Pull out table to it's own Table class in prep for adding RNGLR algorithm.
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27
include/Table.h
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27
include/Table.h
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#include "util.h"
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#include "ParseRule.h"
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#include "ParseAction.h"
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#include "Symbol.h"
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#include "State.h"
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#ifndef TABLE_H
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#define TABLE_H
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class Table {
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public:
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Table();
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~Table();
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void setSymbols(Symbol* EOFSymbol, Symbol* nullSymbol);
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void add(int stateNum, Symbol* tranSymbol, ParseAction* action);
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ParseAction* get(int state, Symbol* token);
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std::string toString();
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private:
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std::vector< std::vector<ParseAction*>* > table;
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std::vector<Symbol*> symbolIndexVec;
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//The EOFSymbol, a pointer because of use in table, etc
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Symbol* EOFSymbol;
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//The nullSymbol, ditto with above. Also used in comparisons
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Symbol* nullSymbol;
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};
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#endif
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