Just got paranoid about saving all this work. Almost finished operator overloading, but everything is slightly broken right now.

This commit is contained in:
Nathan Braswell
2014-03-06 13:13:40 -05:00
parent 7f902880c5
commit 57976beb40
15 changed files with 273 additions and 147 deletions

View File

@@ -1,8 +1,28 @@
#include "ASTTransformation.h"
ASTTransformation::ASTTransformation(Importer *importerIn) {
//
importer = importerIn;
//Set up language level special scope. (the final scope checked)
//Note the NULL type
languageLevelScope["+"].push_back( new NodeTree<ASTData>("function", ASTData(function, Symbol("+", true), NULL)));
languageLevelScope["-"].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol("-", true), NULL)));
languageLevelScope["*"].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol("*", true), NULL)));
languageLevelScope["&"].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol("&", true), NULL)));
languageLevelScope["--"].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol("--", true), NULL)));
languageLevelScope["++"].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol("++", true), NULL)));
languageLevelScope["=="].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol("==", true), NULL)));
languageLevelScope["<="].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol("<=", true), NULL)));
languageLevelScope[">="].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol(">=", true), NULL)));
languageLevelScope["<"].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol("<", true), NULL)));
languageLevelScope[">"].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol(">", true), NULL)));
languageLevelScope["&&"].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol("&&", true), NULL)));
languageLevelScope["||"].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol("||", true), NULL)));
languageLevelScope["!"].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol("!", true), NULL)));
languageLevelScope["*="].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol("*=", true), NULL)));
languageLevelScope["+="].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol("+=", true), NULL)));
languageLevelScope["-="].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol("-=", true), NULL)));
languageLevelScope["."].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol(".", true), NULL)));
languageLevelScope["->"].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol("->", true), NULL)));
}
ASTTransformation::~ASTTransformation() {
@@ -11,10 +31,10 @@ ASTTransformation::~ASTTransformation() {
NodeTree<ASTData>* ASTTransformation::transform(NodeTree<Symbol>* from) {
//Set up top scope
return transform(from, NULL);
return transform(from, NULL, std::vector<Type>());
}
NodeTree<ASTData>* ASTTransformation::transform(NodeTree<Symbol>* from, NodeTree<ASTData>* scope) {
NodeTree<ASTData>* ASTTransformation::transform(NodeTree<Symbol>* from, NodeTree<ASTData>* scope, std::vector<Type> types) {
Symbol current = from->getData();
std::string name = current.getName();
NodeTree<ASTData>* newNode = NULL;
@@ -24,27 +44,6 @@ NodeTree<ASTData>* ASTTransformation::transform(NodeTree<Symbol>* from, NodeTree
if (name == "translation_unit") {
newNode = new NodeTree<ASTData>(name, ASTData(translation_unit));
scope = newNode;
//Temporary scope fix, use placeholder type
scope->getDataRef()->scope["+"] = new NodeTree<ASTData>("function", ASTData(function, Symbol("+", true), NULL));
scope->getDataRef()->scope["-"] = new NodeTree<ASTData>("function", ASTData(function, Symbol("-", true), NULL));
scope->getDataRef()->scope["*"] = new NodeTree<ASTData>("function", ASTData(function, Symbol("*", true), NULL));
scope->getDataRef()->scope["&"] = new NodeTree<ASTData>("function", ASTData(function, Symbol("&", true), NULL));
scope->getDataRef()->scope["--"] = new NodeTree<ASTData>("function", ASTData(function, Symbol("--", true), NULL));
scope->getDataRef()->scope["++"] = new NodeTree<ASTData>("function", ASTData(function, Symbol("++", true), NULL));
scope->getDataRef()->scope["=="] = new NodeTree<ASTData>("function", ASTData(function, Symbol("==", true), NULL));
scope->getDataRef()->scope["<="] = new NodeTree<ASTData>("function", ASTData(function, Symbol("<=", true), NULL));
scope->getDataRef()->scope[">="] = new NodeTree<ASTData>("function", ASTData(function, Symbol(">=", true), NULL));
scope->getDataRef()->scope["<"] = new NodeTree<ASTData>("function", ASTData(function, Symbol("<", true), NULL));
scope->getDataRef()->scope[">"] = new NodeTree<ASTData>("function", ASTData(function, Symbol(">", true), NULL));
scope->getDataRef()->scope["&&"] = new NodeTree<ASTData>("function", ASTData(function, Symbol("&&", true), NULL));
scope->getDataRef()->scope["||"] = new NodeTree<ASTData>("function", ASTData(function, Symbol("||", true), NULL));
scope->getDataRef()->scope["!"] = new NodeTree<ASTData>("function", ASTData(function, Symbol("!", true), NULL));
scope->getDataRef()->scope["*="] = new NodeTree<ASTData>("function", ASTData(function, Symbol("*=", true), NULL));
scope->getDataRef()->scope["+="] = new NodeTree<ASTData>("function", ASTData(function, Symbol("+=", true), NULL));
scope->getDataRef()->scope["-="] = new NodeTree<ASTData>("function", ASTData(function, Symbol("-=", true), NULL));
scope->getDataRef()->scope["."] = new NodeTree<ASTData>("function", ASTData(function, Symbol(".", true), NULL));
scope->getDataRef()->scope["->"] = new NodeTree<ASTData>("function", ASTData(function, Symbol("->", true), NULL));
} else if (name == "interpreter_directive") {
newNode = new NodeTree<ASTData>(name, ASTData(interpreter_directive));
} else if (name == "import" && !current.isTerminal()) {
@@ -52,16 +51,17 @@ NodeTree<ASTData>* ASTTransformation::transform(NodeTree<Symbol>* from, NodeTree
newNode = new NodeTree<ASTData>(name, ASTData(import, Symbol(toImport, true)));
//Do the imported file too
NodeTree<ASTData>* outsideTranslationUnit = importer->import(toImport + ".krak");
scope->getDataRef()->scope[toImport] = outsideTranslationUnit; //Put this transation_unit in the scope as it's files name
scope->getDataRef()->scope[toImport].push_back(outsideTranslationUnit); //Put this transation_unit in the scope as it's files name
//Now add it to scope
for (auto i = outsideTranslationUnit->getDataRef()->scope.begin(); i != outsideTranslationUnit->getDataRef()->scope.end(); i++)
scope->getDataRef()->scope[i->first] = i->second;
for (auto j : i->second)
scope->getDataRef()->scope[i->first].push_back(j);
return newNode; // Don't need children of import
} else if (name == "identifier") {
//Make sure we get the entire name
std::string lookupName = concatSymbolTree(from);
//std::cout << "scope lookup from identifier" << std::endl;
newNode = scopeLookup(scope, lookupName);
std::cout << "Looking up: " << lookupName << std::endl;
newNode = scopeLookup(scope, lookupName, types);
if (newNode == NULL) {
std::cout << "scope lookup error! Could not find " << lookupName << " in identifier " << std::endl;
throw "LOOKUP ERROR: " + lookupName;
@@ -80,8 +80,8 @@ NodeTree<ASTData>* ASTTransformation::transform(NodeTree<Symbol>* from, NodeTree
newNode = new NodeTree<ASTData>(name, ASTData(type_def, Symbol(typeAlias, true, typeAlias)));
newNode->getDataRef()->valueType = new Type(newNode); //Type is self-referential since this is the definition
}
scope->getDataRef()->scope[typeAlias] = newNode;
newNode->getDataRef()->scope["~enclosing_scope"] = scope;
scope->getDataRef()->scope[typeAlias].push_back(newNode);
newNode->getDataRef()->scope["~enclosing_scope"].push_back(scope);
scope = newNode;
skipChildren.insert(0); //Identifier lookup will be ourselves, as we just added ourselves to the scope
//return newNode;
@@ -90,66 +90,80 @@ NodeTree<ASTData>* ASTTransformation::transform(NodeTree<Symbol>* from, NodeTree
newNode = new NodeTree<ASTData>(name, ASTData(function, Symbol(functionName, true), typeFromString(concatSymbolTree(children[0]), scope)));
skipChildren.insert(0);
skipChildren.insert(1);
scope->getDataRef()->scope[functionName] = newNode;
newNode->getDataRef()->scope["~enclosing_scope"] = scope;
scope->getDataRef()->scope[functionName].push_back(newNode);
newNode->getDataRef()->scope["~enclosing_scope"].push_back(scope);
scope = newNode;
// auto transChildren = transformChildren(children, skipChildren, scope, types);
// std::cout << functionName << " ";
// for (auto i : transChildren)
// std::cout << "||" << i->getDataRef()->toString() << "|| ";
// std::cout << "??||" << std::endl;
// newNode->addChildren(transChildren);
// return newNode;
std::cout << "finished function " << functionName << std::endl;
} else if (name == "code_block") {
newNode = new NodeTree<ASTData>(name, ASTData(code_block));
newNode->getDataRef()->scope["~enclosing_scope"] = scope;
newNode->getDataRef()->scope["~enclosing_scope"].push_back(scope);
scope = newNode;
} else if (name == "typed_parameter") {
//newNode = transform(children[1]); //Transform to get the identifier
std::string parameterName = concatSymbolTree(children[1]);
std::string typeString = concatSymbolTree(children[0]);//Get the type (left child) and set our new identifer to be that type
newNode = new NodeTree<ASTData>("identifier", ASTData(identifier, Symbol(parameterName, true), typeFromString(typeString, scope)));
scope->getDataRef()->scope[parameterName] = newNode;
newNode->getDataRef()->scope["~enclosing_scope"] = scope;
scope->getDataRef()->scope[parameterName].push_back(newNode);
newNode->getDataRef()->scope["~enclosing_scope"].push_back(scope);
return newNode;
} else if (name == "boolean_expression" || name == "and_boolean_expression" || name == "bool_exp") {
//If this is an actual part of an expression, not just a premoted term
if (children.size() > 1) {
//We do children first so we can do appropriate scope searching with types (yay operator overloading!)
skipChildren.insert(1);
std::vector<NodeTree<ASTData>*> transformedChildren = transformChildren(children, skipChildren, scope, types);
std::string functionCallString = concatSymbolTree(children[1]);
NodeTree<ASTData>* function = scopeLookup(scope, functionCallString);
NodeTree<ASTData>* function = scopeLookup(scope, functionCallString, mapNodesToTypes(transformedChildren));
if (function == NULL) {
std::cout << "scope lookup error! Could not find " << functionCallString << " in boolean stuff " << std::endl;
throw "LOOKUP ERROR: " + functionCallString;
}
newNode = new NodeTree<ASTData>(functionCallString, ASTData(function_call, function->getDataRef()->valueType));
newNode->addChild(function); // First child of function call is a link to the function
skipChildren.insert(1);
newNode->addChildren(transformedChildren);
} else {
//std::cout << children.size() << std::endl;
if (children.size() == 0)
return new NodeTree<ASTData>();
return transform(children[0], scope); //Just a promoted term, so do child
return transform(children[0], scope, types); //Just a promoted term, so do child
}
//Here's the order of ops stuff
} else if (name == "expression" || name == "shiftand" || name == "term" || name == "unarad" || name == "access_operation") { //unarad can ride through, it should always just be a promoted child
//If this is an actual part of an expression, not just a premoted child
if (children.size() > 2) {
NodeTree<ASTData>* lhs = transform(children[0], scope); //LHS does not inherit types
NodeTree<ASTData>* rhs;
if (name == "access_operation")
rhs = transform(children[2], lhs->getDataRef()->valueType->typeDefinition, types); //If an access operation, then the right side will be in the lhs's type's scope
else
rhs = transform(children[2], scope, types);
std::string functionCallName = concatSymbolTree(children[1]);
//std::cout << "scope lookup from expression or similar" << std::endl;
NodeTree<ASTData>* function = scopeLookup(scope, functionCallName);
std::vector<NodeTree<ASTData>*> transformedChildren; transformedChildren.push_back(lhs); transformedChildren.push_back(rhs);
NodeTree<ASTData>* function = scopeLookup(scope, functionCallName, mapNodesToTypes(transformedChildren));
if (function == NULL) {
std::cout << "scope lookup error! Could not find " << functionCallName << " in expression " << std::endl;
throw "LOOKUP ERROR: " + functionCallName;
}
newNode = new NodeTree<ASTData>(functionCallName, ASTData(function_call, Symbol(functionCallName, true)));
newNode->addChild(function); // First child of function call is a link to the function definition
NodeTree<ASTData>* lhs = transform(children[0], scope);
NodeTree<ASTData>* rhs;// = transform(children[2], scope);
if (name == "access_operation")
rhs = transform(children[2], lhs->getDataRef()->valueType->typeDefinition); //If an access operation, then the right side will be in the lhs's type's scope
else
rhs = transform(children[2], scope);
newNode->addChild(lhs);
newNode->addChild(rhs);
if (name == "access_operation")
std::cout << "Access Operation: " << lhs->getDataRef()->symbol.getName() << " : " << rhs->getDataRef()->symbol.getName() << std::endl;
newNode->addChild(lhs);
newNode->addChild(rhs);
std::cout << functionCallName << " - " << function->getName() << " has value type " << function->getDataRef()->valueType << " and rhs " << rhs->getDataRef()->valueType << std::endl;
//Set the value of this function call
if (function->getDataRef()->valueType)
newNode->getDataRef()->valueType = function->getDataRef()->valueType;
else if (rhs->getDataRef()->valueType)
@@ -160,21 +174,22 @@ NodeTree<ASTData>* ASTTransformation::transform(NodeTree<Symbol>* from, NodeTree
return newNode;
//skipChildren.insert(1);
} else {
return transform(children[0], scope); //Just a promoted child, so do it instead
return transform(children[0], scope, types); //Just a promoted child, so do it instead
}
} else if (name == "factor") { //Do factor here, as it has all the weird unary operators
//If this is an actual part of an expression, not just a premoted child
//If this is an actual part of an expression, not just a premoted child
//NO SUPPORT FOR CASTING YET
if (children.size() == 2) {
std::string funcName = concatSymbolTree(children[0]);
NodeTree<ASTData>* param;
if (funcName == "*" || funcName == "&" || funcName == "++" || funcName == "--" || funcName == "-" || funcName == "!" || funcName == "~")
param = transform(children[1], scope);
param = transform(children[1], scope, types);
else
funcName = concatSymbolTree(children[1]), param = transform(children[0], scope);
funcName = concatSymbolTree(children[1]), param = transform(children[0], scope, types);
//std::cout << "scope lookup from factor" << std::endl;
NodeTree<ASTData>* function = scopeLookup(scope, funcName);
std::vector<NodeTree<ASTData>*> transformedChildren; transformedChildren.push_back(param);
NodeTree<ASTData>* function = scopeLookup(scope, funcName, mapNodesToTypes(transformedChildren));
if (function == NULL) {
std::cout << "scope lookup error! Could not find " << funcName << " in factor " << std::endl;
throw "LOOKUP ERROR: " + funcName;
@@ -189,7 +204,7 @@ NodeTree<ASTData>* ASTTransformation::transform(NodeTree<Symbol>* from, NodeTree
return newNode;
} else {
return transform(children[0], scope); //Just a promoted child, so do it instead
return transform(children[0], scope, types); //Just a promoted child, so do it instead
}
} else if (name == "statement") {
newNode = new NodeTree<ASTData>(name, ASTData(statement));
@@ -205,21 +220,23 @@ NodeTree<ASTData>* ASTTransformation::transform(NodeTree<Symbol>* from, NodeTree
newNode = new NodeTree<ASTData>(name, ASTData(assignment_statement));
std::string assignFuncName = concatSymbolTree(children[1]);
if (assignFuncName == "=") {
newNode->addChild(transform(children[0], scope));
newNode->addChild(transform(children[2], scope));
newNode->addChild(transform(children[0], scope, types));
newNode->addChild(transform(children[2], scope, types));
} else {
//For assignments like += or *=, expand the syntatic sugar.
NodeTree<ASTData>* lhs = transform(children[0], scope);
NodeTree<ASTData>* lhs = transform(children[0], scope, types);
NodeTree<ASTData>* rhs = transform(children[2], scope, types);
std::vector<NodeTree<ASTData>*> transformedChildren; transformedChildren.push_back(lhs); transformedChildren.push_back(rhs);
std::string functionName = assignFuncName.substr(0,1);
NodeTree<ASTData>* childCall = new NodeTree<ASTData>(functionName, ASTData(function_call, Symbol(functionName, true)));
NodeTree<ASTData>* functionDef = scopeLookup(scope, functionName);
NodeTree<ASTData>* functionDef = scopeLookup(scope, functionName, mapNodesToTypes(transformedChildren));
if (functionDef == NULL) {
std::cout << "scope lookup error! Could not find " << functionName << " in assignment_statement " << std::endl;
throw "LOOKUP ERROR: " + functionName;
}
childCall->addChild(functionDef); //First child of function call is definition of the function
childCall->addChild(lhs);
childCall->addChild(transform(children[2], scope));
childCall->addChild(rhs);
newNode->addChild(lhs);
newNode->addChild(childCall);
}
@@ -233,8 +250,8 @@ NodeTree<ASTData>* ASTTransformation::transform(NodeTree<Symbol>* from, NodeTree
std::string typeString = concatSymbolTree(children[0]);//Get the type (left child) and set our new identifer to be that type
Type* identifierType = typeFromString(typeString, scope);
NodeTree<ASTData>* newIdentifier = new NodeTree<ASTData>("identifier", ASTData(identifier, Symbol(newIdentifierStr, true), identifierType));
scope->getDataRef()->scope[newIdentifierStr] = newIdentifier;
newNode->getDataRef()->scope["~enclosing_scope"] = scope;
scope->getDataRef()->scope[newIdentifierStr].push_back(newIdentifier);
newNode->getDataRef()->scope["~enclosing_scope"].push_back(scope);
//Now we don't do this thing
// if (identifierType->typeDefinition) {
// //Is a custom type. Populate this declaration's scope with it's inner declarations
@@ -257,29 +274,32 @@ NodeTree<ASTData>* ASTTransformation::transform(NodeTree<Symbol>* from, NodeTree
} else if (name == "function_call") {
std::string functionCallName = concatSymbolTree(children[0]);
newNode = new NodeTree<ASTData>(functionCallName, ASTData(function_call, Symbol(functionCallName, true)));
std::cout << "scope lookup from function_call: " << functionCallName << std::endl;
for (auto i : children)
std::cout << i << " : " << i->getName() << " : " << i->getDataRef()->getName() << std::endl;
//NodeTree<ASTData>* function = scopeLookup(scope, functionCallName);
NodeTree<ASTData>* function = transform(children[0], scope);/* scopeLookup(scope, functionCallName);*/
std::cout << "The thing: " << function << " : " << function->getName() << std::endl;
for (auto i : function->getChildren())
std::cout << i->getName() << " ";
std::cout << std::endl;
// if (function == NULL) {
// std::cout << "scope lookup error! Could not find " << functionCallName << " in function_call " << std::endl;
// throw "LOOKUP ERROR: " + functionCallName;
// }
skipChildren.insert(0);
std::vector<NodeTree<ASTData>*> transformedChildren = transformChildren(children, skipChildren, scope, types);
std::cout << "scope lookup from function_call: " << functionCallName << std::endl;
for (auto i : children)
std::cout << i << " : " << i->getName() << " : " << i->getDataRef()->getName() << std::endl;
NodeTree<ASTData>* function = transform(children[0], scope, mapNodesToTypes(transformedChildren));
std::cout << "The thing: " << function << " : " << function->getName() << std::endl;
for (auto i : function->getChildren())
std::cout << i->getName() << " ";
std::cout << std::endl;
newNode->addChild(function);
newNode->getDataRef()->valueType = function->getDataRef()->valueType;
skipChildren.insert(0);
newNode->addChildren(transformedChildren);
return newNode;
} else if (name == "parameter") {
return transform(children[0], scope); //Don't need a parameter node, just the value
return transform(children[0], scope, types); //Don't need a parameter node, just the value
} else if (name == "type") {
std::string theConcat = concatSymbolTree(from); //We have no symbol, so this will concat our children
newNode = new NodeTree<ASTData>(name, ASTData(value, Symbol(theConcat, true), typeFromString(theConcat, scope)));
} else if (name == "number") {
return transform(children[0], scope);
return transform(children[0], scope, types);
} else if (name == "integer") {
newNode = new NodeTree<ASTData>(name, ASTData(value, Symbol(concatSymbolTree(from), true), new Type(integer)));
} else if (name == "float") {
@@ -294,20 +314,42 @@ NodeTree<ASTData>* ASTTransformation::transform(NodeTree<Symbol>* from, NodeTree
return new NodeTree<ASTData>();
}
// In general, iterate through children and do them. Might not do this for all children.
//Do all children but the ones we skip
for (int i = 0; i < children.size(); i++) {
if (skipChildren.find(i) == skipChildren.end()) {
NodeTree<ASTData>* transChild = transform(children[i], scope);
NodeTree<ASTData>* transChild = transform(children[i], scope, types);
if (transChild->getDataRef()->type) //Only add the children that have a real ASTData::ASTType, that is, legit ASTData.
newNode->addChild(transChild);
else
delete transChild;
}
}
return newNode;
}
//We use this functionality a lot at different places
std::vector<NodeTree<ASTData>*> ASTTransformation::transformChildren(std::vector<NodeTree<Symbol>*> children, std::set<int> skipChildren, NodeTree<ASTData>* scope, std::vector<Type> types) {
std::vector<NodeTree<ASTData>*> transformedChildren;
// In general, iterate through children and do them. Might not do this for all children.
for (int i = 0; i < children.size(); i++) {
if (skipChildren.find(i) == skipChildren.end()) {
NodeTree<ASTData>* transChild = transform(children[i], scope, types);
if (transChild->getDataRef()->type) //Only add the children that have a real ASTData::ASTType, that is, legit ASTData.
transformedChildren.push_back(transChild);
else
delete transChild;
}
}
return transformedChildren;
}
std::vector<Type> ASTTransformation::mapNodesToTypes(std::vector<NodeTree<ASTData>*> nodes) {
std::vector<Type> types;
for (auto i : nodes)
types.push_back(*(i->getDataRef()->valueType));
return types;
}
std::string ASTTransformation::concatSymbolTree(NodeTree<Symbol>* root) {
std::string concatString;
std::string ourValue = root->getDataRef()->getValue();
@@ -320,33 +362,52 @@ std::string ASTTransformation::concatSymbolTree(NodeTree<Symbol>* root) {
return concatString;
}
NodeTree<ASTData>* ASTTransformation::scopeLookup(NodeTree<ASTData>* scope, std::string lookup) {
//First, if it is a struct or object, get it's base.
std::vector<std::string> splitString = split(lookup, '.');
if (splitString.size() > 1) {
std::string base = splitString[0];
// NodeTree<ASTData>* baseDef = scopeLookup(scope, base);
// splitString.erase(splitString.begin()); //Get rid of the base in the split str
// //Now the base is the scope.
// return scopeLookup(baseDef, join(splitString, ".")); //So the joined version doesn't have the base.
return scopeLookup(scope, base);
}
NodeTree<ASTData>* ASTTransformation::scopeLookup(NodeTree<ASTData>* scope, std::string lookup, std::vector<Type> types) {
//Search the map
auto scopeMap = scope->getDataRef()->scope;
auto elementIterator = scopeMap.find(lookup);
//
if (elementIterator != scopeMap.end()) {
// std::cout << "lookup of " << lookup << " succeded in first scope!" << std::endl;
return elementIterator->second;
for (auto i = elementIterator->second.begin(); i != elementIterator->second.end(); i++) {
//Types and functions cannot have the same name, and types very apparently do not have parameter types, so check and short-circuit
if ((*i)->getDataRef()->type == type_def)
return *i;
//return *i;
std::vector<NodeTree<ASTData>*> children = (*i)->getChildren();
if (types.size() != (children.size() > 0) ? children.size()-1 : 0) {
std::cout << "Type sizes do not match between two " << lookup << "(" << types.size() << "," << ((children.size() > 0) ? children.size()-1 : 0) << "), types are: ";
for (auto j : types)
std::cout << j.toString() << " ";
std::cout << std::endl;
continue;
}
bool typesMatch = true;
for (int j = 0; j < types.size(); j++) {
if (types[j] != *(children[j]->getDataRef()->valueType)) {
typesMatch = false;
std::cout << "Types do not match between two " << lookup << std::endl;
break;
}
}
if (typesMatch)
return *i;
}
}
//std::cout << "lookup of " << lookup << " failed in first scope, checking for upper scope" << std::endl;
//if it doesn't exist, try the enclosing scope if it exists.
auto enclosingIterator = scopeMap.find("~enclosing_scope");
if (enclosingIterator != scopeMap.end()) {
// std::cout << "upper scope exists, searching it for " << lookup << std::endl;
return scopeLookup(enclosingIterator->second, lookup);
return scopeLookup(enclosingIterator->second[0], lookup, types);
}
//std::cout << "upper scope does not exist" << std::endl;
std::cout << "could not find " << lookup << std::endl;
std::cout << "could not find " << lookup << " in standard scope, checking for operator" << std::endl;
//Note that we don't check for types. At some point we should, as we don't know how to add objects/structs without overloaded operators, etc
elementIterator = languageLevelScope.find(lookup);
if (elementIterator != languageLevelScope.end()) {
std::cout << "found it at language level as operator." << std::endl;
return elementIterator->second[0];
}
return NULL;
}