Modifed set creation to use a State object. Set creation works
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@@ -8,12 +8,6 @@ Parser::~Parser() {
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}
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std::string Parser::intToString(int theInt) {
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std::stringstream converter;
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converter << theInt;
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return converter.str();
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}
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Symbol* Parser::getOrAddSymbol(std::string symbolString, bool isTerminal) {
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Symbol* symbol;
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if (symbols.find(symbolString) == symbols.end()) {
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@@ -59,95 +53,98 @@ void Parser::loadGrammer(std::string grammerInputString) {
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void Parser::createStateSet() {
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std::cout << "Begining creation of stateSet" << std::endl;
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stateSets.push_back( new std::vector<ParseRule*> );
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stateSets[0]->push_back(loadedGrammer[0]);
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stateSets.push_back( new State(0, loadedGrammer[0]) );
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std::cout << "Begining for main set for loop" << std::endl;
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for (std::vector< std::vector<ParseRule*>* >::size_type i = 0; i < stateSets.size(); i++) {
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std::cout << "calling closure" << std::endl;
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for (std::vector< State* >::size_type i = 0; i < stateSets.size(); i++) {
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std::cout << "calling closure on " << stateSets[i]->toString() << std::endl;
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closure(stateSets[i]);
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std::cout << "finished closure" << std::endl;
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std::cout << "Starting inner for loop that adds states" << std::endl;
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for (std::vector<ParseRule*>::size_type j = 0; j < stateSets[i]->size(); j++) {
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std::vector<ParseRule*>* allRules = stateSets[i]->getTotal();
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for (std::vector<ParseRule*>::size_type j = 0; j < allRules->size(); j++) {
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std::cout << "about to call addState" << std::endl;
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addState(&stateSets, stateSets[i], (*stateSets[i])[j]->getRightSide()[(*stateSets[i])[j]->getIndex()]);
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std::cout << "finished addState" << std::endl;
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addState(&stateSets, stateSets[i], (*allRules)[j]->getAtNextIndex());
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//Closure will be called in the outer loop
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}
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}
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}
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void Parser::closure(std::vector<ParseRule*>* state) {
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void Parser::closure(State* state) {
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//Add all the applicable rules.
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for (std::vector<ParseRule*>::size_type i = 0; i < state->size(); i++) {
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std::cout << "Closure on " << state->toString() << " is" << std::endl;
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for (std::vector<ParseRule*>::size_type i = 0; i < state->getTotal()->size(); i++) {
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for (std::vector<ParseRule*>::size_type j = 0; j < loadedGrammer.size(); j++) {
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if ((*state)[i]->getRightSide()[(*state)[i]->getIndex()] == loadedGrammer[j]->getLeftSide()) {
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//If the current symbol in the rule is not null (rule completed) and it equals a grammer's left side
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if ((*state->getTotal())[i]->getAtNextIndex() != NULL && *((*state->getTotal())[i]->getAtNextIndex()) == *(loadedGrammer[j]->getLeftSide())) {
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std::cout << (*state->getTotal())[i]->getAtNextIndex()->toString() << " has an applicable production " << loadedGrammer[j]->toString() << std::endl;
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//Check to make sure not already in
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bool isAlreadyInState = false;
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for (std::vector<ParseRule*>::size_type k = 0; k < state->size(); k++) {
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if ((*state)[k] == loadedGrammer[j]) {
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for (std::vector<ParseRule*>::size_type k = 0; k < state->getTotal()->size(); k++) {
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if ((*state->getTotal())[k] == loadedGrammer[j]) {
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isAlreadyInState = true;
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break;
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}
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}
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if (!isAlreadyInState)
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state->push_back(loadedGrammer[j]);
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state->remaining.push_back(loadedGrammer[j]);
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}
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}
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}
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std::cout << state->toString() << std::endl;
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}
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//Adds state if it doesn't already exist.
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void Parser::addState(std::vector< std::vector<ParseRule*>* >* stateSets, std::vector<ParseRule*>* state, Symbol* symbol) {
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std::vector<std::vector<ParseRule*>* > newStates;
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void Parser::addState(std::vector< State* >* stateSets, State* state, Symbol* symbol) {
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std::vector< State* > newStates;
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//For each rule in the state we already have
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for (std::vector<ParseRule*>::size_type i = 0; i < state->size(); i++) {
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for (std::vector<ParseRule*>::size_type i = 0; i < state->getTotal()->size(); i++) {
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//Clone the current rule
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ParseRule* advancedRule = (*state)[i]->clone();
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ParseRule* advancedRule = (*state->getTotal())[i]->clone();
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//Try to advance the pointer
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if (advancedRule->advancePointer()) {
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//If sucessful, check to see if this the advanced symbol is the basis for any of our new states
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//Technically, it should be the set of rules sharing this symbol advanced past in the basis for new state
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//So search our new states to see if any of them use this advanced symbol as a base.
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//If so, add this rule to them.
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//If not, create it.
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bool symbolAlreadyInState = false;
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for (std::vector<std::vector<ParseRule*>* >::size_type j = 0; j < newStates.size(); j++) {
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if ((*newStates[j])[0]->getRightSide()[(*newStates[j])[0]->getIndex()] == advancedRule->getRightSide()[advancedRule->getIndex()]) {
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for (std::vector< State* >::size_type j = 0; j < newStates.size(); j++) {
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if (*(newStates[j]->basis[0]->getAtIndex()) == *(advancedRule->getAtIndex())) {
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symbolAlreadyInState = true;
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//So now check to see if this exact rule is in this state
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bool ruleAlreadyInState = false;
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for (std::vector<ParseRule*>::size_type k = 0; k < newStates[j]->size(); k++) {
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if (*(*newStates[j])[k] == (*advancedRule) ) {
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ruleAlreadyInState = true;
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break;
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}
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}
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if (!ruleAlreadyInState) {
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newStates[j]->push_back(advancedRule);
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if (!newStates[j]->containsRule(advancedRule)) {
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newStates[j]->basis.push_back(advancedRule);
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}
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//We found a state with the same symbol, so stop searching
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break;
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}
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}
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if (!symbolAlreadyInState) {
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std::vector<ParseRule*>* newState = new std::vector<ParseRule*>;
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newState->push_back(advancedRule);
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State* newState = new State(stateSets->size()+newStates.size(),advancedRule);
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newStates.push_back(newState);
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}
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}
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}
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//Put all our new states in the set of states
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for (std::vector< std::vector<ParseRule*> * >::size_type i = 0; i < newStates.size(); i++) {
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stateSets->push_back(newStates[i]);
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//Put all our new states in the set of states only if they're not already there.
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bool stateAlreadyInAllStates = false;
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for (std::vector< State * >::size_type i = 0; i < newStates.size(); i++) {
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for (std::vector< State * >::size_type j = 0; j < stateSets->size(); j++) {
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if (*(newStates[i]) == *((*stateSets)[j])) {
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stateAlreadyInAllStates = true;
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//std::cout << newStates[i]->toString() << " is equal to\n" << (*stateSets)[j]->toString() << std::endl;
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}
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}
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if (!stateAlreadyInAllStates) {
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stateSets->push_back(newStates[i]);
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stateAlreadyInAllStates = false;
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}
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}
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}
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std::string Parser::stateSetToString() {
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std::string concat = "";
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int currentNum = 0;
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for (std::vector< std::vector<ParseRule*> *>::size_type i = 0; i < stateSets.size(); i++) {
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concat += "State " + intToString(currentNum) + ":\n";
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for (std::vector<ParseRule*>::size_type j = 0; j < stateSets[i]->size(); j++) {
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concat += "\t" + (*stateSets[i])[j]->toString() + "\n";
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}
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concat += "\n";
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currentNum++;
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for (std::vector< State *>::size_type i = 0; i < stateSets.size(); i++) {
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concat += stateSets[i]->toString();
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}
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return concat;
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}
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