More all-rounded implementation of the new objecty features, several bugfixes, and updates to the standard library to behave. Vector still needs a bit more work for some operations
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@@ -2,7 +2,7 @@ import mem:*;
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import util:*;
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import io:*;
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obj vector<T> (Destructable) {
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obj vector<T> (Object) {
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var data: T*;
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var size: int;
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var available: int;
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@@ -23,14 +23,14 @@ obj vector<T> (Destructable) {
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}
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fun copy_construct(old: vector<T>*): void {
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construct(old->size)
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for (var i = 0; i < size; i++;)
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set(i, old->get(i))
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construct()
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for (var i = 0; i < old->size; i++;)
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addEnd(old->get(i))
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}
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fun destruct(): void {
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if (data)
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delete<T>(data);
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delete(data, size);
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data = 0
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}
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@@ -41,11 +41,11 @@ obj vector<T> (Destructable) {
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}
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fun operator+(other:vector<T>):vector<T> {
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var newVec.construct(size + other.size):vector<T>
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var newVec.construct():vector<T>
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for (var i = 0; i < size; i++;)
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newVec.set(i, get(i))
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newVec.addEnd(get(i))
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for (var i = 0; i < other.size; i++;)
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newVec.set(i+size, other.get(i))
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newVec.addEnd(other.get(i))
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return newVec
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}
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@@ -55,9 +55,9 @@ obj vector<T> (Destructable) {
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}
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fun clone(): vector<T> {
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var newVec.construct(size): vector<T>
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var newVec.construct(): vector<T>
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for (var i = 0; i < size; i++;)
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newVec.set(i, data[i])
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newVec.addEnd(data[i])
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return newVec
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}
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@@ -66,8 +66,8 @@ obj vector<T> (Destructable) {
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if (!newData)
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return false;
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for (var i: int = 0; i < lesser<int>(size, newSize); i++;)
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newData[i] = data[i];
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delete<T>(data, 0);
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maybe_copy_construct(&newData[i], &data[i]);
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delete(data, size);
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data = newData;
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available = newSize;
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size = lesser(size, newSize)
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@@ -101,7 +101,7 @@ obj vector<T> (Destructable) {
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size++;
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if (size >= available)
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resize(size*2);
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data[size-1] = dataIn;
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maybe_copy_construct(&data[size-1], &dataIn);
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}
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fun do(func: fun(T):void):void {
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for (var i = 0; i < size; i++;)
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@@ -112,9 +112,9 @@ obj vector<T> (Destructable) {
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data[i] = func(data[i])
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}
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fun map<U>(func: fun(T):U):vector<U> {
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var newVec.construct(size): vector<U>
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var newVec.construct(): vector<U>
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for (var i = 0; i < size; i++;)
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newVec.set(i, func(data[i]))
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newVec.addEnd(func(data[i]))
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return newVec
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}
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};
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