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kraken/stdlib/symbol.krak

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import string
fun symbol(nameIn: char*, terminalIn: bool): symbol {
var toRet.construct(string::string(nameIn), terminalIn, string::string("no_value")): symbol
return toRet
}
fun symbol(nameIn: string::string, terminalIn: bool): symbol {
var toRet.construct(nameIn, terminalIn, string::string("no_value")): symbol
return toRet
}
fun symbol(nameIn: char*, terminalIn: bool, dataIn: char*): symbol {
var toRet.construct(string::string(nameIn), terminalIn, string::string(dataIn)): symbol
return toRet
}
fun symbol(nameIn: string::string, terminalIn: bool, dataIn: string::string): symbol {
var toRet.construct(nameIn, terminalIn, dataIn): symbol
return toRet
}
obj symbol (Object) {
var data: string::string
var name: string::string
var terminal: bool
fun construct(): symbol* {
data.construct()
name.construct()
return this
}
fun construct(nameIn: string::string, terminalIn: bool, dataIn: string::string): symbol* {
name.construct(nameIn)
terminal = terminalIn
data.construct(dataIn)
return this
}
fun destruct() {
data.destruct()
name.destruct()
}
fun copy_construct(old: symbol*) {
data.copy_construct(&old->data)
name.copy_construct(&old->name)
terminal = old->terminal
}
fun operator=(old: symbol) {
destruct()
copy_construct(&old)
}
fun operator==(other: symbol): bool {
return data == other.data && name == other.name && terminal == other.terminal;
}
fun to_string(): string::string {
var terminalString: char*
if (terminal)
terminalString = "true"
else
terminalString = "false"
return name + ": " + data + " " + terminalString
}
}