67 lines
1.6 KiB
Plaintext
67 lines
1.6 KiB
Plaintext
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import vec:*
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import str:*
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// for decent to string
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// should be fixed by UFCS or decent scoping on template types
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import ast:*
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import type2:*
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var bindings: *vec<*void>
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fun binding<T>(): *binding<T> {
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return binding(null<T>())
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}
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fun binding_p<T>(it: T): *binding<T> {
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var p = new<T>()
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p->copy_construct(&it)
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return binding(p)
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}
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fun binding<T>(it: *T): *binding<T> {
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var to_ret = new<binding<T>>()->construct(it)
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if (bindings == null<vec<*void>>())
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bindings = new<vec<*void>>()->construct()
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bindings->add( (to_ret) cast *void )
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return to_ret
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}
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obj binding<T> (Object) {
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var bound_to: *T
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fun construct(): *binding<T> {
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bound_to = null<T>()
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return this
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}
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fun construct(it: *T): *binding<T> {
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bound_to = it
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return this
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}
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fun copy_construct(old: *binding<T>): void {
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bound_to = old->bound_to
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}
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fun destruct() {
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bound_to = null<T>()
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}
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fun bound(): bool {
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return bound_to != null<T>()
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}
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fun set(to: T) {
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var p = new<T>()
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p->copy_construct(&to)
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set(p)
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}
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fun set(to: *T) {
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// don't set null, that will set all unbound ones
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if (bound_to == null<T>()) {
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bound_to = to
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return
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}
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var from = bound_to
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for (var i = 0; i < bindings->size; i++;)
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if ( ((bindings->get(i)) cast *binding<T>)->bound_to == from)
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((bindings->get(i)) cast *binding<T>)->bound_to = to
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}
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fun to_string(): str {
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/*return "binding(" + to_string(bound_to) + ")"*/
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return "binding(" + deref_to_string(bound_to) + ")"
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}
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}
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