Added passthroughs and small fix for malloc/free
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@@ -305,10 +305,12 @@ NodeTree<ASTData>* ASTTransformation::transform(NodeTree<Symbol>* from, NodeTree
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newNode = new NodeTree<ASTData>(name, ASTData(value, Symbol(concatSymbolTree(from), true), new Type(floating)));
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} else if (name == "double") {
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newNode = new NodeTree<ASTData>(name, ASTData(value, Symbol(concatSymbolTree(from), true), new Type(double_percision)));
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} else if (name == "char") {
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} else if (name == "char") { //Is this correct? This might be a useless old thing
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newNode = new NodeTree<ASTData>(name, ASTData(value, Symbol(concatSymbolTree(children[0]), true), new Type(character, 1))); //Indirection of 1 for array
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} else if (name == "string" || name == "triple_quoted_string") {
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newNode = new NodeTree<ASTData>(name, ASTData(value, Symbol(concatSymbolTree(children[0]), true), new Type(character, 1))); //Indirection of 1 for array
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}else if (name == "character") {
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newNode = new NodeTree<ASTData>(name, ASTData(value, Symbol(concatSymbolTree(children[0]), true), new Type(character, 0))); //Indirection of 0 for character
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} else {
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return new NodeTree<ASTData>();
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}
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