Fixed some bugs in Parser::firstSet and added a bit of caching. It still doesn't work quite right, though, there's some problem with nullable left recursion. However, it's better than it was, and I need to go to bed. More work later.
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@@ -251,7 +251,7 @@ void Table::add(int stateNum, Symbol tranSymbol, ParseAction* action) {
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//If this table slot is empty
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//std::cout << "table[stateNum] is " << table[stateNum] << std::endl;
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//std::cout << "blank is " << (*(table[stateNum]))[symbolIndex] << std::endl;
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if ( (*(table[stateNum]))[symbolIndex] == NULL ) {
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//std::cout << "Null, adding " << action->toString() << std::endl;
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std::vector<ParseAction*>* actionList = new std::vector<ParseAction*>();
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@@ -262,7 +262,7 @@ void Table::add(int stateNum, Symbol tranSymbol, ParseAction* action) {
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//else if ( !(*(table[stateNum]))[symbolIndex]->equalsExceptLookahead(*action)) {
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else {
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//std::cout << "not Null!" << std::endl;
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//std::cout << "State: " << stateNum << " Conflict between old: " << (*(table[stateNum]))[symbolIndex]->toString() << " and new: " << action->toString() << " on " << tranSymbol->toString() << std::endl;
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//std::cout << "State: " << stateNum << " Conflict between old: " << (*(table[stateNum]))[symbolIndex]->toString() << " and new: " << action->toString() << " on " << tranSymbol->toString() << std::endl;
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//Check to see if this action is already in the list
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@@ -353,6 +353,17 @@ ParseAction* Table::getShift(int state, Symbol token) {
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return shift;
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}
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std::vector<std::pair<std::string, ParseAction>> Table::stateAsParseActionVector(int state) {
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std::vector<std::pair<std::string, ParseAction>> reconstructedState;
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std::vector<std::vector<ParseAction*>*>* stateVec = table[state];
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for (int i = 0; i < stateVec->size(); i++)
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if (std::vector<ParseAction*>* forStateAndSymbol = (*stateVec)[i])
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for (int j = 0; j < forStateAndSymbol->size(); j++)
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reconstructedState.push_back(std::make_pair(symbolIndexVec[i].toString(),*((*forStateAndSymbol)[j])));
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return reconstructedState;
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}
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std::string Table::toString() {
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std::string concat = "";
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for (std::vector<Symbol>::size_type i = 0; i < symbolIndexVec.size(); i++)
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