some bug fixes, templated operator method overloading
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@@ -852,8 +852,12 @@ NodeTree<ASTData>* ASTTransformation::doFunction(NodeTree<ASTData>* scope, std::
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NodeTree<ASTData>* operatorMethod = NULL;
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// make sure this isn't a pointer, also. Silly vector<string> bug
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if (nodes[0]->getDataRef()->valueType && !nodes[0]->getDataRef()->valueType->getIndirection() && nodes[0]->getDataRef()->valueType->typeDefinition)
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if (nodes[0]->getDataRef()->valueType && !nodes[0]->getDataRef()->valueType->getIndirection() && nodes[0]->getDataRef()->valueType->typeDefinition) {
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operatorMethod = functionLookup(nodes[0]->getDataRef()->valueType->typeDefinition, lookupOp, mapNodesToTypes(slice(nodes,1,-1)));
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// we're also gonna check to see if this is an operator template method
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if (!operatorMethod)
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operatorMethod = tryToFindOrInstantiateFunctionTemplate(lookupOp, nodes[0]->getDataRef()->valueType->typeDefinition, mapNodesToTypes(slice(nodes,1,-1)), templateTypeReplacements);
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}
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if (operatorMethod) {
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//Ok, so we construct
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std::cout << "Early method level operator was found" << std::endl;
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@@ -1634,10 +1638,26 @@ Type* ASTTransformation::typeFromTypeNode(NodeTree<Symbol>* typeNode, NodeTree<A
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return toReturn;
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}
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// So we want to be able to call this with either the children which is one name and one template thingy (func<a>), or just the name (func), or even with just
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// a string as the name if, for example, we're generating the name from an operator overload (which we do) (operator+)
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NodeTree<ASTData>* ASTTransformation::tryToFindOrInstantiateFunctionTemplate(std::string functionName, NodeTree<ASTData>* scope, std::vector<Type> types, std::map<std::string, Type*> templateTypeReplacements) {
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try {
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return findOrInstantiateFunctionTemplate(functionName, std::vector<NodeTree<Symbol>*>(), scope, types, templateTypeReplacements);
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} catch (const char *ex) {
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return nullptr;
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}
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}
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NodeTree<ASTData>* ASTTransformation::findOrInstantiateFunctionTemplate(std::vector<NodeTree<Symbol>*> children, NodeTree<ASTData>* scope, std::vector<Type> types, std::map<std::string, Type*> templateTypeReplacements) {
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return findOrInstantiateFunctionTemplate("", children, scope, types, templateTypeReplacements);
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}
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NodeTree<ASTData>* ASTTransformation::findOrInstantiateFunctionTemplate(std::string functionName, NodeTree<ASTData>* scope, std::vector<Type> types, std::map<std::string, Type*> templateTypeReplacements) {
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return findOrInstantiateFunctionTemplate(functionName, std::vector<NodeTree<Symbol>*>(), scope, types, templateTypeReplacements);
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}
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NodeTree<ASTData>* ASTTransformation::findOrInstantiateFunctionTemplate(std::string functionName, std::vector<NodeTree<Symbol>*> children, NodeTree<ASTData>* scope, std::vector<Type> types, std::map<std::string, Type*> templateTypeReplacements) {
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//First look to see if we can find this already instantiated
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std::cout << "\n\nFinding or instantiating templated function\n\n" << std::endl;
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std::string functionName = concatSymbolTree(children[0]);
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if (children.size())
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functionName = concatSymbolTree(children[0]);
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std::string fullyInstantiatedName;
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std::string scopelessFullyInstantiatedName;
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std::vector<Type*> templateActualTypes;
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@@ -1659,7 +1679,7 @@ NodeTree<ASTData>* ASTTransformation::findOrInstantiateFunctionTemplate(std::vec
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// Note that as a part o finferring the instantiation we already find the template, so we make that
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// condtitional too (templateDefinition)
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std::string instTypeString = "";
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if (children.size() == 1) {
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if (children.size() <= 1) {
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// templateFunctionLookup adds the actual types to templateActualTypes if it's currently empty
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templateDefinition = templateFunctionLookup(scope, functionName, &templateActualTypes, types, scopeTypeMap);
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for (auto instType : templateActualTypes)
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