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@@ -87,13 +87,17 @@ void Parser::createStateSet() {
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std::vector<Symbol*>* goalRuleLookahead = new std::vector<Symbol*>();
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goalRuleLookahead->push_back(EOFSymbol);
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goalRule->setLookahead(goalRuleLookahead);
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stateSets.push_back( new State(0, goalRule));
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State* zeroState = new State(0, goalRule);
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stateSets.push_back(zeroState);
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std::queue<State*>* toDo = new std::queue<State*>();
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toDo->push(zeroState);
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//std::cout << "Begining for main set for loop" << std::endl;
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for (std::vector< State* >::size_type i = 0; i < stateSets.size(); i++) {
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while (toDo->front()) {
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//closure
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closure(stateSets[i]);
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closure(toDo->front());
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//Add the new states
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addStates(&stateSets, stateSets[i]);
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addStates(&stateSets, toDo->front(), toDo);
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toDo->pop();
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}
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table.remove(1, EOFSymbol);
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}
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@@ -239,7 +243,7 @@ void Parser::closure(State* state) {
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}
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//Adds state if it doesn't already exist.
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void Parser::addStates(std::vector< State* >* stateSets, State* state) {
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void Parser::addStates(std::vector< State* >* stateSets, State* state, std::queue<State*>* toDo) {
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std::vector< State* > newStates;
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//For each rule in the state we already have
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std::vector<ParseRule*>* currStateTotal = state->getTotal();
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@@ -302,6 +306,7 @@ void Parser::addStates(std::vector< State* >* stateSets, State* state) {
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if (!stateAlreadyInAllStates) {
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//If the state does not already exist, add it and add it as the shift/goto in the action table
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stateSets->push_back(newStates[i]);
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toDo->push(newStates[i]);
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table.add(stateNum(state), currStateSymbol, new ParseAction(ParseAction::SHIFT, stateSets->size()-1));
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}
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}
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