More work towards RNGLR. First, NodeTree is now a template. Second, I've started writing the actual GLR parser and GSS and other things, but am still in the first write process.
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@@ -6,19 +6,20 @@
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#endif
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#include <util.h>
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#include <Symbol.h>
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//#include <Symbol.h>
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#include <vector>
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#include <string>
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#include <iostream>
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//Circular references
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class Symbol;
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//class Symbol;
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template<class T>
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class NodeTree {
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public:
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NodeTree();
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NodeTree(std::string name, Symbol* inSymbol);
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NodeTree(std::string name, T inData);
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~NodeTree();
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void setParent(NodeTree* parent);
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@@ -34,8 +35,8 @@ class NodeTree {
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std::string getName();
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void setName(std::string);
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Symbol* getSymbol();
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void setSymbol(Symbol* symbol);
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T getData();
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void setData(T data);
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int size();
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std::string DOTGraphString();
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@@ -44,7 +45,7 @@ class NodeTree {
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std::string DOTGraphStringHelper();
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std::string getDOTName();
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std::string name;
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Symbol* symbol;
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T data;
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NodeTree* parent;
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std::vector<NodeTree*> children;
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@@ -52,4 +53,129 @@ class NodeTree {
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int id;
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};
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template<class T>
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int NodeTree<T>::idCounter;
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template<class T>
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NodeTree<T>::NodeTree() {
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parent = NULL;
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name = "UnnamedNode";
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data = NULL;
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id = idCounter++;
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}
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template<class T>
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NodeTree<T>::NodeTree(std::string name, T inData) {
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parent = NULL;
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data = NULL;
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this->name = name;
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this->data = inData;
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id = idCounter++;
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}
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template<class T>
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NodeTree<T>::~NodeTree() {
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children.clear();
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}
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template<class T>
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void NodeTree<T>::setParent(NodeTree<T>* parent) {
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if (this->parent != NULL) {
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this->parent->removeChild(this);
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}
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this->parent = parent;
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}
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template<class T>
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NodeTree<T>* NodeTree<T>::getParent() {
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return parent;
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}
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template<class T>
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void NodeTree<T>::addChild(NodeTree<T>* child) {
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if (findChild(child) == -1)
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children.push_back(child);
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}
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template<class T>
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int NodeTree<T>::findChild(NodeTree<T>* child) {
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for (int i = 0; i < children.size(); i++) {
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if (children[i] == child) {
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return i;
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}
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}
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return -1;
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}
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template<class T>
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void NodeTree<T>::removeChild(int index) {
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children[index] = NULL;
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children.erase(children.begin()+index);
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}
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template<class T>
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void NodeTree<T>::removeChild(NodeTree<T>* child) {
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int index = findChild(child);
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if (index != 0) {
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removeChild(index);
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}
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}
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template<class T>
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int NodeTree<T>::size() {
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int count = 0;
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for (int i = 0; i < children.size(); i++) {
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count += children[i]->size();
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}
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return 1+count;
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}
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template<class T>
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NodeTree<T>* NodeTree<T>::get(int index) {
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return children[index];
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}
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template<class T>
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std::string NodeTree<T>::getName() {
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return name;
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}
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template<class T>
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void NodeTree<T>::setName(std::string name) {
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this->name = name;
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}
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template<class T>
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T NodeTree<T>::getData() {
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return data;
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}
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template<class T>
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void NodeTree<T>::setData(T data) {
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this->data = data;
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}
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template<class T>
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std::string NodeTree<T>::DOTGraphString() {
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return( "digraph Kraken { \n" + DOTGraphStringHelper() + "}");
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}
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template<class T>
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std::string NodeTree<T>::DOTGraphStringHelper() {
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std::string ourDOTRelation = "";
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for (int i = 0; i < children.size(); i++) {
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ourDOTRelation += getDOTName() + " -> " + children[i]->getDOTName() + ";\n" + children[i]->DOTGraphStringHelper();
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}
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return(ourDOTRelation);
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}
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template<class T>
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std::string NodeTree<T>::getDOTName() {
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if (data != NULL)
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return "\"" + name + "-" + data->toString() + "_" + intToString(id) + "\""; //Note that terminals already have a quote in the front of their name, so we don't need to add one
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return "\"" + name + "_" + intToString(id) + "\"";
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}
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#endif
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