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@@ -33,7 +33,7 @@ NodeTree<Symbol*>* RNGLRParser::parseInput(std::string inputString) {
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Symbol* currentToken = lexer.next();
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input.push_back(currentToken);
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while (*currentToken != *EOFSymbol) {
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std::cout << EOFSymbol->toString() << " " << currentToken->toString() << std::endl;
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//std::cout << EOFSymbol->toString() << " " << currentToken->toString() << std::endl;
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currentToken = lexer.next();
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if (currentToken != NULL) {
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input.push_back(currentToken);
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@@ -43,12 +43,12 @@ NodeTree<Symbol*>* RNGLRParser::parseInput(std::string inputString) {
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}
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}
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std::cout << "\n\n\nDone with Lexing\n\n\n" << std::endl;
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std::cout << "\nDone with Lexing\n" << std::endl;
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for (int i = 0; i < input.size(); i++)
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std::cout << "|" << input[i]->toString() << "|";
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std::cout << std::endl;
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// for (int i = 0; i < input.size(); i++)
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// std::cout << "|" << input[i]->toString() << "|";
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// std::cout << std::endl;
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std::cout << "Setting up 0th frontier, first actions, toShift, toReduce" << std::endl;
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@@ -70,12 +70,12 @@ NodeTree<Symbol*>* RNGLRParser::parseInput(std::string inputString) {
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}
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}
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std::cout << "GSS:\n" << gss.toString() << std::endl;
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// std::cout << "GSS:\n" << gss.toString() << std::endl;
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std::cout << "Starting parse loop" << std::endl;
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for (int i = 0; i < input.size(); i++) {
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std::cout << "Checking if frontier " << i << " is empty" << std::endl;
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// std::cout << "Checking if frontier " << i << " is empty" << std::endl;
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if (gss.frontierIsEmpty(i)) {
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std::cout << "Frontier " << i << " is empty." << std::endl;
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std::cout << "Failed on " << input[i]->toString() << std::endl;
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@@ -86,13 +86,13 @@ NodeTree<Symbol*>* RNGLRParser::parseInput(std::string inputString) {
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SPPFStepNodes.clear();
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while (toReduce.size() != 0) {
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std::cout << "Reducing for " << i << std::endl;
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//std::cout << "Reducing for " << i << std::endl;
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//std::cout << "GSS:\n" << gss.toString() << std::endl;
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reducer(i);
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}
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std::cout << "Shifting for " << i << std::endl;
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// std::cout << "Shifting for " << i << std::endl;
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shifter(i);
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std::cout << "GSS:\n" << gss.toString() << std::endl;
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//std::cout << "GSS:\n" << gss.toString() << std::endl;
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}
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std::cout << "Done with parsing loop, checking for acceptance" << std::endl;
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NodeTree<int>* accState = gss.frontierGetAccState(input.size()-1);
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@@ -109,7 +109,7 @@ NodeTree<Symbol*>* RNGLRParser::parseInput(std::string inputString) {
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void RNGLRParser::reducer(int i) {
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Reduction reduction = toReduce.front();
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toReduce.pop();
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std::cout << "Doing reduction of length " << reduction.length << " from state " << reduction.from->getData() << " to symbol " << reduction.symbol->toString() << std::endl;
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//std::cout << "Doing reduction of length " << reduction.length << " from state " << reduction.from->getData() << " to symbol " << reduction.symbol->toString() << std::endl;
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int pathLength = reduction.length > 0 ? reduction.length -1 : 0;
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//Get every reachable path
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std::vector<std::vector<NodeTree<int>*> >* paths = gss.getReachablePaths(reduction.from, pathLength);
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@@ -155,7 +155,7 @@ void RNGLRParser::reducer(int i) {
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gss.addEdge(toStateNode, currentReached, newLabel);
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if (reduction.length != 0) {
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//Do all non null reduction
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std::cout << "Checking for non-null reductions in states that already existed" << std::endl;
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//std::cout << "Checking for non-null reductions in states that already existed" << std::endl;
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std::vector<ParseAction*> actions = *(table.get(toState, input[i]));
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for (std::vector<ParseAction*>::size_type k = 0; k < actions.size(); k++) {
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if (actions[k]->action == ParseAction::REDUCE && !fullyReducesToNull(actions[k]->reduceRule)) {
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@@ -170,7 +170,7 @@ void RNGLRParser::reducer(int i) {
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gss.addToFrontier(i, toStateNode);
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gss.addEdge(toStateNode, currentReached, newLabel);
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std::cout << "Adding shifts and reductions for a state that did not exist" << std::endl;
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//std::cout << "Adding shifts and reductions for a state that did not exist" << std::endl;
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std::vector<ParseAction*> actions = *(table.get(toState, input[i]));
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for (std::vector<ParseAction*>::size_type k = 0; k < actions.size(); k++) {
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std::cout << "Action is " << actions[k]->toString() << std::endl;
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@@ -200,7 +200,7 @@ void RNGLRParser::shifter(int i) {
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std::cout << "Current potential shift from " << shift.first->getData() << " to " << shift.second << std::endl;
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NodeTree<int>* shiftTo = gss.inFrontier(i+1, shift.second);
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if (shiftTo) {
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std::cout << "State already existed, just adding edge" << std::endl;
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//std::cout << "State already existed, just adding edge" << std::endl;
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gss.addEdge(shiftTo, shift.first, newLabel);
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std::vector<ParseAction*> actions = *(table.get(shift.second, input[i+1]));
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for (std::vector<ParseAction*>::size_type j = 0; j < actions.size(); j++) {
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@@ -210,7 +210,7 @@ void RNGLRParser::shifter(int i) {
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}
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}
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} else {
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std::cout << "State did not already exist, adding" << std::endl;
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//std::cout << "State did not already exist, adding" << std::endl;
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shiftTo = gss.newNode(shift.second);
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gss.addToFrontier(i+1, shiftTo);
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gss.addEdge(shiftTo, shift.first, newLabel);
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@@ -259,7 +259,7 @@ void RNGLRParser::addChildren(NodeTree<Symbol*>* parent, std::vector<NodeTree<Sy
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}
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bool RNGLRParser::belongsToFamily(NodeTree<Symbol*>* node, std::vector<NodeTree<Symbol*>*>* nodes) {
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std::cout << "Checking " << node->getData()->toString() << "'s family" << std::endl;
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//std::cout << "Checking " << node->getData()->toString() << "'s family" << std::endl;
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std::vector<NodeTree<Symbol*>*> children = node->getChildren();
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for (std::vector<NodeTree<Symbol*>*>::size_type i = 0; i < nodes->size(); i++) {
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bool containsOne = false;
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@@ -312,9 +312,8 @@ void RNGLRParser::addStates(std::vector< State* >* stateSets, State* state) {
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for (std::vector< State* >::size_type j = 0; j < newStates.size(); j++) {
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if (*(newStates[j]->basis[0]->getAtIndex()) == *(advancedRule->getAtIndex())) {
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symbolAlreadyInState = true;
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//So now check to see if this exact rule is in this state
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if (!newStates[j]->containsRule(advancedRule))
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newStates[j]->basis.push_back(advancedRule);
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//Add rule to state, combining with idenical rule except lookahead if exists
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newStates[j]->addRuleCombineLookahead(advancedRule);
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//We found a state with the same symbol, so stop searching
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break;
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}
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@@ -324,7 +323,36 @@ void RNGLRParser::addStates(std::vector< State* >* stateSets, State* state) {
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newStates.push_back(newState);
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}
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}
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//Also add any completed rules as reduces in the action table
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}
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//Put all our new states in the set of states only if they're not already there.
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bool stateAlreadyInAllStates = false;
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Symbol* currStateSymbol;
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for (std::vector< State * >::size_type i = 0; i < newStates.size(); i++) {
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stateAlreadyInAllStates = false;
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currStateSymbol = (*(newStates[i]->getBasis()))[0]->getAtIndex();
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for (std::vector< State * >::size_type j = 0; j < stateSets->size(); j++) {
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if (newStates[i]->basisEqualsExceptLookahead(*((*stateSets)[j]))) {
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stateAlreadyInAllStates = true;
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//If it does exist, we should add it as the shift/goto in the action table
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(*stateSets)[j]->combineStates(*(newStates[i]));
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addStateReductionsToTable((*stateSets)[j]);
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table.add(stateNum(state), currStateSymbol, new ParseAction(ParseAction::SHIFT, j));
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break;
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}
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}
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if (!stateAlreadyInAllStates) {
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//If the state does not already exist, add it and add it as the shift/goto in the action table
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stateSets->push_back(newStates[i]);
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table.add(stateNum(state), currStateSymbol, new ParseAction(ParseAction::SHIFT, stateSets->size()-1));
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}
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}
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//Also add any completed rules as reduces in the action table
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addStateReductionsToTable(state);
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}
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void RNGLRParser::addStateReductionsToTable(State* state) {
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std::vector<ParseRule*>* currStateTotal = state->getTotal();
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for (std::vector<ParseRule*>::size_type i = 0; i < currStateTotal->size(); i++) {
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//See if reduce
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//Also, this really only needs to be done for the state's basis, but we're already iterating through, so...
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std::vector<Symbol*>* lookahead = (*currStateTotal)[i]->getLookahead();
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@@ -333,7 +361,7 @@ void RNGLRParser::addStates(std::vector< State* >* stateSets, State* state) {
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table.add(stateNum(state), (*lookahead)[j], new ParseAction(ParseAction::REDUCE, (*currStateTotal)[i]));
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//If this has an appropriate ruduction to null, get the reduce trees out
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} else if (reducesToNull((*currStateTotal)[i])) {
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std::cout << (*currStateTotal)[i]->toString() << " REDUCES TO NULL" << std::endl;
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//std::cout << (*currStateTotal)[i]->toString() << " REDUCES TO NULL" << std::endl;
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//If is a rule that produces only NULL, add in the approprite reduction, but use a new rule with a right side that is equal to
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//the part that we've already gone through in the rule. (so we don't pop extra off stack)
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//Now we use the same rule and make sure that the index location is used
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@@ -346,27 +374,6 @@ void RNGLRParser::addStates(std::vector< State* >* stateSets, State* state) {
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//table.add(stateNum(state), (*lookahead)[j], new ParseAction(ParseAction::REDUCE, nullRule));
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}
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}
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//Put all our new states in the set of states only if they're not already there.
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bool stateAlreadyInAllStates = false;
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Symbol* currStateSymbol;
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for (std::vector< State * >::size_type i = 0; i < newStates.size(); i++) {
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stateAlreadyInAllStates = false;
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currStateSymbol = (*(newStates[i]->getBasis()))[0]->getAtIndex();
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for (std::vector< State * >::size_type j = 0; j < stateSets->size(); j++) {
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if (newStates[i]->basisEquals(*((*stateSets)[j]))) {
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stateAlreadyInAllStates = true;
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//If it does exist, we should add it as the shift/goto in the action table
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(*stateSets)[j]->addParents(newStates[i]->getParents());
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table.add(stateNum(state), currStateSymbol, new ParseAction(ParseAction::SHIFT, j));
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break;
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}
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}
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if (!stateAlreadyInAllStates) {
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//If the state does not already exist, add it and add it as the shift/goto in the action table
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stateSets->push_back(newStates[i]);
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table.add(stateNum(state), currStateSymbol, new ParseAction(ParseAction::SHIFT, stateSets->size()-1));
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}
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}
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}
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bool RNGLRParser::fullyReducesToNull(ParseRule* rule) {
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@@ -421,8 +428,7 @@ NodeTree<Symbol*>* RNGLRParser::getNullableParts(ParseRule* rule) {
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NodeTree<Symbol*>* RNGLRParser::getNullableParts(ParseRule* rule, std::vector<NodeTree<Symbol*>*> avoidList) {
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if (reducesToNull(rule)) {
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std::cout << "Reduces to null so adding parts " << rule->toString() << std::endl;
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//return new NodeTree<Symbol*>("FAKE_PARTS_FOR_NO_CRASH", nullSymbol);
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//std::cout << "Reduces to null so adding parts " << rule->toString() << std::endl;
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Symbol* symbol = rule->getLeftSide();
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NodeTree<Symbol*>* symbolNode = new NodeTree<Symbol*>(symbol->getName(), symbol);
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if (*(rule->getAtNextIndex()) == *nullSymbol) {
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