More work towards RNGLR. First, NodeTree is now a template. Second, I've started writing the actual GLR parser and GSS and other things, but am still in the first write process.

This commit is contained in:
Nathan Braswell
2013-07-28 19:45:08 -04:00
parent 726ead0455
commit 6d7b38a03b
14 changed files with 360 additions and 146 deletions

View File

@@ -0,0 +1,23 @@
#include <iostream>
#include <vector>
#include "GSSNode.h"
#ifndef GRAPH_STRUCTURED_STACK
#define GRAPH_STRUCTURED_STACK
class GraphStructuredStack {
public:
GraphStructuredStack();
~GraphStructuredStack();
GSSNode* newNode(int stateNum);
void addToFrontier(int frontier, GSSNode* node);
bool inFrontier(int frontier, int state);
bool frontierIsEmpty(int frontier);
bool frontierHasAccState(int frontier);
std::vector<GSSNode*>* getReachable(GSSNode* start, int lenght);
bool hasEdge(GSSNode* start, GSSNode* end);
void addEdge(GSSNode* start, GSSNode* end);
private:
std::vector<std::vector<GSSNode*>*> gss;
//
};