Changed Table to store vectors of actions, changed Parser appropriately.

This commit is contained in:
Nathan Braswell
2013-07-28 23:48:10 -04:00
parent 6d7b38a03b
commit 733fe1c08d
8 changed files with 142 additions and 72 deletions

View File

@@ -8,34 +8,66 @@ GraphStructuredStack::~GraphStructuredStack() {
//
}
GSSNode* GraphStructuredStack::newNode(int stateNum) {
//
NodeTree<int>* GraphStructuredStack::newNode(int stateNum) {
return new NodeTree<int>("gssNode", stateNum);
}
void GraphStructuredStack::addToFrontier(int frontier, GSSNode* node) {
//
void GraphStructuredStack::addToFrontier(int frontier, NodeTree<int>* node) {
//First, make sure our vector has this and lesser frontiers. If not, add it and up to it
while (frontier >= gss.size()) {
gss.push_back(new std::vector<NodeTree<int>*>());
}
gss[frontier]->push_back(node);
}
bool GraphStructuredStack::inFrontier(int frontier, int state) {
//
NodeTree<int>* GraphStructuredStack::inFrontier(int frontier, int state) {
if (frontierIsEmpty())
return NULL;
for (std::vector<NodeTree<int>*>::size_type i = 0; i < gss[frontier]->size(); i++) {
if ((*(gss[frontier]))[i]->getData() == state)
return (*(gss[frontier]))[i];
}
return NULL;
}
bool GraphStructuredStack::frontierIsEmpty(int frontier) {
//
return frontier >= gss.size() || gss[frontier]->size() == 0;
}
bool GraphStructuredStack::frontierHasAccState(int frontier) {
//
//The acc state is always state 1, for now
return inFrontier(frontier, 1);
}
std::vector<GSSNode*>* GraphStructuredStack::getReachable(GSSNode* start, int lenght) {
//
std::vector<NodeTree<int>*>* GraphStructuredStack::getReachable(NodeTree<int>* start, int lenght) {
std::vector<NodeTree<int>*>* reachableList = new std::vector<NodeTree<int>*>();
std::queue<NodeTree<int>*> currentNodes;
std::queue<NodeTree<int>*> nextNodes;
currentNodes.push_back(start);
for (int i = 0; i < lenght; i++) {
while (!currentNodes.empty()) {
NodeTree<int>* currentNode = currentNodes.front();
currentNodes.pop();
std::vector<NodeTree<T>*> children = currentNode->getChildren();
for (std::vector<NodeTree<T>*>::size_type j = 0; j < children.size(); j++)
nextNodes.push_back(children[j]);
}
currentNodes = nextNodes;
nextNodes.clear();
}
while (!currentNodes.empty()) {
reachableList->push_back(currentNodes.front());
currentNodes.pop();
}
return reachableList;
}
bool GraphStructuredStack::hasEdge(GSSNode* start, GSSNode* end) {
//
bool GraphStructuredStack::hasEdge(NodeTree<int>* start, NodeTree<int>* end) {
//Really, either testing for parent or child should work.
return start->findChild(end) != -1;
}
void GraphStructuredStack::addEdge(GSSNode* start, GSSNode* end) {
//
void GraphStructuredStack::addEdge(NodeTree<int>* start, NodeTree<int>* end) {
start->addChild(end);
end->addChild(start);
}

View File

@@ -313,6 +313,7 @@ std::string Parser::tableToString() {
NodeTree<Symbol*>* Parser::parseInput(std::string inputString) {
lexer.setInput(inputString);
Symbol* token = lexer.next();
std::vector<ParseAction*>* actionList;
ParseAction* action;
stateStack.push(0);
@@ -320,7 +321,8 @@ NodeTree<Symbol*>* Parser::parseInput(std::string inputString) {
while (true) {
std::cout << "In state: " << intToString(stateStack.top()) << std::endl;
action = table.get(stateStack.top(), token);
actionList = table.get(stateStack.top(), token);
action = (*(actionList))[actionList->size()-1];
//std::cout << "Doing ParseAction: " << action->toString() << std::endl;
switch (action->action) {
case ParseAction::REDUCE:
@@ -340,8 +342,12 @@ NodeTree<Symbol*>* Parser::parseInput(std::string inputString) {
Symbol* newSymbol = action->reduceRule->getLeftSide()->clone();
newSymbol->setSubTree(reduceTreeCombine(newSymbol, poppedSymbols));
symbolStack.push(newSymbol);
//std::cout << "top of state is " << intToString(stateStack.top()) << " symbolStack top is " << symbolStack.top()->toString() << std::endl;
stateStack.push(table.get(stateStack.top(), symbolStack.top())->shiftState);
std::cout << "top of state is " << intToString(stateStack.top()) << " symbolStack top is " << symbolStack.top()->toString() << std::endl;
actionList = table.get(stateStack.top(), symbolStack.top());
action = (*(actionList))[actionList->size()-1];
stateStack.push(action->shiftState);
//std::cout << "Reduced, now condition is" << std::endl;
//std::cout << "top of state is " << intToString(stateStack.top()) << " symbolStack top is " << symbolStack.top()->toString() << std::endl;
break;

View File

@@ -21,7 +21,7 @@ RNGLRParser::parseInput(std::string inputString) {
}
//Frontier 0, new node with state 0
GSSNode* v0 = gss.newNode(0);
NodeTree<int>* v0 = gss.newNode(0);
gss.addToFrontier(0,v0);
std::vector<ParseAction*> firstActions = table.get(0, input[0]);
@@ -48,13 +48,13 @@ RNGLRParser::parseInput(std::string inputString) {
}
RNGLRParser::reducer(int i) {
std::pair< std::pair<GSSNode*, Symbol*>, int > reduction = toReduce.front();
std::pair< std::pair<NodeTree<int>*, Symbol*>, int > reduction = toReduce.front();
int pathLength = reduction.second > 0 : reduction.second -1 ? 0;
std::vector<GSSNode*>* reachable = gss.getReachable(reduction.first.first, pathLength);
for (std::vector<GSSNode*>::size_type j = 0; j < reachable->size(); j++) {
GSSNode* currentReached = (*reachable)[j];
std::vector<NodeTree<int>*>* reachable = gss.getReachable(reduction.first.first, pathLength);
for (std::vector<NodeTree<int>*>::size_type j = 0; j < reachable->size(); j++) {
NodeTree<int>* currentReached = (*reachable)[j];
int toState = table.getShift(currentReached->state(), reduction.first.second);
GSSNode* toStateNode = gss.inFrontier(i, toState);
NodeTree<int>* toStateNode = gss.inFrontier(i, toState);
if (toStateNode) {
if (!gss.hasEdge(toStateNode, currentReached)) {
gss.addEdge(toStateNode, currentReached);
@@ -86,8 +86,8 @@ RNGLRParser::shifter(int i) {
if (i != input.length()-1) {
std::queue<ParseAction*> nextShifts;
while (!toShift.empty()) {
std::pair<GSSNode*, int> shift = toShift.front();
GSSNode* shiftTo = gss.inFrontier(i+1, shift.second);
std::pair<NodeTree<int>*, int> shift = toShift.front();
NodeTree<int>* shiftTo = gss.inFrontier(i+1, shift.second);
if (shiftTo) {
gss.addEdge(shiftTo, shift.first);
std::vector<ParseAction*> actions = table.get(shift.second, input[i+2]);

View File

@@ -23,7 +23,7 @@ void Table::add(int stateNum, Symbol* tranSymbol, ParseAction* action) {
//std::cout << "table size is " << table.size() <<std::endl;
while (stateNum >= table.size()) {
//std::cout << "Pushing back table" << std::endl;
table.push_back(new std::vector<ParseAction*>);
table.push_back(new std::vector<std::vector< ParseAction*>* >());
}
//find out what index this symbol is on
@@ -57,18 +57,21 @@ void Table::add(int stateNum, Symbol* tranSymbol, ParseAction* action) {
if ( (*(table[stateNum]))[symbolIndex] == NULL ) {
//std::cout << "Null, adding " << action->toString() << std::endl;
(*(table[stateNum]))[symbolIndex] = action;
std::vector<ParseAction*>* actionList = new std::vector<ParseAction*>();
actionList->push_back(action);
(*(table[stateNum]))[symbolIndex] = actionList;
}
//If the slot is not empty and does not contain ourself, then it is a conflict
else if ( !(*(table[stateNum]))[symbolIndex]->equalsExceptLookahead(*action)) {
//else if ( !(*(table[stateNum]))[symbolIndex]->equalsExceptLookahead(*action)) {
else {
//std::cout << "not Null!" << std::endl;
std::cout << "State: " << stateNum << " Conflict between old: " << (*(table[stateNum]))[symbolIndex]->toString() << " and new: " << action->toString() << " on " << tranSymbol->toString() << std::endl;
//Don't overwrite
//(*(table[stateNum]))[symbolIndex] = action;
//std::cout << "State: " << stateNum << " Conflict between old: " << (*(table[stateNum]))[symbolIndex]->toString() << " and new: " << action->toString() << " on " << tranSymbol->toString() << std::endl;
(*(table[stateNum]))[symbolIndex]->push_back(action);
}
}
ParseAction* Table::get(int state, Symbol* token) {
std::vector<ParseAction*>* Table::get(int state, Symbol* token) {
int symbolIndex = -1;
for (std::vector<Symbol*>::size_type i = 0; i < symbolIndexVec.size(); i++) {
if ( *(symbolIndexVec[i]) == *token) {
@@ -79,17 +82,25 @@ ParseAction* Table::get(int state, Symbol* token) {
//This is the accepting state, as it is the 1th's state's reduction on EOF, which is 0 in the symbolIndexVec
//(This assumes singular goal assignment, a simplification for now)
if (state == 1 && symbolIndex == 0)
return(new ParseAction(ParseAction::ACCEPT));
std::vector<ParseAction*>* action = (*(table[state]))[symbolIndex];
if (state == 1 && symbolIndex == 0) {
if (action == NULL)
action = new std::vector<ParseAction*>();
action->push_back(new ParseAction(ParseAction::ACCEPT));
}
//If ourside the symbol range of this state (same as NULL), reject
if ( symbolIndex >= table[state]->size() )
return(new ParseAction(ParseAction::REJECT));
if ( symbolIndex >= table[state]->size() ) {
action = new std::vector<ParseAction*>();
action->push_back(new ParseAction(ParseAction::REJECT));
}
ParseAction* action = (*(table[state]))[symbolIndex];
//If null, reject. (this is a space with no other action)
if (action == NULL)
return(new ParseAction(ParseAction::REJECT));
if (action == NULL) {
action = new std::vector<ParseAction*>();
action->push_back(new ParseAction(ParseAction::REJECT));
}
//Otherwise, we have something, so return it
return (action);
@@ -101,13 +112,16 @@ std::string Table::toString() {
concat += "\t" + symbolIndexVec[i]->toString();
concat += "\n";
for (std::vector< std::vector< ParseRule* > >::size_type i = 0; i < table.size(); i++) {
for (std::vector< std::vector< std::vector< ParseRule* >* >* >::size_type i = 0; i < table.size(); i++) {
concat += intToString(i) + "\t";
for (std::vector< ParseRule* >::size_type j = 0; j < table[i]->size(); j++) {
if ( (*(table[i]))[j] != NULL)
concat += (*(table[i]))[j]->toString() + "\t";
else
for (std::vector< std::vector< ParseRule* >* >::size_type j = 0; j < table[i]->size(); j++) {
if ( (*(table[i]))[j] != NULL) {
for (std::vector< ParseRule* >::size_type k = 0; k < (*(table[i]))[j]->size(); k++) {
concat += (*((*(table[i]))[j]))[k]->toString() + "\t";
}
} else {
concat += "NULL\t";
}
}
concat += "\n";
}