Fixed lots of bugs, added much more sane and efficient ParseAction table instead of recalculating every time. Fixed lots of bugs and inefficencies. Some temporary hacks in the table, mostly having to do with not having an EOF Symbol yet.
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@@ -5,6 +5,7 @@
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#define NULL 0
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#endif
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#include "util.h"
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#include "ParseRule.h"
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#include <vector>
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@@ -16,7 +17,6 @@ class State {
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public:
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State(int number, ParseRule* basis);
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~State();
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std::string intToString(int theInt);
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bool const operator==(const State &other);
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bool const operator!=(const State &other);
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std::vector<ParseRule*>* getBasis();
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