some bug fixes, templated operator method overloading
This commit is contained in:
@@ -64,7 +64,10 @@ class ASTTransformation: public NodeTransformation<Symbol,ASTData> {
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NodeTree<ASTData>* templateClassLookup(NodeTree<ASTData>* scope, std::string name, std::vector<Type*> templateInstantiationTypes);
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void unifyType(NodeTree<Symbol> *syntaxType, Type type, std::map<std::string, Type>* templateTypeMap, std::map<std::string, Type*> typeMap);
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void unifyTemplateFunction(NodeTree<ASTData>* templateFunction, std::vector<Type> types, std::vector<Type*>* templateInstantiationTypes, std::map<std::string, Type*> typeMap);
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NodeTree<ASTData>* tryToFindOrInstantiateFunctionTemplate(std::string functionName, NodeTree<ASTData>* scope, std::vector<Type> types, std::map<std::string, Type*> templateTypeReplacements);
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NodeTree<ASTData>* findOrInstantiateFunctionTemplate(std::string functionName, NodeTree<ASTData>* scope, std::vector<Type> types, std::map<std::string, Type*> templateTypeReplacements);
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NodeTree<ASTData>* findOrInstantiateFunctionTemplate(std::vector<NodeTree<Symbol>*> children, NodeTree<ASTData>* scope, std::vector<Type> types, std::map<std::string, Type*> templateTypeReplacements);
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NodeTree<ASTData>* findOrInstantiateFunctionTemplate(std::string functionName, std::vector<NodeTree<Symbol>*> children, NodeTree<ASTData>* scope, std::vector<Type> types, std::map<std::string, Type*> templateTypeReplacements);
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std::map<std::string, Type*> makeTemplateFunctionTypeMap(NodeTree<Symbol>* templateNode, std::vector<Type*> types, std::map<std::string, Type*> scopeTypeMap);
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std::vector<std::pair<std::string, std::set<std::string>>> makeTemplateNameTraitPairs(NodeTree<Symbol>* templateNode);
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@@ -852,8 +852,12 @@ NodeTree<ASTData>* ASTTransformation::doFunction(NodeTree<ASTData>* scope, std::
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NodeTree<ASTData>* operatorMethod = NULL;
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// make sure this isn't a pointer, also. Silly vector<string> bug
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if (nodes[0]->getDataRef()->valueType && !nodes[0]->getDataRef()->valueType->getIndirection() && nodes[0]->getDataRef()->valueType->typeDefinition)
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if (nodes[0]->getDataRef()->valueType && !nodes[0]->getDataRef()->valueType->getIndirection() && nodes[0]->getDataRef()->valueType->typeDefinition) {
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operatorMethod = functionLookup(nodes[0]->getDataRef()->valueType->typeDefinition, lookupOp, mapNodesToTypes(slice(nodes,1,-1)));
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// we're also gonna check to see if this is an operator template method
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if (!operatorMethod)
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operatorMethod = tryToFindOrInstantiateFunctionTemplate(lookupOp, nodes[0]->getDataRef()->valueType->typeDefinition, mapNodesToTypes(slice(nodes,1,-1)), templateTypeReplacements);
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}
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if (operatorMethod) {
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//Ok, so we construct
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std::cout << "Early method level operator was found" << std::endl;
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@@ -1634,10 +1638,26 @@ Type* ASTTransformation::typeFromTypeNode(NodeTree<Symbol>* typeNode, NodeTree<A
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return toReturn;
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}
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// So we want to be able to call this with either the children which is one name and one template thingy (func<a>), or just the name (func), or even with just
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// a string as the name if, for example, we're generating the name from an operator overload (which we do) (operator+)
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NodeTree<ASTData>* ASTTransformation::tryToFindOrInstantiateFunctionTemplate(std::string functionName, NodeTree<ASTData>* scope, std::vector<Type> types, std::map<std::string, Type*> templateTypeReplacements) {
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try {
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return findOrInstantiateFunctionTemplate(functionName, std::vector<NodeTree<Symbol>*>(), scope, types, templateTypeReplacements);
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} catch (const char *ex) {
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return nullptr;
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}
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}
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NodeTree<ASTData>* ASTTransformation::findOrInstantiateFunctionTemplate(std::vector<NodeTree<Symbol>*> children, NodeTree<ASTData>* scope, std::vector<Type> types, std::map<std::string, Type*> templateTypeReplacements) {
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return findOrInstantiateFunctionTemplate("", children, scope, types, templateTypeReplacements);
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}
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NodeTree<ASTData>* ASTTransformation::findOrInstantiateFunctionTemplate(std::string functionName, NodeTree<ASTData>* scope, std::vector<Type> types, std::map<std::string, Type*> templateTypeReplacements) {
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return findOrInstantiateFunctionTemplate(functionName, std::vector<NodeTree<Symbol>*>(), scope, types, templateTypeReplacements);
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}
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NodeTree<ASTData>* ASTTransformation::findOrInstantiateFunctionTemplate(std::string functionName, std::vector<NodeTree<Symbol>*> children, NodeTree<ASTData>* scope, std::vector<Type> types, std::map<std::string, Type*> templateTypeReplacements) {
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//First look to see if we can find this already instantiated
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std::cout << "\n\nFinding or instantiating templated function\n\n" << std::endl;
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std::string functionName = concatSymbolTree(children[0]);
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if (children.size())
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functionName = concatSymbolTree(children[0]);
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std::string fullyInstantiatedName;
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std::string scopelessFullyInstantiatedName;
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std::vector<Type*> templateActualTypes;
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@@ -1659,7 +1679,7 @@ NodeTree<ASTData>* ASTTransformation::findOrInstantiateFunctionTemplate(std::vec
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// Note that as a part o finferring the instantiation we already find the template, so we make that
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// condtitional too (templateDefinition)
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std::string instTypeString = "";
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if (children.size() == 1) {
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if (children.size() <= 1) {
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// templateFunctionLookup adds the actual types to templateActualTypes if it's currently empty
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templateDefinition = templateFunctionLookup(scope, functionName, &templateActualTypes, types, scopeTypeMap);
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for (auto instType : templateActualTypes)
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@@ -287,17 +287,8 @@ CCodeTriple CGenerator::generate(NodeTree<ASTData>* from, NodeTree<ASTData>* enc
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return CCodeTriple("/* never reached import? */\n");
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case identifier:
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{
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//but first, if we're this, we should just emit. (assuming enclosing object) (note that technically this would fall through, but for errors)
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if (data.symbol.getName() == "this") {
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if (enclosingObject)
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return CCodeTriple("this");
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std::cerr << "Error: this used in non-object scope" << std::endl;
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throw "Error: this used in non-object scope";
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}
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//If we're in an object method, and our enclosing scope is that object, we're a member of the object and should use the this reference.
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std::string preName;
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std::string postName;
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//std::string preName = "/*ident*/";
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std::string preName = "";
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std::string postName = "";
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// check for this being a closed over variable
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// first, get declaring function, if it exists
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if (enclosingFunction) {
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@@ -309,6 +300,15 @@ CCodeTriple CGenerator::generate(NodeTree<ASTData>* from, NodeTree<ASTData>* enc
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}
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}
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}
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// enclosing function comes first now, we might have a double closure that both close over the this pointer of an object
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//but first, if we're this, we should just emit. (assuming enclosing object) (note that technically this would fall through, but for errors)
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if (data.symbol.getName() == "this") {
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if (enclosingObject || enclosingFunction)
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return CCodeTriple(preName + "this" + postName);
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std::cerr << "Error: this used in non-object scope" << std::endl;
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throw "Error: this used in non-object scope";
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}
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//If we're in an object method, and our enclosing scope is that object, we're a member of the object and should use the this reference.
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if (enclosingObject && enclosingObject->getDataRef()->scope.find(data.symbol.getName()) != enclosingObject->getDataRef()->scope.end())
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preName += "this->";
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// dereference references, but only if inside a function
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@@ -104,18 +104,21 @@ obj grammer (Object) {
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var non_terminals: set::set<symbol::symbol>
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var terminals: vector::vector<util::pair<symbol::symbol, regex::regex>>
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var first_set_map: map::map<symbol::symbol, set::set<symbol::symbol>>
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var state_automata: state
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fun construct(): *grammer {
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rules.construct()
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non_terminals.construct()
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terminals.construct()
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first_set_map.construct()
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state_automata.construct()
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}
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fun copy_construct(old: *grammer) {
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rules.copy_construct(&old->rules)
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non_terminals.copy_construct(&old->non_terminals)
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terminals.copy_construct(&old->terminals)
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first_set_map.copy_construct(&old->first_set_map)
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state_automata.copy_construct(&old->state_automata)
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}
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fun operator=(other: grammer) {
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destruct()
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@@ -126,6 +129,7 @@ obj grammer (Object) {
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non_terminals.destruct()
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terminals.destruct()
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first_set_map.destruct()
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state_automata.destruct()
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}
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fun calculate_first_set() {
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@@ -137,7 +141,19 @@ obj grammer (Object) {
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non_terminals.for_each( fun(non_terminal: symbol::symbol)
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first_set_map[non_terminal] = set::set<symbol::symbol>()
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)
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var first_helper = fun(rhs: vector::vector<symbol::symbol>): set::set<symbol::symbol> {
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var changed = true
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while (changed) {
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changed = false
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rules.for_each( fun(r: rule) {
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var rule_lookahead = first_vector(r.rhs)
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if (!changed) {
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changed = !first_set_map[r.lhs].contains(rule_lookahead)
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}
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first_set_map[r.lhs].add(rule_lookahead)
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})
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}
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}
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fun first_vector(rhs: vector::vector<symbol::symbol>): set::set<symbol::symbol> {
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var toRet = set::set<symbol::symbol>()
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if (rhs.size) {
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for (var i = 0; i < rhs.size; i++;) {
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@@ -157,41 +173,41 @@ obj grammer (Object) {
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}
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return toRet
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}
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var changed = true
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while (changed) {
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/*io::println("//////////current state of map/////////////")*/
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first_set_map.keys.for_each(fun(sym: symbol::symbol) {
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/*io::print("for ")*/
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/*io::println(sym.to_string())*/
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/*io::println("map is:")*/
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/*first_set_map[sym].for_each(fun(look: symbol::symbol) {*/
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/*io::print("lookahead: "); io::println(look.to_string())*/
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/*})*/
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})
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changed = false
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fun calculate_state_automaton() {
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}
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fun closure(initial: vector::vector<rule>): vector::vector<rule> {
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var continueIt = true
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while (continueIt) {
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continueIt = false
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initial.for_each(fun(i: rule) {
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rules.for_each(fun(r: rule) {
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var rule_lookahead = first_helper(r.rhs)
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if (!changed) {
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/*io::println(r.to_string())*/
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changed = !first_set_map[r.lhs].contains(rule_lookahead)
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/*io::print("changed: "); io::println(changed)*/
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/*io::print("\tcurrent lookahead is sized:")*/
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/*io::println(first_set_map[r.lhs].size())*/
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/*io::println("\tcurrent lookahead is:")*/
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/*first_set_map[r.lhs].for_each(fun(look: symbol::symbol) {*/
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/*io::print("\t\tlookahead: "); io::println(look.to_string())*/
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/*})*/
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/*io::println()*/
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/*io::print("\rule lookahead is sized:")*/
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/*io::println(rule_lookahead.size())*/
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/*io::println("\trule lookahead is:")*/
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/*rule_lookahead.for_each(fun(look: symbol::symbol) {*/
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/*io::print("\t\tlookahead: "); io::println(look.to_string())*/
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/*})*/
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// if i is |a::=c . Bb, a|, we're doing each B::=... in rules
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if (r.lhs != i.next())
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return
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// add r with lookahead
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var newLookahead = first_vector(r.after_next())
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if (newLookahead.contains(symbol::null_symbol())) {
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newLookahead.remove(symbol::null_symbol())
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newLookahead.add(i.lookahead)
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}
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first_set_map[r.lhs].add(rule_lookahead)
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for (var index = 0; index < initial.size; index++;) {
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if (initial[index].equals_but_lookahead(r)) {
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initial[index].lookahead += newLookahead
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continueIt = true
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return; // continuing rule-for_each
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}
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}
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var newRule = r.with_lookahead(newLookahead)
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if (!initial.contains(newRule)) {
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continueIt = true
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initial.add(newRule)
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}
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})
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})
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}
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return initial
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}
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fun to_string(): string::string {
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@@ -201,6 +217,8 @@ obj grammer (Object) {
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non_terminals.for_each( fun(i : symbol::symbol) { result += string::string("\n\t") + i.to_string(); } )
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result += "\nterminals:"
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terminals.for_each( fun(i : util::pair<symbol::symbol, regex::regex>) { result += string::string("\n\t") + i.first.to_string() + ": " + i.second.regexString; } )
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result += "\nstate:"
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result += state_automata.to_string()
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return result
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}
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}
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@@ -234,12 +252,34 @@ obj rule (Object) {
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destruct()
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copy_construct(&other)
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}
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//fun operator==(other: ref rule):bool {
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fun operator==(other: rule):bool {
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return lhs == other.lhs && rhs == other.rhs &&
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position == other.position && lookahead == other.lookahead
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}
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fun equals_but_lookahead(other: ref rule):bool {
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return lhs == other.lhs && rhs == other.rhs &&
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position == other.position
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}
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fun destruct() {
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lhs.destruct()
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rhs.destruct()
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lookahead.destruct()
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}
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fun next(): symbol::symbol {
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return rhs[position]
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}
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fun after_next(): vector::vector<symbol::symbol> {
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return rhs.slice(position + 1, -1)
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}
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fun with_lookahead(newLookahead: set::set<symbol::symbol>): rule {
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var toRet = rule(lhs, rhs)
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toRet.position = position
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toRet.lookahead = newLookahead
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return toRet
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}
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fun to_string(): string::string {
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var result = lhs.name + " -> "
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rhs.for_each( fun(i : symbol::symbol) { result += i.to_string() + ", "; } )
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@@ -255,6 +295,10 @@ obj state (Object) {
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kernel.construct()
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rest.construct()
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}
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fun construct(kernelIn: ref vector::vector<rule>, restIn: ref vector::vector<rule>): *state {
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kernel.copy_construct(&kernelIn)
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rest.copy_construct(&restIn)
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}
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fun copy_construct(other: *state) {
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kernel.copy_construct(&other->kernel)
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rest.copy_construct(&other->rest)
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@@ -267,5 +311,8 @@ obj state (Object) {
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kernel.destruct()
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rest.destruct()
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}
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fun to_string(): string::string {
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return string::string("woo a state")
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}
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}
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@@ -50,6 +50,12 @@ obj set<T> (Object) {
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fun contains(item: T): bool {
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return data.find(item) != -1
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}
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fun operator+=(item: T) {
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add(item)
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}
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fun operator+=(items: set<T>) {
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add(items)
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}
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fun add(item: T) {
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if (!contains(item))
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data.add(item)
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@@ -57,6 +57,9 @@ obj symbol (Object) {
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fun operator==(other: symbol): bool {
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return data == other.data && name == other.name && terminal == other.terminal;
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}
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fun operator!=(other: symbol): bool {
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return !(*this == other);
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}
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fun to_string(): string::string {
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var terminalString: *char
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if (terminal)
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@@ -124,6 +124,16 @@ obj vector<T> (Object) {
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return find(item) != -1
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}
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// yep
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fun operator==<U>(other:vector<U>):bool {
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if (size != other.size)
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return false
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for (var i = 0; i < size; i++;)
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if (!(data[i] == other.data[i])) // it's !(==) because we want equality if our members are equal, and overloading etc
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return false
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return true
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}
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fun set(index: int, dataIn: T): void {
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if (index < 0 || index >= size)
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return;
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@@ -46,6 +46,7 @@ fun main():int {
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println("woo lexing:")
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range(8).for_each(fun(i: int) { println(lex.next().to_string()); } )
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/*range(80).for_each(fun(i: int) { println(lex.next().to_string()); } )*/
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println(a.to_string())
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return 0
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}
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1
tests/test_template_operator_overload.expected_results
Normal file
1
tests/test_template_operator_overload.expected_results
Normal file
@@ -0,0 +1 @@
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works
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14
tests/test_template_operator_overload.krak
Normal file
14
tests/test_template_operator_overload.krak
Normal file
@@ -0,0 +1,14 @@
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import io:*
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obj it {
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fun operator+<U>(other: U): it {
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println(other)
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return *this
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}
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}
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fun main():int {
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var i: it
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i + "works"
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return 0
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}
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