Just got paranoid about saving all this work. Almost finished operator overloading, but everything is slightly broken right now.

This commit is contained in:
Nathan Braswell
2014-03-06 13:13:40 -05:00
parent 7f902880c5
commit 57976beb40
15 changed files with 273 additions and 147 deletions

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@@ -10,7 +10,7 @@ class Type;
#include "Type.h" #include "Type.h"
#ifndef NULL #ifndef NULL
#define NULL 0 #define NULL ((void*)0)
#endif #endif
enum ASTType {undef, translation_unit, interpreter_directive, import, identifier, type_def, enum ASTType {undef, translation_unit, interpreter_directive, import, identifier, type_def,
@@ -29,7 +29,7 @@ class ASTData {
ASTType type; ASTType type;
Type* valueType; Type* valueType;
Symbol symbol; Symbol symbol;
std::map<std::string, NodeTree<ASTData>*> scope; std::map<std::string, std::vector<NodeTree<ASTData>*>> scope;
private: private:
}; };

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@@ -16,12 +16,15 @@ class ASTTransformation: public NodeTransformation<Symbol,ASTData> {
ASTTransformation(Importer* importerIn); ASTTransformation(Importer* importerIn);
~ASTTransformation(); ~ASTTransformation();
virtual NodeTree<ASTData>* transform(NodeTree<Symbol>* from); virtual NodeTree<ASTData>* transform(NodeTree<Symbol>* from);
NodeTree<ASTData>* transform(NodeTree<Symbol>* from, NodeTree<ASTData>* scope); NodeTree<ASTData>* transform(NodeTree<Symbol>* from, NodeTree<ASTData>* scope, std::vector<Type> types = std::vector<Type>());
std::vector<NodeTree<ASTData>*> transformChildren(std::vector<NodeTree<Symbol>*> children, std::set<int> skipChildren, NodeTree<ASTData>* scope, std::vector<Type> types);
std::vector<Type> mapNodesToTypes(std::vector<NodeTree<ASTData>*> nodes);
std::string concatSymbolTree(NodeTree<Symbol>* root); std::string concatSymbolTree(NodeTree<Symbol>* root);
NodeTree<ASTData>* scopeLookup(NodeTree<ASTData>* scope, std::string lookup); NodeTree<ASTData>* scopeLookup(NodeTree<ASTData>* scope, std::string lookup, std::vector<Type> types = std::vector<Type>());
Type* typeFromString(std::string type, NodeTree<ASTData>* scope); Type* typeFromString(std::string type, NodeTree<ASTData>* scope);
private: private:
Importer * importer; Importer * importer;
std::map<std::string, std::vector<NodeTree<ASTData>*>> languageLevelScope;
}; };
#endif #endif

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@@ -19,6 +19,7 @@ class CGenerator {
void generateCompSet(std::map<std::string, NodeTree<ASTData>*> ASTs, std::string outputName); void generateCompSet(std::map<std::string, NodeTree<ASTData>*> ASTs, std::string outputName);
std::string generate(NodeTree<ASTData>* from, NodeTree<ASTData>* enclosingObject = NULL); std::string generate(NodeTree<ASTData>* from, NodeTree<ASTData>* enclosingObject = NULL);
static std::string ValueTypeToCType(Type *type); static std::string ValueTypeToCType(Type *type);
static std::string ValueTypeToCTypeDecoration(Type *type);
std::string generateObjectMethod(NodeTree<ASTData>* enclosingObject, NodeTree<ASTData>* from); std::string generateObjectMethod(NodeTree<ASTData>* enclosingObject, NodeTree<ASTData>* from);
std::string generatorString; std::string generatorString;

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@@ -4,7 +4,7 @@
#include "NodeTree.h" #include "NodeTree.h"
#ifndef NULL #ifndef NULL
#define NULL 0 #define NULL ((void*)0)
#endif #endif
template <class FROM, class TO> template <class FROM, class TO>

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@@ -2,7 +2,7 @@
#define NODETREE_H #define NODETREE_H
#ifndef NULL #ifndef NULL
#define NULL 0 #define NULL ((void*)0)
#endif #endif
#include <vector> #include <vector>

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@@ -2,7 +2,7 @@
#define PARSE_ACTION_H #define PARSE_ACTION_H
#ifndef NULL #ifndef NULL
#define NULL 0 #define NULL ((void*)0)
#endif #endif
#include "util.h" #include "util.h"

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@@ -2,7 +2,7 @@
#define PARSERULE_H #define PARSERULE_H
#ifndef NULL #ifndef NULL
#define NULL 0 #define NULL ((void*)0)
#endif #endif
#include "Symbol.h" #include "Symbol.h"

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@@ -2,7 +2,7 @@
#define STATE_H #define STATE_H
#ifndef NULL #ifndef NULL
#define NULL 0 #define NULL ((void*)0)
#endif #endif
#include "util.h" #include "util.h"

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@@ -2,7 +2,7 @@
#define SYMBOL_H #define SYMBOL_H
#ifndef NULL #ifndef NULL
#define NULL 0 #define NULL ((void*)0)
#endif #endif
#include "NodeTree.h" #include "NodeTree.h"

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@@ -2,7 +2,7 @@
#define TYPE_H #define TYPE_H
#ifndef NULL #ifndef NULL
#define NULL 0 #define NULL ((void*)0)
#endif #endif
#include <string> #include <string>
@@ -25,6 +25,8 @@ class Type {
Type(NodeTree<ASTData>* typeDefinitionIn, int indirectionIn); Type(NodeTree<ASTData>* typeDefinitionIn, int indirectionIn);
Type(ValueType typeIn, NodeTree<ASTData>* typeDefinitionIn, int indirectionIn); Type(ValueType typeIn, NodeTree<ASTData>* typeDefinitionIn, int indirectionIn);
~Type(); ~Type();
bool const operator==(const Type &other)const;
bool const operator!=(const Type &other)const;
std::string toString(); std::string toString();
ValueType baseType; ValueType baseType;
NodeTree<ASTData>* typeDefinition; NodeTree<ASTData>* typeDefinition;

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@@ -2,7 +2,7 @@
#define UTIL_H #define UTIL_H
#ifndef NULL #ifndef NULL
#define NULL 0 #define NULL ((void*)0)
#endif #endif
#include <iostream> #include <iostream>

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@@ -1,8 +1,28 @@
#include "ASTTransformation.h" #include "ASTTransformation.h"
ASTTransformation::ASTTransformation(Importer *importerIn) { ASTTransformation::ASTTransformation(Importer *importerIn) {
//
importer = importerIn; importer = importerIn;
//Set up language level special scope. (the final scope checked)
//Note the NULL type
languageLevelScope["+"].push_back( new NodeTree<ASTData>("function", ASTData(function, Symbol("+", true), NULL)));
languageLevelScope["-"].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol("-", true), NULL)));
languageLevelScope["*"].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol("*", true), NULL)));
languageLevelScope["&"].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol("&", true), NULL)));
languageLevelScope["--"].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol("--", true), NULL)));
languageLevelScope["++"].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol("++", true), NULL)));
languageLevelScope["=="].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol("==", true), NULL)));
languageLevelScope["<="].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol("<=", true), NULL)));
languageLevelScope[">="].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol(">=", true), NULL)));
languageLevelScope["<"].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol("<", true), NULL)));
languageLevelScope[">"].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol(">", true), NULL)));
languageLevelScope["&&"].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol("&&", true), NULL)));
languageLevelScope["||"].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol("||", true), NULL)));
languageLevelScope["!"].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol("!", true), NULL)));
languageLevelScope["*="].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol("*=", true), NULL)));
languageLevelScope["+="].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol("+=", true), NULL)));
languageLevelScope["-="].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol("-=", true), NULL)));
languageLevelScope["."].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol(".", true), NULL)));
languageLevelScope["->"].push_back(new NodeTree<ASTData>("function", ASTData(function, Symbol("->", true), NULL)));
} }
ASTTransformation::~ASTTransformation() { ASTTransformation::~ASTTransformation() {
@@ -11,10 +31,10 @@ ASTTransformation::~ASTTransformation() {
NodeTree<ASTData>* ASTTransformation::transform(NodeTree<Symbol>* from) { NodeTree<ASTData>* ASTTransformation::transform(NodeTree<Symbol>* from) {
//Set up top scope //Set up top scope
return transform(from, NULL); return transform(from, NULL, std::vector<Type>());
} }
NodeTree<ASTData>* ASTTransformation::transform(NodeTree<Symbol>* from, NodeTree<ASTData>* scope) { NodeTree<ASTData>* ASTTransformation::transform(NodeTree<Symbol>* from, NodeTree<ASTData>* scope, std::vector<Type> types) {
Symbol current = from->getData(); Symbol current = from->getData();
std::string name = current.getName(); std::string name = current.getName();
NodeTree<ASTData>* newNode = NULL; NodeTree<ASTData>* newNode = NULL;
@@ -24,27 +44,6 @@ NodeTree<ASTData>* ASTTransformation::transform(NodeTree<Symbol>* from, NodeTree
if (name == "translation_unit") { if (name == "translation_unit") {
newNode = new NodeTree<ASTData>(name, ASTData(translation_unit)); newNode = new NodeTree<ASTData>(name, ASTData(translation_unit));
scope = newNode; scope = newNode;
//Temporary scope fix, use placeholder type
scope->getDataRef()->scope["+"] = new NodeTree<ASTData>("function", ASTData(function, Symbol("+", true), NULL));
scope->getDataRef()->scope["-"] = new NodeTree<ASTData>("function", ASTData(function, Symbol("-", true), NULL));
scope->getDataRef()->scope["*"] = new NodeTree<ASTData>("function", ASTData(function, Symbol("*", true), NULL));
scope->getDataRef()->scope["&"] = new NodeTree<ASTData>("function", ASTData(function, Symbol("&", true), NULL));
scope->getDataRef()->scope["--"] = new NodeTree<ASTData>("function", ASTData(function, Symbol("--", true), NULL));
scope->getDataRef()->scope["++"] = new NodeTree<ASTData>("function", ASTData(function, Symbol("++", true), NULL));
scope->getDataRef()->scope["=="] = new NodeTree<ASTData>("function", ASTData(function, Symbol("==", true), NULL));
scope->getDataRef()->scope["<="] = new NodeTree<ASTData>("function", ASTData(function, Symbol("<=", true), NULL));
scope->getDataRef()->scope[">="] = new NodeTree<ASTData>("function", ASTData(function, Symbol(">=", true), NULL));
scope->getDataRef()->scope["<"] = new NodeTree<ASTData>("function", ASTData(function, Symbol("<", true), NULL));
scope->getDataRef()->scope[">"] = new NodeTree<ASTData>("function", ASTData(function, Symbol(">", true), NULL));
scope->getDataRef()->scope["&&"] = new NodeTree<ASTData>("function", ASTData(function, Symbol("&&", true), NULL));
scope->getDataRef()->scope["||"] = new NodeTree<ASTData>("function", ASTData(function, Symbol("||", true), NULL));
scope->getDataRef()->scope["!"] = new NodeTree<ASTData>("function", ASTData(function, Symbol("!", true), NULL));
scope->getDataRef()->scope["*="] = new NodeTree<ASTData>("function", ASTData(function, Symbol("*=", true), NULL));
scope->getDataRef()->scope["+="] = new NodeTree<ASTData>("function", ASTData(function, Symbol("+=", true), NULL));
scope->getDataRef()->scope["-="] = new NodeTree<ASTData>("function", ASTData(function, Symbol("-=", true), NULL));
scope->getDataRef()->scope["."] = new NodeTree<ASTData>("function", ASTData(function, Symbol(".", true), NULL));
scope->getDataRef()->scope["->"] = new NodeTree<ASTData>("function", ASTData(function, Symbol("->", true), NULL));
} else if (name == "interpreter_directive") { } else if (name == "interpreter_directive") {
newNode = new NodeTree<ASTData>(name, ASTData(interpreter_directive)); newNode = new NodeTree<ASTData>(name, ASTData(interpreter_directive));
} else if (name == "import" && !current.isTerminal()) { } else if (name == "import" && !current.isTerminal()) {
@@ -52,16 +51,17 @@ NodeTree<ASTData>* ASTTransformation::transform(NodeTree<Symbol>* from, NodeTree
newNode = new NodeTree<ASTData>(name, ASTData(import, Symbol(toImport, true))); newNode = new NodeTree<ASTData>(name, ASTData(import, Symbol(toImport, true)));
//Do the imported file too //Do the imported file too
NodeTree<ASTData>* outsideTranslationUnit = importer->import(toImport + ".krak"); NodeTree<ASTData>* outsideTranslationUnit = importer->import(toImport + ".krak");
scope->getDataRef()->scope[toImport] = outsideTranslationUnit; //Put this transation_unit in the scope as it's files name scope->getDataRef()->scope[toImport].push_back(outsideTranslationUnit); //Put this transation_unit in the scope as it's files name
//Now add it to scope //Now add it to scope
for (auto i = outsideTranslationUnit->getDataRef()->scope.begin(); i != outsideTranslationUnit->getDataRef()->scope.end(); i++) for (auto i = outsideTranslationUnit->getDataRef()->scope.begin(); i != outsideTranslationUnit->getDataRef()->scope.end(); i++)
scope->getDataRef()->scope[i->first] = i->second; for (auto j : i->second)
scope->getDataRef()->scope[i->first].push_back(j);
return newNode; // Don't need children of import return newNode; // Don't need children of import
} else if (name == "identifier") { } else if (name == "identifier") {
//Make sure we get the entire name //Make sure we get the entire name
std::string lookupName = concatSymbolTree(from); std::string lookupName = concatSymbolTree(from);
//std::cout << "scope lookup from identifier" << std::endl; std::cout << "Looking up: " << lookupName << std::endl;
newNode = scopeLookup(scope, lookupName); newNode = scopeLookup(scope, lookupName, types);
if (newNode == NULL) { if (newNode == NULL) {
std::cout << "scope lookup error! Could not find " << lookupName << " in identifier " << std::endl; std::cout << "scope lookup error! Could not find " << lookupName << " in identifier " << std::endl;
throw "LOOKUP ERROR: " + lookupName; throw "LOOKUP ERROR: " + lookupName;
@@ -80,8 +80,8 @@ NodeTree<ASTData>* ASTTransformation::transform(NodeTree<Symbol>* from, NodeTree
newNode = new NodeTree<ASTData>(name, ASTData(type_def, Symbol(typeAlias, true, typeAlias))); newNode = new NodeTree<ASTData>(name, ASTData(type_def, Symbol(typeAlias, true, typeAlias)));
newNode->getDataRef()->valueType = new Type(newNode); //Type is self-referential since this is the definition newNode->getDataRef()->valueType = new Type(newNode); //Type is self-referential since this is the definition
} }
scope->getDataRef()->scope[typeAlias] = newNode; scope->getDataRef()->scope[typeAlias].push_back(newNode);
newNode->getDataRef()->scope["~enclosing_scope"] = scope; newNode->getDataRef()->scope["~enclosing_scope"].push_back(scope);
scope = newNode; scope = newNode;
skipChildren.insert(0); //Identifier lookup will be ourselves, as we just added ourselves to the scope skipChildren.insert(0); //Identifier lookup will be ourselves, as we just added ourselves to the scope
//return newNode; //return newNode;
@@ -90,66 +90,80 @@ NodeTree<ASTData>* ASTTransformation::transform(NodeTree<Symbol>* from, NodeTree
newNode = new NodeTree<ASTData>(name, ASTData(function, Symbol(functionName, true), typeFromString(concatSymbolTree(children[0]), scope))); newNode = new NodeTree<ASTData>(name, ASTData(function, Symbol(functionName, true), typeFromString(concatSymbolTree(children[0]), scope)));
skipChildren.insert(0); skipChildren.insert(0);
skipChildren.insert(1); skipChildren.insert(1);
scope->getDataRef()->scope[functionName] = newNode; scope->getDataRef()->scope[functionName].push_back(newNode);
newNode->getDataRef()->scope["~enclosing_scope"] = scope; newNode->getDataRef()->scope["~enclosing_scope"].push_back(scope);
scope = newNode; scope = newNode;
// auto transChildren = transformChildren(children, skipChildren, scope, types);
// std::cout << functionName << " ";
// for (auto i : transChildren)
// std::cout << "||" << i->getDataRef()->toString() << "|| ";
// std::cout << "??||" << std::endl;
// newNode->addChildren(transChildren);
// return newNode;
std::cout << "finished function " << functionName << std::endl; std::cout << "finished function " << functionName << std::endl;
} else if (name == "code_block") { } else if (name == "code_block") {
newNode = new NodeTree<ASTData>(name, ASTData(code_block)); newNode = new NodeTree<ASTData>(name, ASTData(code_block));
newNode->getDataRef()->scope["~enclosing_scope"] = scope; newNode->getDataRef()->scope["~enclosing_scope"].push_back(scope);
scope = newNode; scope = newNode;
} else if (name == "typed_parameter") { } else if (name == "typed_parameter") {
//newNode = transform(children[1]); //Transform to get the identifier //newNode = transform(children[1]); //Transform to get the identifier
std::string parameterName = concatSymbolTree(children[1]); std::string parameterName = concatSymbolTree(children[1]);
std::string typeString = concatSymbolTree(children[0]);//Get the type (left child) and set our new identifer to be that type std::string typeString = concatSymbolTree(children[0]);//Get the type (left child) and set our new identifer to be that type
newNode = new NodeTree<ASTData>("identifier", ASTData(identifier, Symbol(parameterName, true), typeFromString(typeString, scope))); newNode = new NodeTree<ASTData>("identifier", ASTData(identifier, Symbol(parameterName, true), typeFromString(typeString, scope)));
scope->getDataRef()->scope[parameterName] = newNode; scope->getDataRef()->scope[parameterName].push_back(newNode);
newNode->getDataRef()->scope["~enclosing_scope"] = scope; newNode->getDataRef()->scope["~enclosing_scope"].push_back(scope);
return newNode; return newNode;
} else if (name == "boolean_expression" || name == "and_boolean_expression" || name == "bool_exp") { } else if (name == "boolean_expression" || name == "and_boolean_expression" || name == "bool_exp") {
//If this is an actual part of an expression, not just a premoted term //If this is an actual part of an expression, not just a premoted term
if (children.size() > 1) { if (children.size() > 1) {
//We do children first so we can do appropriate scope searching with types (yay operator overloading!)
skipChildren.insert(1);
std::vector<NodeTree<ASTData>*> transformedChildren = transformChildren(children, skipChildren, scope, types);
std::string functionCallString = concatSymbolTree(children[1]); std::string functionCallString = concatSymbolTree(children[1]);
NodeTree<ASTData>* function = scopeLookup(scope, functionCallString); NodeTree<ASTData>* function = scopeLookup(scope, functionCallString, mapNodesToTypes(transformedChildren));
if (function == NULL) { if (function == NULL) {
std::cout << "scope lookup error! Could not find " << functionCallString << " in boolean stuff " << std::endl; std::cout << "scope lookup error! Could not find " << functionCallString << " in boolean stuff " << std::endl;
throw "LOOKUP ERROR: " + functionCallString; throw "LOOKUP ERROR: " + functionCallString;
} }
newNode = new NodeTree<ASTData>(functionCallString, ASTData(function_call, function->getDataRef()->valueType)); newNode = new NodeTree<ASTData>(functionCallString, ASTData(function_call, function->getDataRef()->valueType));
newNode->addChild(function); // First child of function call is a link to the function newNode->addChild(function); // First child of function call is a link to the function
skipChildren.insert(1); newNode->addChildren(transformedChildren);
} else { } else {
//std::cout << children.size() << std::endl; //std::cout << children.size() << std::endl;
if (children.size() == 0) if (children.size() == 0)
return new NodeTree<ASTData>(); return new NodeTree<ASTData>();
return transform(children[0], scope); //Just a promoted term, so do child return transform(children[0], scope, types); //Just a promoted term, so do child
} }
//Here's the order of ops stuff //Here's the order of ops stuff
} else if (name == "expression" || name == "shiftand" || name == "term" || name == "unarad" || name == "access_operation") { //unarad can ride through, it should always just be a promoted child } else if (name == "expression" || name == "shiftand" || name == "term" || name == "unarad" || name == "access_operation") { //unarad can ride through, it should always just be a promoted child
//If this is an actual part of an expression, not just a premoted child //If this is an actual part of an expression, not just a premoted child
if (children.size() > 2) { if (children.size() > 2) {
NodeTree<ASTData>* lhs = transform(children[0], scope); //LHS does not inherit types
NodeTree<ASTData>* rhs;
if (name == "access_operation")
rhs = transform(children[2], lhs->getDataRef()->valueType->typeDefinition, types); //If an access operation, then the right side will be in the lhs's type's scope
else
rhs = transform(children[2], scope, types);
std::string functionCallName = concatSymbolTree(children[1]); std::string functionCallName = concatSymbolTree(children[1]);
//std::cout << "scope lookup from expression or similar" << std::endl; //std::cout << "scope lookup from expression or similar" << std::endl;
NodeTree<ASTData>* function = scopeLookup(scope, functionCallName); std::vector<NodeTree<ASTData>*> transformedChildren; transformedChildren.push_back(lhs); transformedChildren.push_back(rhs);
NodeTree<ASTData>* function = scopeLookup(scope, functionCallName, mapNodesToTypes(transformedChildren));
if (function == NULL) { if (function == NULL) {
std::cout << "scope lookup error! Could not find " << functionCallName << " in expression " << std::endl; std::cout << "scope lookup error! Could not find " << functionCallName << " in expression " << std::endl;
throw "LOOKUP ERROR: " + functionCallName; throw "LOOKUP ERROR: " + functionCallName;
} }
newNode = new NodeTree<ASTData>(functionCallName, ASTData(function_call, Symbol(functionCallName, true))); newNode = new NodeTree<ASTData>(functionCallName, ASTData(function_call, Symbol(functionCallName, true)));
newNode->addChild(function); // First child of function call is a link to the function definition newNode->addChild(function); // First child of function call is a link to the function definition
NodeTree<ASTData>* lhs = transform(children[0], scope); newNode->addChild(lhs);
NodeTree<ASTData>* rhs;// = transform(children[2], scope); newNode->addChild(rhs);
if (name == "access_operation")
rhs = transform(children[2], lhs->getDataRef()->valueType->typeDefinition); //If an access operation, then the right side will be in the lhs's type's scope
else
rhs = transform(children[2], scope);
if (name == "access_operation") if (name == "access_operation")
std::cout << "Access Operation: " << lhs->getDataRef()->symbol.getName() << " : " << rhs->getDataRef()->symbol.getName() << std::endl; std::cout << "Access Operation: " << lhs->getDataRef()->symbol.getName() << " : " << rhs->getDataRef()->symbol.getName() << std::endl;
newNode->addChild(lhs);
newNode->addChild(rhs);
std::cout << functionCallName << " - " << function->getName() << " has value type " << function->getDataRef()->valueType << " and rhs " << rhs->getDataRef()->valueType << std::endl; std::cout << functionCallName << " - " << function->getName() << " has value type " << function->getDataRef()->valueType << " and rhs " << rhs->getDataRef()->valueType << std::endl;
//Set the value of this function call
if (function->getDataRef()->valueType) if (function->getDataRef()->valueType)
newNode->getDataRef()->valueType = function->getDataRef()->valueType; newNode->getDataRef()->valueType = function->getDataRef()->valueType;
else if (rhs->getDataRef()->valueType) else if (rhs->getDataRef()->valueType)
@@ -160,21 +174,22 @@ NodeTree<ASTData>* ASTTransformation::transform(NodeTree<Symbol>* from, NodeTree
return newNode; return newNode;
//skipChildren.insert(1); //skipChildren.insert(1);
} else { } else {
return transform(children[0], scope); //Just a promoted child, so do it instead return transform(children[0], scope, types); //Just a promoted child, so do it instead
} }
} else if (name == "factor") { //Do factor here, as it has all the weird unary operators } else if (name == "factor") { //Do factor here, as it has all the weird unary operators
//If this is an actual part of an expression, not just a premoted child //If this is an actual part of an expression, not just a premoted child
//NO SUPPORT FOR CASTING YET //NO SUPPORT FOR CASTING YET
if (children.size() == 2) { if (children.size() == 2) {
std::string funcName = concatSymbolTree(children[0]); std::string funcName = concatSymbolTree(children[0]);
NodeTree<ASTData>* param; NodeTree<ASTData>* param;
if (funcName == "*" || funcName == "&" || funcName == "++" || funcName == "--" || funcName == "-" || funcName == "!" || funcName == "~") if (funcName == "*" || funcName == "&" || funcName == "++" || funcName == "--" || funcName == "-" || funcName == "!" || funcName == "~")
param = transform(children[1], scope); param = transform(children[1], scope, types);
else else
funcName = concatSymbolTree(children[1]), param = transform(children[0], scope); funcName = concatSymbolTree(children[1]), param = transform(children[0], scope, types);
//std::cout << "scope lookup from factor" << std::endl; //std::cout << "scope lookup from factor" << std::endl;
NodeTree<ASTData>* function = scopeLookup(scope, funcName); std::vector<NodeTree<ASTData>*> transformedChildren; transformedChildren.push_back(param);
NodeTree<ASTData>* function = scopeLookup(scope, funcName, mapNodesToTypes(transformedChildren));
if (function == NULL) { if (function == NULL) {
std::cout << "scope lookup error! Could not find " << funcName << " in factor " << std::endl; std::cout << "scope lookup error! Could not find " << funcName << " in factor " << std::endl;
throw "LOOKUP ERROR: " + funcName; throw "LOOKUP ERROR: " + funcName;
@@ -189,7 +204,7 @@ NodeTree<ASTData>* ASTTransformation::transform(NodeTree<Symbol>* from, NodeTree
return newNode; return newNode;
} else { } else {
return transform(children[0], scope); //Just a promoted child, so do it instead return transform(children[0], scope, types); //Just a promoted child, so do it instead
} }
} else if (name == "statement") { } else if (name == "statement") {
newNode = new NodeTree<ASTData>(name, ASTData(statement)); newNode = new NodeTree<ASTData>(name, ASTData(statement));
@@ -205,21 +220,23 @@ NodeTree<ASTData>* ASTTransformation::transform(NodeTree<Symbol>* from, NodeTree
newNode = new NodeTree<ASTData>(name, ASTData(assignment_statement)); newNode = new NodeTree<ASTData>(name, ASTData(assignment_statement));
std::string assignFuncName = concatSymbolTree(children[1]); std::string assignFuncName = concatSymbolTree(children[1]);
if (assignFuncName == "=") { if (assignFuncName == "=") {
newNode->addChild(transform(children[0], scope)); newNode->addChild(transform(children[0], scope, types));
newNode->addChild(transform(children[2], scope)); newNode->addChild(transform(children[2], scope, types));
} else { } else {
//For assignments like += or *=, expand the syntatic sugar. //For assignments like += or *=, expand the syntatic sugar.
NodeTree<ASTData>* lhs = transform(children[0], scope); NodeTree<ASTData>* lhs = transform(children[0], scope, types);
NodeTree<ASTData>* rhs = transform(children[2], scope, types);
std::vector<NodeTree<ASTData>*> transformedChildren; transformedChildren.push_back(lhs); transformedChildren.push_back(rhs);
std::string functionName = assignFuncName.substr(0,1); std::string functionName = assignFuncName.substr(0,1);
NodeTree<ASTData>* childCall = new NodeTree<ASTData>(functionName, ASTData(function_call, Symbol(functionName, true))); NodeTree<ASTData>* childCall = new NodeTree<ASTData>(functionName, ASTData(function_call, Symbol(functionName, true)));
NodeTree<ASTData>* functionDef = scopeLookup(scope, functionName); NodeTree<ASTData>* functionDef = scopeLookup(scope, functionName, mapNodesToTypes(transformedChildren));
if (functionDef == NULL) { if (functionDef == NULL) {
std::cout << "scope lookup error! Could not find " << functionName << " in assignment_statement " << std::endl; std::cout << "scope lookup error! Could not find " << functionName << " in assignment_statement " << std::endl;
throw "LOOKUP ERROR: " + functionName; throw "LOOKUP ERROR: " + functionName;
} }
childCall->addChild(functionDef); //First child of function call is definition of the function childCall->addChild(functionDef); //First child of function call is definition of the function
childCall->addChild(lhs); childCall->addChild(lhs);
childCall->addChild(transform(children[2], scope)); childCall->addChild(rhs);
newNode->addChild(lhs); newNode->addChild(lhs);
newNode->addChild(childCall); newNode->addChild(childCall);
} }
@@ -233,8 +250,8 @@ NodeTree<ASTData>* ASTTransformation::transform(NodeTree<Symbol>* from, NodeTree
std::string typeString = concatSymbolTree(children[0]);//Get the type (left child) and set our new identifer to be that type std::string typeString = concatSymbolTree(children[0]);//Get the type (left child) and set our new identifer to be that type
Type* identifierType = typeFromString(typeString, scope); Type* identifierType = typeFromString(typeString, scope);
NodeTree<ASTData>* newIdentifier = new NodeTree<ASTData>("identifier", ASTData(identifier, Symbol(newIdentifierStr, true), identifierType)); NodeTree<ASTData>* newIdentifier = new NodeTree<ASTData>("identifier", ASTData(identifier, Symbol(newIdentifierStr, true), identifierType));
scope->getDataRef()->scope[newIdentifierStr] = newIdentifier; scope->getDataRef()->scope[newIdentifierStr].push_back(newIdentifier);
newNode->getDataRef()->scope["~enclosing_scope"] = scope; newNode->getDataRef()->scope["~enclosing_scope"].push_back(scope);
//Now we don't do this thing //Now we don't do this thing
// if (identifierType->typeDefinition) { // if (identifierType->typeDefinition) {
// //Is a custom type. Populate this declaration's scope with it's inner declarations // //Is a custom type. Populate this declaration's scope with it's inner declarations
@@ -257,29 +274,32 @@ NodeTree<ASTData>* ASTTransformation::transform(NodeTree<Symbol>* from, NodeTree
} else if (name == "function_call") { } else if (name == "function_call") {
std::string functionCallName = concatSymbolTree(children[0]); std::string functionCallName = concatSymbolTree(children[0]);
newNode = new NodeTree<ASTData>(functionCallName, ASTData(function_call, Symbol(functionCallName, true))); newNode = new NodeTree<ASTData>(functionCallName, ASTData(function_call, Symbol(functionCallName, true)));
std::cout << "scope lookup from function_call: " << functionCallName << std::endl;
for (auto i : children)
std::cout << i << " : " << i->getName() << " : " << i->getDataRef()->getName() << std::endl;
//NodeTree<ASTData>* function = scopeLookup(scope, functionCallName);
NodeTree<ASTData>* function = transform(children[0], scope);/* scopeLookup(scope, functionCallName);*/
std::cout << "The thing: " << function << " : " << function->getName() << std::endl;
for (auto i : function->getChildren())
std::cout << i->getName() << " ";
std::cout << std::endl;
// if (function == NULL) { // if (function == NULL) {
// std::cout << "scope lookup error! Could not find " << functionCallName << " in function_call " << std::endl; // std::cout << "scope lookup error! Could not find " << functionCallName << " in function_call " << std::endl;
// throw "LOOKUP ERROR: " + functionCallName; // throw "LOOKUP ERROR: " + functionCallName;
// } // }
skipChildren.insert(0);
std::vector<NodeTree<ASTData>*> transformedChildren = transformChildren(children, skipChildren, scope, types);
std::cout << "scope lookup from function_call: " << functionCallName << std::endl;
for (auto i : children)
std::cout << i << " : " << i->getName() << " : " << i->getDataRef()->getName() << std::endl;
NodeTree<ASTData>* function = transform(children[0], scope, mapNodesToTypes(transformedChildren));
std::cout << "The thing: " << function << " : " << function->getName() << std::endl;
for (auto i : function->getChildren())
std::cout << i->getName() << " ";
std::cout << std::endl;
newNode->addChild(function); newNode->addChild(function);
newNode->getDataRef()->valueType = function->getDataRef()->valueType; newNode->getDataRef()->valueType = function->getDataRef()->valueType;
skipChildren.insert(0); newNode->addChildren(transformedChildren);
return newNode;
} else if (name == "parameter") { } else if (name == "parameter") {
return transform(children[0], scope); //Don't need a parameter node, just the value return transform(children[0], scope, types); //Don't need a parameter node, just the value
} else if (name == "type") { } else if (name == "type") {
std::string theConcat = concatSymbolTree(from); //We have no symbol, so this will concat our children std::string theConcat = concatSymbolTree(from); //We have no symbol, so this will concat our children
newNode = new NodeTree<ASTData>(name, ASTData(value, Symbol(theConcat, true), typeFromString(theConcat, scope))); newNode = new NodeTree<ASTData>(name, ASTData(value, Symbol(theConcat, true), typeFromString(theConcat, scope)));
} else if (name == "number") { } else if (name == "number") {
return transform(children[0], scope); return transform(children[0], scope, types);
} else if (name == "integer") { } else if (name == "integer") {
newNode = new NodeTree<ASTData>(name, ASTData(value, Symbol(concatSymbolTree(from), true), new Type(integer))); newNode = new NodeTree<ASTData>(name, ASTData(value, Symbol(concatSymbolTree(from), true), new Type(integer)));
} else if (name == "float") { } else if (name == "float") {
@@ -294,20 +314,42 @@ NodeTree<ASTData>* ASTTransformation::transform(NodeTree<Symbol>* from, NodeTree
return new NodeTree<ASTData>(); return new NodeTree<ASTData>();
} }
// In general, iterate through children and do them. Might not do this for all children. //Do all children but the ones we skip
for (int i = 0; i < children.size(); i++) { for (int i = 0; i < children.size(); i++) {
if (skipChildren.find(i) == skipChildren.end()) { if (skipChildren.find(i) == skipChildren.end()) {
NodeTree<ASTData>* transChild = transform(children[i], scope); NodeTree<ASTData>* transChild = transform(children[i], scope, types);
if (transChild->getDataRef()->type) //Only add the children that have a real ASTData::ASTType, that is, legit ASTData. if (transChild->getDataRef()->type) //Only add the children that have a real ASTData::ASTType, that is, legit ASTData.
newNode->addChild(transChild); newNode->addChild(transChild);
else else
delete transChild; delete transChild;
} }
} }
return newNode; return newNode;
} }
//We use this functionality a lot at different places
std::vector<NodeTree<ASTData>*> ASTTransformation::transformChildren(std::vector<NodeTree<Symbol>*> children, std::set<int> skipChildren, NodeTree<ASTData>* scope, std::vector<Type> types) {
std::vector<NodeTree<ASTData>*> transformedChildren;
// In general, iterate through children and do them. Might not do this for all children.
for (int i = 0; i < children.size(); i++) {
if (skipChildren.find(i) == skipChildren.end()) {
NodeTree<ASTData>* transChild = transform(children[i], scope, types);
if (transChild->getDataRef()->type) //Only add the children that have a real ASTData::ASTType, that is, legit ASTData.
transformedChildren.push_back(transChild);
else
delete transChild;
}
}
return transformedChildren;
}
std::vector<Type> ASTTransformation::mapNodesToTypes(std::vector<NodeTree<ASTData>*> nodes) {
std::vector<Type> types;
for (auto i : nodes)
types.push_back(*(i->getDataRef()->valueType));
return types;
}
std::string ASTTransformation::concatSymbolTree(NodeTree<Symbol>* root) { std::string ASTTransformation::concatSymbolTree(NodeTree<Symbol>* root) {
std::string concatString; std::string concatString;
std::string ourValue = root->getDataRef()->getValue(); std::string ourValue = root->getDataRef()->getValue();
@@ -320,33 +362,52 @@ std::string ASTTransformation::concatSymbolTree(NodeTree<Symbol>* root) {
return concatString; return concatString;
} }
NodeTree<ASTData>* ASTTransformation::scopeLookup(NodeTree<ASTData>* scope, std::string lookup) { NodeTree<ASTData>* ASTTransformation::scopeLookup(NodeTree<ASTData>* scope, std::string lookup, std::vector<Type> types) {
//First, if it is a struct or object, get it's base.
std::vector<std::string> splitString = split(lookup, '.');
if (splitString.size() > 1) {
std::string base = splitString[0];
// NodeTree<ASTData>* baseDef = scopeLookup(scope, base);
// splitString.erase(splitString.begin()); //Get rid of the base in the split str
// //Now the base is the scope.
// return scopeLookup(baseDef, join(splitString, ".")); //So the joined version doesn't have the base.
return scopeLookup(scope, base);
}
//Search the map //Search the map
auto scopeMap = scope->getDataRef()->scope; auto scopeMap = scope->getDataRef()->scope;
auto elementIterator = scopeMap.find(lookup); auto elementIterator = scopeMap.find(lookup);
//
if (elementIterator != scopeMap.end()) { if (elementIterator != scopeMap.end()) {
// std::cout << "lookup of " << lookup << " succeded in first scope!" << std::endl; for (auto i = elementIterator->second.begin(); i != elementIterator->second.end(); i++) {
return elementIterator->second; //Types and functions cannot have the same name, and types very apparently do not have parameter types, so check and short-circuit
if ((*i)->getDataRef()->type == type_def)
return *i;
//return *i;
std::vector<NodeTree<ASTData>*> children = (*i)->getChildren();
if (types.size() != (children.size() > 0) ? children.size()-1 : 0) {
std::cout << "Type sizes do not match between two " << lookup << "(" << types.size() << "," << ((children.size() > 0) ? children.size()-1 : 0) << "), types are: ";
for (auto j : types)
std::cout << j.toString() << " ";
std::cout << std::endl;
continue;
}
bool typesMatch = true;
for (int j = 0; j < types.size(); j++) {
if (types[j] != *(children[j]->getDataRef()->valueType)) {
typesMatch = false;
std::cout << "Types do not match between two " << lookup << std::endl;
break;
}
}
if (typesMatch)
return *i;
}
} }
//std::cout << "lookup of " << lookup << " failed in first scope, checking for upper scope" << std::endl;
//if it doesn't exist, try the enclosing scope if it exists. //if it doesn't exist, try the enclosing scope if it exists.
auto enclosingIterator = scopeMap.find("~enclosing_scope"); auto enclosingIterator = scopeMap.find("~enclosing_scope");
if (enclosingIterator != scopeMap.end()) { if (enclosingIterator != scopeMap.end()) {
// std::cout << "upper scope exists, searching it for " << lookup << std::endl; // std::cout << "upper scope exists, searching it for " << lookup << std::endl;
return scopeLookup(enclosingIterator->second, lookup); return scopeLookup(enclosingIterator->second[0], lookup, types);
} }
//std::cout << "upper scope does not exist" << std::endl; //std::cout << "upper scope does not exist" << std::endl;
std::cout << "could not find " << lookup << std::endl; std::cout << "could not find " << lookup << " in standard scope, checking for operator" << std::endl;
//Note that we don't check for types. At some point we should, as we don't know how to add objects/structs without overloaded operators, etc
elementIterator = languageLevelScope.find(lookup);
if (elementIterator != languageLevelScope.end()) {
std::cout << "found it at language level as operator." << std::endl;
return elementIterator->second[0];
}
return NULL; return NULL;
} }

View File

@@ -48,33 +48,39 @@ std::string CGenerator::generate(NodeTree<ASTData>* from, NodeTree<ASTData>* enc
output += generate(children[i], enclosingObject) + "\n"; output += generate(children[i], enclosingObject) + "\n";
//Declare everything in translation unit scope here. (allows stuff from other files, automatic forward declarations) //Declare everything in translation unit scope here. (allows stuff from other files, automatic forward declarations)
for (auto i = data.scope.begin(); i != data.scope.end(); i++) { for (auto i = data.scope.begin(); i != data.scope.end(); i++) {
NodeTree<ASTData>* declaration = i->second; for (auto overloadedMembers : i->second) {
std::vector<NodeTree<ASTData>*> decChildren = declaration->getChildren(); NodeTree<ASTData>* declaration = overloadedMembers;
ASTData declarationData = i->second->getData(); std::vector<NodeTree<ASTData>*> decChildren = declaration->getChildren();
switch(declarationData.type) { ASTData declarationData = declaration->getData();
case identifier: switch(declarationData.type) {
output += ValueTypeToCType(declarationData.valueType) + " " + declarationData.symbol.getName() + "; /*identifier*/\n"; case identifier:
break; output += ValueTypeToCType(declarationData.valueType) + " " + declarationData.symbol.getName() + "; /*identifier*/\n";
case function: break;
if (decChildren.size() == 0) { //Not a real function, must be a built in passthrough { case function:
output += "/* built in function: " + declarationData.toString() + " */\n"; {
if (decChildren.size() == 0) { //Not a real function, must be a built in passthrough {
output += "/* built in function: " + declarationData.toString() + " */\n";
break;
}
output += "\n" + ValueTypeToCType(declarationData.valueType) + " ";
std::string nameDecoration, parameters;
for (int j = 0; j < decChildren.size()-1; j++) {
if (j > 0)
parameters += ", ";
parameters += ValueTypeToCType(decChildren[j]->getData().valueType) + " " + generate(decChildren[j], enclosingObject);
nameDecoration += ValueTypeToCTypeDecoration(decChildren[j]->getData().valueType) + "_";
}
output += nameDecoration + declarationData.symbol.getName() + "(" + parameters + "); /*func*/\n";
break; break;
} }
output += "\n" + ValueTypeToCType(declarationData.valueType) + " " + declarationData.symbol.getName() + "("; case type_def:
for (int j = 0; j < decChildren.size()-1; j++) { //type
if (j > 0) output += "/*typedef " + declarationData.symbol.getName() + " */\n";
output += ", "; break;
output += ValueTypeToCType(decChildren[j]->getData().valueType) + " " + generate(decChildren[j], enclosingObject); default:
} //std::cout << "Declaration? named " << declaration->getName() << " of unknown type " << ASTData::ASTTypeToString(declarationData.type) << " in translation unit scope" << std::endl;
output += "); /*func*/\n"; output += "/*unknown declaration named " + declaration->getName() + "*/\n";
break; }
case type_def:
//type
output += "/*typedef " + declarationData.symbol.getName() + " */\n";
break;
default:
//std::cout << "Declaration? named " << declaration->getName() << " of unknown type " << ASTData::ASTTypeToString(declarationData.type) << " in translation unit scope" << std::endl;
output += "/*unknown declaration named " + declaration->getName() + "*/\n";
} }
} }
//Do here because we need the newlines //Do here because we need the newlines
@@ -92,9 +98,12 @@ std::string CGenerator::generate(NodeTree<ASTData>* from, NodeTree<ASTData>* enc
case identifier: case identifier:
{ {
//If we're in an object method, and our enclosing scope is that object, we're a member of the object and should use the self reference. //If we're in an object method, and our enclosing scope is that object, we're a member of the object and should use the self reference.
if (enclosingObject && enclosingObject->getDataRef()->scope.find(data.symbol.getName()) != enclosingObject->getDataRef()->scope.end()) { std::string preName;
return "self->" + data.symbol.getName(); if (enclosingObject && enclosingObject->getDataRef()->scope.find(data.symbol.getName()) != enclosingObject->getDataRef()->scope.end())
} preName += "self->";
if (false)
for (int j = 0; j < children.size()-1; j++)
preName += ValueTypeToCType(children[j]->getData().valueType) + "_";
return data.symbol.getName(); return data.symbol.getName();
} }
case type_def: case type_def:
@@ -114,21 +123,25 @@ std::string CGenerator::generate(NodeTree<ASTData>* from, NodeTree<ASTData>* enc
return objectString + postString; //Functions come after the declaration of the struct return objectString + postString; //Functions come after the declaration of the struct
} }
case function: case function:
output += "\n" + ValueTypeToCType(data.valueType) + " " + data.symbol.getName() + "("; {
for (int i = 0; i < children.size()-1; i++) { output += "\n" + ValueTypeToCType(data.valueType) + " ";
if (i > 0) std::string nameDecoration, parameters;
output += ", "; for (int j = 0; j < children.size()-1; j++) {
output += ValueTypeToCType(children[i]->getData().valueType) + " " + generate(children[i], enclosingObject); if (j > 0)
parameters += ", ";
parameters += ValueTypeToCType(children[j]->getData().valueType) + " " + generate(children[j], enclosingObject);
nameDecoration += ValueTypeToCTypeDecoration(children[j]->getData().valueType) + "_";
} }
output+= ")\n" + generate(children[children.size()-1], enclosingObject); output += nameDecoration + data.symbol.getName() + "(" + parameters + ")\n" + generate(children[children.size()-1], enclosingObject);
return output; return output;
}
case code_block: case code_block:
output += "{\n"; output += "{\n";
tabLevel++; tabLevel++;
for (int i = 0; i < children.size(); i++) { for (int i = 0; i < children.size(); i++) {
std::cout << "Line " << i << std::endl; //std::cout << "Line " << i << std::endl;
std::string line = generate(children[i], enclosingObject); std::string line = generate(children[i], enclosingObject);
std::cout << line << std::endl; //std::cout << line << std::endl;
output += line; output += line;
} }
tabLevel--; tabLevel--;
@@ -200,19 +213,19 @@ std::string CGenerator::generate(NodeTree<ASTData>* from, NodeTree<ASTData>* enc
NodeTree<ASTData>* possibleObjectType = children[1]->getDataRef()->valueType->typeDefinition; NodeTree<ASTData>* possibleObjectType = children[1]->getDataRef()->valueType->typeDefinition;
//If is an object method, generate it like one. Needs extension/modification for inheritence //If is an object method, generate it like one. Needs extension/modification for inheritence
if (possibleObjectType && possibleObjectType->getDataRef()->scope.find(functionName) != possibleObjectType->getDataRef()->scope.end()) { if (possibleObjectType && possibleObjectType->getDataRef()->scope.find(functionName) != possibleObjectType->getDataRef()->scope.end()) {
return possibleObjectType->getDataRef()->symbol.getName() +"__" + functionName + "(" + (name == "." ? "&" : "") + generate(children[1], enclosingObject) + ","; HERE return possibleObjectType->getDataRef()->symbol.getName() +"__" + functionName + "(" + (name == "." ? "&" : "") + generate(children[1], enclosingObject) + ",";
//The comma lets the upper function call know we already started the param list //The comma lets the upper function call know we already started the param list
//Note that we got here from a function call. We just pass up this special case and let them finish with the perentheses //Note that we got here from a function call. We just pass up this special case and let them finish with the perentheses
std::cout << "Is in scope or not type!" << std::endl;
} else { } else {
std::cout << "Is not in scope or not type" << std::endl; std::cout << "Is not in scope or not type" << std::endl;
return "((" + generate(children[1], enclosingObject) + ")" + name + functionName + ")"; WTHISTHIS return "((" + generate(children[1], enclosingObject) + ")" + name + functionName + ")";
} }
} else { } else {
return "((" + generate(children[1], enclosingObject) + ")" + name + generate(children[2], enclosingObject) + ")"; ALSOWTH return "((" + generate(children[1], enclosingObject) + ")" + name + generate(children[2], enclosingObject) + ")";
} }
} else { } else {
output += name + "("; //It's a normal function call, not a special one or a method or anything
HERE output += name + "(";
} }
} else { } else {
std::string functionCallSource = generate(children[0], enclosingObject); std::string functionCallSource = generate(children[0], enclosingObject);
@@ -224,7 +237,8 @@ std::string CGenerator::generate(NodeTree<ASTData>* from, NodeTree<ASTData>* enc
for (int i = 1; i < children.size(); i++) //children[0] is the declaration for (int i = 1; i < children.size(); i++) //children[0] is the declaration
if (i < children.size()-1) if (i < children.size()-1)
output += generate(children[i], enclosingObject) + ", "; output += generate(children[i], enclosingObject) + ", ";
else output += generate(children[i], enclosingObject); else
output += generate(children[i], enclosingObject);
output += ") "; output += ") ";
return output; return output;
} }
@@ -288,3 +302,39 @@ std::string CGenerator::ValueTypeToCType(Type *type) {
return_type += "*"; return_type += "*";
return return_type; return return_type;
} }
std::string CGenerator::ValueTypeToCTypeDecoration(Type *type) {
std::string return_type;
switch (type->baseType) {
case none:
if (type->typeDefinition)
return_type = type->typeDefinition->getDataRef()->symbol.getName();
else
return_type = "none";
break;
case void_type:
return_type = "void";
break;
case boolean:
return_type = "bool";
break;
case integer:
return_type = "int";
break;
case floating:
return_type = "float";
break;
case double_percision:
return_type = "double";
break;
case character:
return_type = "char";
break;
default:
return_type = "unknown_ValueType";
break;
}
for (int i = 0; i < type->indirection; i++)
return_type += "_P__";
return return_type;
}

View File

@@ -106,6 +106,7 @@ NodeTree<ASTData>* Importer::import(std::string fileName) {
} }
outFileTransformed.close(); outFileTransformed.close();
//Call with ourself to allow the transformation to call us to import files that it needs
NodeTree<ASTData>* AST = ASTTransformation(this).transform(parseTree); NodeTree<ASTData>* AST = ASTTransformation(this).transform(parseTree);
if (AST) { if (AST) {

View File

@@ -38,6 +38,14 @@ Type::Type(ValueType typeIn, NodeTree<ASTData>* typeDefinitionIn, int indirectio
Type::~Type() { Type::~Type() {
} }
const bool Type::operator==(const Type &other) const {
return( baseType == other.baseType && indirection == other.indirection && typeDefinition == other.typeDefinition);
}
const bool Type::operator!=(const Type &other) const {
return(!this->operator==(other));
}
std::string Type::toString() { std::string Type::toString() {
std::string typeString; std::string typeString;
switch (baseType) { switch (baseType) {