2015-12-01 16:19:44 -05:00
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import symbol:*
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import tree:*
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import vector:*
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import stack:*
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import map:*
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import util:*
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import string:*
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import mem:*
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import io:*
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2015-12-05 07:13:32 -05:00
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import importer:*
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import ast_node:*
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/*Importer * importer;*/
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/*NodeTree<ASTData>* builtin_trans_unit; // the top scope for language level stuff*/
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/*std::map<std::string, std::vector<NodeTree<ASTData>*>> languageLevelReservedWords;*/
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/*std::map<std::string, std::vector<NodeTree<ASTData>*>> languageLevelOperators;*/
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/*std::map<NodeTree<ASTData>*, NodeTree<ASTData>*> this_map; // used to map implicit "this" variables to their type*/
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/*NodeTree<ASTData>* topScope; //maintained for templates that need to add themselves to the top scope no matter where they are instantiated*/
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/*int lambdaID = 0;*/
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2015-12-01 16:19:44 -05:00
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obj ast_transformation (Object) {
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fun construct(): *ast_transformation {
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return this
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}
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fun copy_construct(old: *ast_transformation) {
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}
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fun operator=(old: ref ast_transformation) {
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destruct()
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copy_construct(&old)
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}
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fun destruct() {
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}
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2015-12-06 15:15:33 -05:00
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// first pass defines all type_defs (objects and aliases), ADTs, and top-level if/passthroughs
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2015-12-05 07:13:32 -05:00
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fun first_pass(file_name: string, parse_tree: *tree<symbol>, importer: *importer): *ast_node {
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var translation_unit = ast_translation_unit_ptr()
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importer->register(file_name, parse_tree, translation_unit)
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2015-12-06 15:15:33 -05:00
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parse_tree->children.for_each(fun(child: *tree<symbol>) {
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if (child->data.name == "type_def") {
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var name = concat_symbol_tree(get_node("identifier", child))
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var type_def_node = ast_type_def_ptr()
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translation_unit->translation_unit.children.add(type_def_node)
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}
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})
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2015-12-05 07:13:32 -05:00
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return translation_unit
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2015-12-01 16:19:44 -05:00
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}
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}
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2015-12-06 15:15:33 -05:00
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fun concat_symbol_tree(node: *tree<symbol>): string {
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var str.construct(): string
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if (node->data.data != "no_value")
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str += node->data.data
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node->children.for_each(fun(child: *tree<symbol>) str += concat_symbol_tree(child);)
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return str
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}
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fun get_node(lookup: *char, parent: *tree<symbol>): *tree<symbol> {
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return get_node(string(lookup), parent)
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}
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fun get_node(lookup: string, parent: *tree<symbol>): *tree<symbol> {
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var results = get_nodes(lookup, parent)
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if (results.size > 1)
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println("too many results!")
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if (results.size)
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return results[0]
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return null<tree<symbol>>()
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}
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fun get_nodes(lookup: string, parent: *tree<symbol>): vector<*tree<symbol>> {
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return parent->children.filter(fun(node: *tree<symbol>):bool return node->data.name == lookup;)
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}
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2015-12-01 16:19:44 -05:00
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