Fixed some bugs in Parser::firstSet and added a bit of caching. It still doesn't work quite right, though, there's some problem with nullable left recursion. However, it's better than it was, and I need to go to bed. More work later.
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@@ -8,6 +8,20 @@ RNGLRParser::~RNGLRParser() {
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//
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}
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void RNGLRParser::printReconstructedFrontier(int frontier) {
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std::vector<int> lastFrontier = gss.getFrontier(frontier);
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for (int j = 0; j < lastFrontier.size(); j++) {
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std::cout << "State: " << lastFrontier[j] << std::endl;
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std::vector<std::pair<std::string, ParseAction>> stateParseActions = table.stateAsParseActionVector(lastFrontier[j]);
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std::set<std::pair<std::string, ParseAction>> noRepeats;
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for (auto k : stateParseActions)
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noRepeats.insert(k);
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for (auto k : noRepeats)
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std::cout << k.first << " " << k.second.toString(false) << std::endl;
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std::cout << std::endl;
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}
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}
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NodeTree<Symbol>* RNGLRParser::parseInput(std::string inputString) {
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input.clear();
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gss.clear();
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@@ -53,7 +67,7 @@ NodeTree<Symbol>* RNGLRParser::parseInput(std::string inputString) {
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// std::cout << "\nDone with Lexing, length:" << input.size() << std::endl;
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// std::cout << input[0].toString() << std::endl;
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// for (int i = 0; i < input.size(); i++)
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// std::cout << "|" << input[i]->toString() << "|";
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// std::cout << std::endl;
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@@ -74,7 +88,6 @@ NodeTree<Symbol>* RNGLRParser::parseInput(std::string inputString) {
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else if (firstActions[i]->action == ParseAction::REDUCE && fullyReducesToNull(firstActions[i]->reduceRule)) {
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Reduction newReduction = {v0, firstActions[i]->reduceRule->getLeftSide(), 0, getNullableParts(firstActions[i]->reduceRule), NULL};
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toReduce.push(newReduction);
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//toReduce.push(std::make_pair(std::make_pair(v0, firstActions[i]->reduceRule->getLeftSide()), 0));
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}
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}
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@@ -89,14 +102,21 @@ NodeTree<Symbol>* RNGLRParser::parseInput(std::string inputString) {
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std::cout << "Parsing failed on " << input[i].toString() << std::endl;
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std::cout << "Problem is on line: " << findLine(i) << std::endl;
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std::cout << "Nearby is:" << std::endl;
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const int range = 10;
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int range = 10;
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for (int j = (i-range >= 0 ? i-range : 0); j < (i+range < input.size() ? i+range : input.size()); j++)
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if (j == i)
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std::cout << "||*||*||" << input[j].toString() << "||*||*|| ";
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else
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std::cout << input[j].toString() << " ";
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std::cout << std::endl;
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break;
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range = 3;
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std::cout << "\n\n\nThe states in the GSS at last frontiers:" << std::endl;
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for (int j = (i-range >= 0 ? i-range : 0); j < i; j++) {
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std::cout << "Frontier:" << j << " (would get): " << input[j].toString() << std::endl;
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printReconstructedFrontier(j);
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}
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std::cout << "\n\n\n\n" << std::endl;
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break;
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}
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//Clear the vector of SPPF nodes created every step
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@@ -186,7 +206,7 @@ void RNGLRParser::reducer(int i) {
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toStateNode = gss.newNode(toState);
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gss.addToFrontier(i, toStateNode);
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gss.addEdge(toStateNode, currentReached, newLabel);
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//std::cout << "Adding shifts and reductions for a state that did not exist" << std::endl;
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std::vector<ParseAction*> actions = *(table.get(toState, input[i]));
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for (std::vector<ParseAction*>::size_type k = 0; k < actions.size(); k++) {
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@@ -319,7 +339,7 @@ void RNGLRParser::addStates(std::vector< State* >* stateSets, State* state, std:
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//Clone the current rule
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ParseRule* advancedRule = (*currStateTotal)[i]->clone();
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//Try to advance the pointer, if sucessful see if it is the correct next symbol
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if (advancedRule->advancePointer()) {
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if (advancedRule->advancePointer()) {
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//Technically, it should be the set of rules sharing this symbol advanced past in the basis for new state
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//So search our new states to see if any of them use this advanced symbol as a base.
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@@ -353,10 +373,10 @@ void RNGLRParser::addStates(std::vector< State* >* stateSets, State* state, std:
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stateAlreadyInAllStates = true;
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//If it does exist, we should add it as the shift/goto in the action table
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//std::cout << "newStates[" << i << "] == stateSets[" << j << "]" << std::endl;
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if (!((*stateSets)[j]->basisEquals(*(newStates[i]))))
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toDo->push((*stateSets)[j]);
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(*stateSets)[j]->combineStates(*(newStates[i]));
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//std::cout << j << "\t Hay, doing an inside loop state reductions!" << std::endl;
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addStateReductionsToTable((*stateSets)[j]);
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