Swapped pointers to the other side for types to prevent ambiguity, i.e. *int instead of int*
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@@ -14,18 +14,18 @@ fun vector<T>(in:T):vector<T> {
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}
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obj vector<T> (Object) {
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var data: T*;
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var data: *T;
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var size: int;
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var available: int;
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fun construct(): vector<T>* {
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fun construct(): *vector<T> {
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size = 0;
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available = 8;
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data = new<T>(8);
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return this;
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}
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fun construct(newSize: int): vector<T>*{
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fun construct(newSize: int): *vector<T>{
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size = newSize;
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available = newSize;
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@@ -33,7 +33,7 @@ obj vector<T> (Object) {
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return this;
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}
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fun copy_construct(old: vector<T>*): void {
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fun copy_construct(old: *vector<T>): void {
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construct()
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for (var i = 0; i < old->size; i++;)
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addEnd(old->get(i))
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@@ -77,7 +77,7 @@ obj vector<T> (Object) {
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}
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fun resize(newSize: int): bool {
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var newData: T* = new<T>(newSize);
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var newData: *T = new<T>(newSize);
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if (!newData)
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return false;
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for (var i: int = 0; i < lesser<int>(size, newSize); i++;)
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@@ -114,7 +114,7 @@ obj vector<T> (Object) {
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return data[index];
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}
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fun getBackingMemory(): T* { return data; }
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fun getBackingMemory(): *T { return data; }
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// This is a template for the interesting reason that structs
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// can not be compared for equality in C, and maybe we haven't defined equality
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