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kraken/src/ASTTransformation.cpp

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#include "ASTTransformation.h"
ASTTransformation::ASTTransformation(Importer *importerIn) {
importer = importerIn;
//Set up language level special scope. (the final scope checked)
//Note the NULL type
languageLevelScope["+"].push_back( new NodeTree<ASTData>("function", ASTData(function, Symbol("+", true), NULL)));
languageLevelScope["-"].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol("-", true), NULL)));
languageLevelScope["*"].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol("*", true), NULL)));
languageLevelScope["&"].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol("&", true), NULL)));
languageLevelScope["--"].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol("--", true), NULL)));
languageLevelScope["++"].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol("++", true), NULL)));
languageLevelScope["=="].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol("==", true), NULL)));
languageLevelScope["<="].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol("<=", true), NULL)));
languageLevelScope[">="].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol(">=", true), NULL)));
languageLevelScope["<"].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol("<", true), NULL)));
languageLevelScope[">"].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol(">", true), NULL)));
languageLevelScope["&&"].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol("&&", true), NULL)));
languageLevelScope["||"].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol("||", true), NULL)));
languageLevelScope["!"].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol("!", true), NULL)));
languageLevelScope["*="].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol("*=", true), NULL)));
languageLevelScope["+="].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol("+=", true), NULL)));
languageLevelScope["-="].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol("-=", true), NULL)));
languageLevelScope["."].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol(".", true), NULL)));
languageLevelScope["->"].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol("->", true), NULL)));
}
ASTTransformation::~ASTTransformation() {
//
}
NodeTree<ASTData>* ASTTransformation::transform(NodeTree<Symbol>* from) {
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//Set up top scope
return transform(from, NULL, std::vector<Type>());
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}
NodeTree<ASTData>* ASTTransformation::transform(NodeTree<Symbol>* from, NodeTree<ASTData>* scope, std::vector<Type> types) {
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Symbol current = from->getData();
std::string name = current.getName();
NodeTree<ASTData>* newNode = NULL;
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std::vector<NodeTree<Symbol>*> children = from->getChildren();
std::set<int> skipChildren;
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if (name == "translation_unit") {
newNode = new NodeTree<ASTData>(name, ASTData(translation_unit));
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scope = newNode;
} else if (name == "interpreter_directive") {
newNode = new NodeTree<ASTData>(name, ASTData(interpreter_directive));
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} else if (name == "import" && !current.isTerminal()) {
std::string toImport = concatSymbolTree(children[0]);
newNode = new NodeTree<ASTData>(name, ASTData(import, Symbol(toImport, true)));
//Do the imported file too
NodeTree<ASTData>* outsideTranslationUnit = importer->import(toImport + ".krak");
scope->getDataRef()->scope[toImport].push_back(outsideTranslationUnit); //Put this transation_unit in the scope as it's files name
//Now add it to scope
for (auto i = outsideTranslationUnit->getDataRef()->scope.begin(); i != outsideTranslationUnit->getDataRef()->scope.end(); i++)
for (auto j : i->second)
scope->getDataRef()->scope[i->first].push_back(j);
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return newNode; // Don't need children of import
} else if (name == "identifier") {
//Make sure we get the entire name
std::string lookupName = concatSymbolTree(from);
std::cout << "Looking up: " << lookupName << std::endl;
newNode = scopeLookup(scope, lookupName, types);
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if (newNode == NULL) {
std::cout << "scope lookup error! Could not find " << lookupName << " in identifier " << std::endl;
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throw "LOOKUP ERROR: " + lookupName;
} else if (newNode->getDataRef()->symbol.getName() !=lookupName) {
//This happens when the lookup name denotes a member of an object, i.e. obj.foo
//The newNode points to obj, not foo.
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}
//newNode = new NodeTree<ASTData>(name, ASTData(identifier, Symbol(concatSymbolTree(children[0]), true)));
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} else if (name == "type_def") {
std::string typeAlias = concatSymbolTree(children[0]);
//If it is an alisis of a type
if (children[1]->getData().getName() == "type") {
newNode = new NodeTree<ASTData>(name, ASTData(type_def, Symbol(typeAlias, true, typeAlias), typeFromString(concatSymbolTree(children[1]), scope)));
skipChildren.insert(1); //Don't want any children, it's unnecessary for ailising
} else { //Is a struct or class
newNode = new NodeTree<ASTData>(name, ASTData(type_def, Symbol(typeAlias, true, typeAlias)));
newNode->getDataRef()->valueType = new Type(newNode); //Type is self-referential since this is the definition
}
scope->getDataRef()->scope[typeAlias].push_back(newNode);
newNode->getDataRef()->scope["~enclosing_scope"].push_back(scope);
scope = newNode;
skipChildren.insert(0); //Identifier lookup will be ourselves, as we just added ourselves to the scope
//return newNode;
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} else if (name == "function") {
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std::string functionName = concatSymbolTree(children[1]);
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newNode = new NodeTree<ASTData>(name, ASTData(function, Symbol(functionName, true), typeFromString(concatSymbolTree(children[0]), scope)));
skipChildren.insert(0);
skipChildren.insert(1);
scope->getDataRef()->scope[functionName].push_back(newNode);
newNode->getDataRef()->scope["~enclosing_scope"].push_back(scope);
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scope = newNode;
// auto transChildren = transformChildren(children, skipChildren, scope, types);
// std::cout << functionName << " ";
// for (auto i : transChildren)
// std::cout << "||" << i->getDataRef()->toString() << "|| ";
// std::cout << "??||" << std::endl;
// newNode->addChildren(transChildren);
// return newNode;
std::cout << "finished function " << functionName << std::endl;
} else if (name == "code_block") {
newNode = new NodeTree<ASTData>(name, ASTData(code_block));
newNode->getDataRef()->scope["~enclosing_scope"].push_back(scope);
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scope = newNode;
} else if (name == "typed_parameter") {
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//newNode = transform(children[1]); //Transform to get the identifier
std::string parameterName = concatSymbolTree(children[1]);
std::string typeString = concatSymbolTree(children[0]);//Get the type (left child) and set our new identifer to be that type
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newNode = new NodeTree<ASTData>("identifier", ASTData(identifier, Symbol(parameterName, true), typeFromString(typeString, scope)));
scope->getDataRef()->scope[parameterName].push_back(newNode);
newNode->getDataRef()->scope["~enclosing_scope"].push_back(scope);
return newNode;
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} else if (name == "boolean_expression" || name == "and_boolean_expression" || name == "bool_exp") {
//If this is an actual part of an expression, not just a premoted term
if (children.size() > 1) {
//We do children first so we can do appropriate scope searching with types (yay operator overloading!)
skipChildren.insert(1);
std::vector<NodeTree<ASTData>*> transformedChildren = transformChildren(children, skipChildren, scope, types);
std::string functionCallString = concatSymbolTree(children[1]);
NodeTree<ASTData>* function = scopeLookup(scope, functionCallString, mapNodesToTypes(transformedChildren));
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if (function == NULL) {
std::cout << "scope lookup error! Could not find " << functionCallString << " in boolean stuff " << std::endl;
throw "LOOKUP ERROR: " + functionCallString;
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}
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newNode = new NodeTree<ASTData>(functionCallString, ASTData(function_call, function->getDataRef()->valueType));
newNode->addChild(function); // First child of function call is a link to the function
newNode->addChildren(transformedChildren);
} else {
//std::cout << children.size() << std::endl;
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if (children.size() == 0)
return new NodeTree<ASTData>();
return transform(children[0], scope, types); //Just a promoted term, so do child
}
//Here's the order of ops stuff
} else if (name == "expression" || name == "shiftand" || name == "term" || name == "unarad" || name == "access_operation") { //unarad can ride through, it should always just be a promoted child
//If this is an actual part of an expression, not just a premoted child
if (children.size() > 2) {
NodeTree<ASTData>* lhs = transform(children[0], scope); //LHS does not inherit types
NodeTree<ASTData>* rhs;
if (name == "access_operation")
rhs = transform(children[2], lhs->getDataRef()->valueType->typeDefinition, types); //If an access operation, then the right side will be in the lhs's type's scope
else
rhs = transform(children[2], scope, types);
std::string functionCallName = concatSymbolTree(children[1]);
//std::cout << "scope lookup from expression or similar" << std::endl;
std::vector<NodeTree<ASTData>*> transformedChildren; transformedChildren.push_back(lhs); transformedChildren.push_back(rhs);
NodeTree<ASTData>* function = scopeLookup(scope, functionCallName, mapNodesToTypes(transformedChildren));
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if (function == NULL) {
std::cout << "scope lookup error! Could not find " << functionCallName << " in expression " << std::endl;
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throw "LOOKUP ERROR: " + functionCallName;
}
newNode = new NodeTree<ASTData>(functionCallName, ASTData(function_call, Symbol(functionCallName, true)));
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newNode->addChild(function); // First child of function call is a link to the function definition
newNode->addChild(lhs);
newNode->addChild(rhs);
if (name == "access_operation")
std::cout << "Access Operation: " << lhs->getDataRef()->symbol.getName() << " : " << rhs->getDataRef()->symbol.getName() << std::endl;
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std::cout << functionCallName << " - " << function->getName() << " has value type " << function->getDataRef()->valueType << " and rhs " << rhs->getDataRef()->valueType << std::endl;
//Set the value of this function call
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if (function->getDataRef()->valueType)
newNode->getDataRef()->valueType = function->getDataRef()->valueType;
else if (rhs->getDataRef()->valueType)
newNode->getDataRef()->valueType = rhs->getDataRef()->valueType;
else
newNode->getDataRef()->valueType = NULL;
std::cout << "function call to " << functionCallName << " - " << function->getName() << " is now " << newNode->getDataRef()->valueType << std::endl;
return newNode;
//skipChildren.insert(1);
} else {
return transform(children[0], scope, types); //Just a promoted child, so do it instead
}
} else if (name == "factor") { //Do factor here, as it has all the weird unary operators
//If this is an actual part of an expression, not just a premoted child
//NO SUPPORT FOR CASTING YET
if (children.size() == 2) {
std::string funcName = concatSymbolTree(children[0]);
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NodeTree<ASTData>* param;
if (funcName == "*" || funcName == "&" || funcName == "++" || funcName == "--" || funcName == "-" || funcName == "!" || funcName == "~")
param = transform(children[1], scope, types);
else
funcName = concatSymbolTree(children[1]), param = transform(children[0], scope, types);
//std::cout << "scope lookup from factor" << std::endl;
std::vector<NodeTree<ASTData>*> transformedChildren; transformedChildren.push_back(param);
NodeTree<ASTData>* function = scopeLookup(scope, funcName, mapNodesToTypes(transformedChildren));
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if (function == NULL) {
std::cout << "scope lookup error! Could not find " << funcName << " in factor " << std::endl;
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throw "LOOKUP ERROR: " + funcName;
}
newNode = new NodeTree<ASTData>(funcName, ASTData(function_call, Symbol(funcName, true)));
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newNode->addChild(function);
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newNode->addChild(param);
if (function->getDataRef()->valueType)
newNode->getDataRef()->valueType = function->getDataRef()->valueType;
else
newNode->getDataRef()->valueType = param->getDataRef()->valueType;
return newNode;
} else {
return transform(children[0], scope, types); //Just a promoted child, so do it instead
}
} else if (name == "statement") {
newNode = new NodeTree<ASTData>(name, ASTData(statement));
} else if (name == "if_statement") {
newNode = new NodeTree<ASTData>(name, ASTData(if_statement));
} else if (name == "while_loop") {
newNode = new NodeTree<ASTData>(name, ASTData(while_loop));
} else if (name == "for_loop") {
newNode = new NodeTree<ASTData>(name, ASTData(for_loop));
} else if (name == "return_statement") {
newNode = new NodeTree<ASTData>(name, ASTData(return_statement));
} else if (name == "assignment_statement") {
newNode = new NodeTree<ASTData>(name, ASTData(assignment_statement));
std::string assignFuncName = concatSymbolTree(children[1]);
if (assignFuncName == "=") {
newNode->addChild(transform(children[0], scope, types));
newNode->addChild(transform(children[2], scope, types));
} else {
//For assignments like += or *=, expand the syntatic sugar.
NodeTree<ASTData>* lhs = transform(children[0], scope, types);
NodeTree<ASTData>* rhs = transform(children[2], scope, types);
std::vector<NodeTree<ASTData>*> transformedChildren; transformedChildren.push_back(lhs); transformedChildren.push_back(rhs);
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std::string functionName = assignFuncName.substr(0,1);
NodeTree<ASTData>* childCall = new NodeTree<ASTData>(functionName, ASTData(function_call, Symbol(functionName, true)));
NodeTree<ASTData>* functionDef = scopeLookup(scope, functionName, mapNodesToTypes(transformedChildren));
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if (functionDef == NULL) {
std::cout << "scope lookup error! Could not find " << functionName << " in assignment_statement " << std::endl;
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throw "LOOKUP ERROR: " + functionName;
}
childCall->addChild(functionDef); //First child of function call is definition of the function
childCall->addChild(lhs);
childCall->addChild(rhs);
newNode->addChild(lhs);
newNode->addChild(childCall);
}
return newNode;
} else if (name == "declaration_statement") {
newNode = new NodeTree<ASTData>(name, ASTData(declaration_statement));
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// NodeTree<ASTData>* newIdentifier = transform(children[1], scope); //Transform the identifier
// newIdentifier->getDataRef()->valueType = Type(concatSymbolTree(children[0]));//set the type of the identifier
std::string newIdentifierStr = concatSymbolTree(children[1]);
std::string typeString = concatSymbolTree(children[0]);//Get the type (left child) and set our new identifer to be that type
Type* identifierType = typeFromString(typeString, scope);
NodeTree<ASTData>* newIdentifier = new NodeTree<ASTData>("identifier", ASTData(identifier, Symbol(newIdentifierStr, true), identifierType));
scope->getDataRef()->scope[newIdentifierStr].push_back(newIdentifier);
newNode->getDataRef()->scope["~enclosing_scope"].push_back(scope);
//Now we don't do this thing
// if (identifierType->typeDefinition) {
// //Is a custom type. Populate this declaration's scope with it's inner declarations
// std::vector<NodeTree<ASTData>*> definitions = identifierType->typeDefinition->getChildren();
// for (auto i : definitions) {
// //Point to the identifier. May need to change so it points to the declaration or something, with new declarations.....
// newIdentifier->getDataRef()->scope[i->get(0)->getDataRef()->symbol.getName()] = i->get(0); //make each declaration's name point to it's definition, like above
// }
// }
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newNode->addChild(newIdentifier);
skipChildren.insert(0); //These, the type and the identifier, have been taken care of.
skipChildren.insert(1);
} else if (name == "if_comp") {
newNode = new NodeTree<ASTData>(name, ASTData(if_comp));
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newNode->addChild(new NodeTree<ASTData>("identifier", ASTData(identifier, Symbol(concatSymbolTree(children[0]),true))));
skipChildren.insert(0); //Don't do the identifier. The identifier lookup will fail. That's why we do it here.
} else if (name == "simple_passthrough") {
newNode = new NodeTree<ASTData>(name, ASTData(simple_passthrough));
} else if (name == "function_call") {
std::string functionCallName = concatSymbolTree(children[0]);
newNode = new NodeTree<ASTData>(functionCallName, ASTData(function_call, Symbol(functionCallName, true)));
// if (function == NULL) {
// std::cout << "scope lookup error! Could not find " << functionCallName << " in function_call " << std::endl;
// throw "LOOKUP ERROR: " + functionCallName;
// }
skipChildren.insert(0);
std::vector<NodeTree<ASTData>*> transformedChildren = transformChildren(children, skipChildren, scope, types);
std::cout << "scope lookup from function_call: " << functionCallName << std::endl;
for (auto i : children)
std::cout << i << " : " << i->getName() << " : " << i->getDataRef()->getName() << std::endl;
NodeTree<ASTData>* function = transform(children[0], scope, mapNodesToTypes(transformedChildren));
std::cout << "The thing: " << function << " : " << function->getName() << std::endl;
for (auto i : function->getChildren())
std::cout << i->getName() << " ";
std::cout << std::endl;
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newNode->addChild(function);
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newNode->getDataRef()->valueType = function->getDataRef()->valueType;
newNode->addChildren(transformedChildren);
return newNode;
} else if (name == "parameter") {
return transform(children[0], scope, types); //Don't need a parameter node, just the value
} else if (name == "type") {
std::string theConcat = concatSymbolTree(from); //We have no symbol, so this will concat our children
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newNode = new NodeTree<ASTData>(name, ASTData(value, Symbol(theConcat, true), typeFromString(theConcat, scope)));
} else if (name == "number") {
return transform(children[0], scope, types);
} else if (name == "integer") {
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newNode = new NodeTree<ASTData>(name, ASTData(value, Symbol(concatSymbolTree(from), true), new Type(integer)));
} else if (name == "float") {
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newNode = new NodeTree<ASTData>(name, ASTData(value, Symbol(concatSymbolTree(from), true), new Type(floating)));
} else if (name == "double") {
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newNode = new NodeTree<ASTData>(name, ASTData(value, Symbol(concatSymbolTree(from), true), new Type(double_percision)));
} else if (name == "char") {
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newNode = new NodeTree<ASTData>(name, ASTData(value, Symbol(concatSymbolTree(children[0]), true), new Type(character, 1))); //Indirection of 1 for array
} else if (name == "string" || name == "triple_quoted_string") {
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newNode = new NodeTree<ASTData>(name, ASTData(value, Symbol(concatSymbolTree(children[0]), true), new Type(character, 1))); //Indirection of 1 for array
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} else {
return new NodeTree<ASTData>();
}
//Do all children but the ones we skip
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for (int i = 0; i < children.size(); i++) {
if (skipChildren.find(i) == skipChildren.end()) {
NodeTree<ASTData>* transChild = transform(children[i], scope, types);
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if (transChild->getDataRef()->type) //Only add the children that have a real ASTData::ASTType, that is, legit ASTData.
newNode->addChild(transChild);
else
delete transChild;
}
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}
return newNode;
}
//We use this functionality a lot at different places
std::vector<NodeTree<ASTData>*> ASTTransformation::transformChildren(std::vector<NodeTree<Symbol>*> children, std::set<int> skipChildren, NodeTree<ASTData>* scope, std::vector<Type> types) {
std::vector<NodeTree<ASTData>*> transformedChildren;
// In general, iterate through children and do them. Might not do this for all children.
for (int i = 0; i < children.size(); i++) {
if (skipChildren.find(i) == skipChildren.end()) {
NodeTree<ASTData>* transChild = transform(children[i], scope, types);
if (transChild->getDataRef()->type) //Only add the children that have a real ASTData::ASTType, that is, legit ASTData.
transformedChildren.push_back(transChild);
else
delete transChild;
}
}
return transformedChildren;
}
std::vector<Type> ASTTransformation::mapNodesToTypes(std::vector<NodeTree<ASTData>*> nodes) {
std::vector<Type> types;
for (auto i : nodes)
types.push_back(*(i->getDataRef()->valueType));
return types;
}
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std::string ASTTransformation::concatSymbolTree(NodeTree<Symbol>* root) {
std::string concatString;
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std::string ourValue = root->getDataRef()->getValue();
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if (ourValue != "NoValue")
concatString += ourValue;
std::vector<NodeTree<Symbol>*> children = root->getChildren();
for (int i = 0; i < children.size(); i++) {
concatString += concatSymbolTree(children[i]);
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}
return concatString;
}
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NodeTree<ASTData>* ASTTransformation::scopeLookup(NodeTree<ASTData>* scope, std::string lookup, std::vector<Type> types) {
//Search the map
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auto scopeMap = scope->getDataRef()->scope;
auto elementIterator = scopeMap.find(lookup);
//
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if (elementIterator != scopeMap.end()) {
for (auto i = elementIterator->second.begin(); i != elementIterator->second.end(); i++) {
//Types and functions cannot have the same name, and types very apparently do not have parameter types, so check and short-circuit
if ((*i)->getDataRef()->type == type_def)
return *i;
//return *i;
std::vector<NodeTree<ASTData>*> children = (*i)->getChildren();
if (types.size() != (children.size() > 0) ? children.size()-1 : 0) {
std::cout << "Type sizes do not match between two " << lookup << "(" << types.size() << "," << ((children.size() > 0) ? children.size()-1 : 0) << "), types are: ";
for (auto j : types)
std::cout << j.toString() << " ";
std::cout << std::endl;
continue;
}
bool typesMatch = true;
for (int j = 0; j < types.size(); j++) {
if (types[j] != *(children[j]->getDataRef()->valueType)) {
typesMatch = false;
std::cout << "Types do not match between two " << lookup << std::endl;
break;
}
}
if (typesMatch)
return *i;
}
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}
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//if it doesn't exist, try the enclosing scope if it exists.
auto enclosingIterator = scopeMap.find("~enclosing_scope");
if (enclosingIterator != scopeMap.end()) {
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// std::cout << "upper scope exists, searching it for " << lookup << std::endl;
return scopeLookup(enclosingIterator->second[0], lookup, types);
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}
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//std::cout << "upper scope does not exist" << std::endl;
std::cout << "could not find " << lookup << " in standard scope, checking for operator" << std::endl;
//Note that we don't check for types. At some point we should, as we don't know how to add objects/structs without overloaded operators, etc
elementIterator = languageLevelScope.find(lookup);
if (elementIterator != languageLevelScope.end()) {
std::cout << "found it at language level as operator." << std::endl;
return elementIterator->second[0];
}
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return NULL;
}
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Type* ASTTransformation::typeFromString(std::string typeIn, NodeTree<ASTData>* scope) {
int indirection = 0;
ValueType baseType;
NodeTree<ASTData>* typeDefinition = NULL;
while (typeIn[typeIn.size() - indirection - 1] == '*') indirection++;
std::string edited = strSlice(typeIn, 0, -(indirection + 1));
if (edited == "void")
baseType = void_type;
else if (edited == "bool")
baseType = boolean;
else if (edited == "int")
baseType = integer;
else if (edited == "float")
baseType = floating
; else if (edited == "double")
baseType = double_percision;
else if (edited == "char")
baseType = character;
else {
baseType = none;
typeDefinition = scopeLookup(scope, edited);
//std::cout << "scopeLookup of type " << edited << " returned " << typeDefinition << std::endl;
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}
return new Type(baseType, typeDefinition, indirection);
}