Bytecode work

This commit is contained in:
Nathan Braswell
2018-02-03 18:53:13 -05:00
parent 7850f11297
commit aad363f631

View File

@@ -14,40 +14,106 @@ import poset:*
adt byte_inst {
nop
nop,
imm: imm,
ld: ld,
st: st,
call,
ret: ret
}
obj imm {
var reg: int
var val: int
}
obj ld {
var reg: int
}
obj st {
var to_reg: int
var from_reg: int
}
obj ret {
var reg: int
}
fun bytecode_to_string(bytecode: ref vector<byte_inst>): string {
var res = string()
bytecode.for_each(fun(b: byte_inst) {
match (b) {
byte_inst::nop() res += "nop"
}
res += "\n"
})
return res
fun to_string(b: byte_inst): string {
match (b) {
byte_inst::nop() return string("nop")
byte_inst::imm(i) return to_string(i.reg) + " = imm " + i.val
byte_inst::ld(l) return to_string(l.reg) + " = ld "
byte_inst::st(s) return string("st(") + s.to_reg + " <= " + s.from_reg + ")"
byte_inst::call() return string("call")
byte_inst::ret(r) return string("ret ") + r.reg
}
return string("Missed byte_inst case in to_string")
}
fun generate_bytecode(name_ast_map: ref map<string, pair<*tree<symbol>,*ast_node>>, ast_to_syntax_in: ref map<*ast_node, *tree<symbol>> ): vector<byte_inst> {
fun bytecode_to_string(bytecode: ref vector<basic_block>): string {
return string("\n").join(bytecode.map(fun(bb: ref basic_block): string return bb.to_string();))
}
fun basic_block(name: ref string): basic_block {
var to_ret.construct(name): basic_block
return to_ret
}
obj basic_block (Object) {
var name: string
var instructions: vector<byte_inst>
fun construct(): *basic_block {
instructions.construct()
name.construct()
return this
}
fun construct(name_in: ref string): *basic_block {
instructions.construct()
name.copy_construct(&name_in)
return this
}
fun copy_construct(old: *basic_block) {
instructions.copy_construct(&old->instructions)
name.copy_construct(&old->name)
}
fun operator=(other: ref basic_block) {
destruct()
copy_construct(&other)
}
fun destruct() {
instructions.destruct()
name.destruct()
}
fun to_string(): string {
var res = name + ":\n"
instructions.for_each(fun(b: byte_inst) {
res += "\t" + to_string(b) + "\n"
})
return res
}
}
fun generate_bytecode(name_ast_map: ref map<string, pair<*tree<symbol>,*ast_node>>, ast_to_syntax_in: ref map<*ast_node, *tree<symbol>> ): vector<basic_block> {
var generator.construct(): bytecode_generator
return generator.generate_bytecode(name_ast_map, ast_to_syntax_in)
}
obj bytecode_generator (Object) {
var reg_counter: int
var id_counter: int
var ast_name_map: hash_map<*ast_node, string>
var bytecode: vector<byte_inst>
var blocks: vector<basic_block>
fun construct(): *bytecode_generator {
reg_counter = 0
id_counter = 0
ast_name_map.construct()
bytecode.construct()
blocks.construct()
return this
}
fun copy_construct(old: *bytecode_generator) {
reg_counter = old->reg_counter
id_counter = old->id_counter
ast_name_map.copy_construct(&old->ast_name_map)
bytecode.copy_construct(&old->bytecode)
blocks.copy_construct(&old->blocks)
}
fun operator=(other: ref bytecode_generator) {
destruct()
@@ -55,10 +121,11 @@ obj bytecode_generator (Object) {
}
fun destruct() {
ast_name_map.destruct()
bytecode.destruct()
blocks.destruct()
}
fun get_id(): string return to_string(id_counter++);
fun generate_bytecode(name_ast_map: map<string, pair<*tree<symbol>,*ast_node>>, ast_to_syntax_in: map<*ast_node, *tree<symbol>> ): vector<byte_inst> {
fun get_reg(): int return reg_counter++;
fun generate_bytecode(name_ast_map: map<string, pair<*tree<symbol>,*ast_node>>, ast_to_syntax_in: map<*ast_node, *tree<symbol>> ): vector<basic_block> {
// iterate through asts
name_ast_map.for_each(fun(name: string, tree_pair: pair<*tree<symbol>,*ast_node>) {
@@ -98,92 +165,149 @@ obj bytecode_generator (Object) {
}
})
})
return bytecode
return blocks
}
fun generate_function_definition(node: *ast_node) {
bytecode.add(byte_inst::nop())
fun generate_function_definition(node: *ast_node): int {
blocks.add(basic_block(get_name(node)))
generate(node->function.body_statement)
return -1
}
fun generate_declaration_statement(node: *ast_node) {
fun generate_declaration_statement(node: *ast_node): int {
var identifier = node->declaration_statement.identifier
var ident_type = identifier->identifier.type
if (identifier->identifier.is_extern)
bytecode.add(byte_inst::nop())
if (identifier->identifier.is_extern) {
}
if (node->declaration_statement.expression) {
bytecode.add(byte_inst::nop())
generate(node->declaration_statement.expression)
}
return -1
}
fun generate_assignment_statement(node: *ast_node) {
bytecode.add(byte_inst::nop())
fun generate_assignment_statement(node: *ast_node): int {
var to = generate(node->assignment_statement.to)
var from = generate(node->assignment_statement.from)
emit_st(to, from)
return -1
}
fun generate_if_statement(node: *ast_node) {
bytecode.add(byte_inst::nop())
fun generate_if_statement(node: *ast_node): int {
generate(node->if_statement.condition)
generate(node->if_statement.then_part)
if (node->if_statement.else_part)
generate(node->if_statement.else_part)
return -1
}
fun generate_while_loop(node: *ast_node) {
bytecode.add(byte_inst::nop())
fun generate_while_loop(node: *ast_node): int {
generate(node->while_loop.condition)
generate(node->while_loop.statement)
return -1
}
fun generate_for_loop(node: *ast_node) {
bytecode.add(byte_inst::nop())
fun generate_for_loop(node: *ast_node): int {
if (node->for_loop.init)
generate(node->for_loop.init)
if (node->for_loop.condition)
generate(node->for_loop.condition)
if (node->for_loop.update)
generate(node->for_loop.update)
generate(node->for_loop.body)
return -1
}
fun generate_identifier(node: *ast_node) {
bytecode.add(byte_inst::nop())
fun generate_identifier(node: *ast_node): int {
return emit_ld()
}
fun generate_return_statement(node: *ast_node) {
fun generate_return_statement(node: *ast_node): int {
if (node->return_statement.return_value)
bytecode.add(byte_inst::nop())
emit_ret(generate(node->return_statement.return_value))
else
bytecode.add(byte_inst::nop())
emit_ret(-1)
return -1
}
fun generate_branching_statement(node: *ast_node) {
fun generate_branching_statement(node: *ast_node): int {
match(node->branching_statement.b_type) {
branching_type::break_stmt() bytecode.add(byte_inst::nop())
branching_type::continue_stmt() bytecode.add(byte_inst::nop())
branching_type::break_stmt() blocks.last().instructions.add(byte_inst::nop())
branching_type::continue_stmt() blocks.last().instructions.add(byte_inst::nop())
}
return -1
}
fun generate_cast(node: *ast_node) {
bytecode.add(byte_inst::nop())
fun generate_cast(node: *ast_node): int {
return generate(node->cast.value)
}
fun generate_value(node: *ast_node) {
bytecode.add(byte_inst::nop())
fun generate_value(node: *ast_node): int {
return emit_imm(string_to_num<int>(node->value.string_value))
}
fun generate_code_block(node: *ast_node) {
bytecode.add(byte_inst::nop())
fun generate_code_block(node: *ast_node): int {
node->code_block.children.for_each(fun(child: *ast_node) generate(child);)
return -1
}
// this generates the function as a value, not the actual function
fun generate_function(node: *ast_node) {
bytecode.add(byte_inst::nop())
fun generate_function(node: *ast_node): int {
return emit_imm(-2)
}
fun generate_function_call(node: *ast_node) {
bytecode.add(byte_inst::nop())
fun generate_function_call(node: *ast_node): int {
node->function_call.parameters.for_each(fun(child: *ast_node) generate(child);)
return emit_call()
}
fun generate_compiler_intrinsic(node: *ast_node) {
bytecode.add(byte_inst::nop())
fun generate_compiler_intrinsic(node: *ast_node): int {
blocks.last().instructions.add(byte_inst::nop())
return -1
}
fun generate(node: *ast_node) {
fun generate(node: *ast_node): int {
match (*node) {
ast_node::declaration_statement(backing) generate_declaration_statement(node)
ast_node::assignment_statement(backing) generate_assignment_statement(node)
ast_node::if_statement(backing) generate_if_statement(node)
ast_node::while_loop(backing) generate_while_loop(node)
ast_node::for_loop(backing) generate_for_loop(node)
ast_node::function(backing) generate_function(node)
ast_node::function_call(backing) generate_function_call(node)
ast_node::compiler_intrinsic(backing) generate_compiler_intrinsic(node)
ast_node::code_block(backing) generate_code_block(node)
ast_node::return_statement(backing) generate_return_statement(node)
ast_node::branching_statement(backing) generate_branching_statement(node)
ast_node::cast(backing) generate_cast(node)
ast_node::value(backing) generate_value(node)
ast_node::identifier(backing) generate_identifier(node)
ast_node::declaration_statement(backing) return generate_declaration_statement(node)
ast_node::assignment_statement(backing) return generate_assignment_statement(node)
ast_node::if_statement(backing) return generate_if_statement(node)
ast_node::while_loop(backing) return generate_while_loop(node)
ast_node::for_loop(backing) return generate_for_loop(node)
ast_node::function(backing) return generate_function(node)
ast_node::function_call(backing) return generate_function_call(node)
ast_node::compiler_intrinsic(backing) return generate_compiler_intrinsic(node)
ast_node::code_block(backing) return generate_code_block(node)
ast_node::return_statement(backing) return generate_return_statement(node)
ast_node::branching_statement(backing) return generate_branching_statement(node)
ast_node::cast(backing) return generate_cast(node)
ast_node::value(backing) return generate_value(node)
ast_node::identifier(backing) return generate_identifier(node)
}
error("Bad node")
}
fun get_name(node: *ast_node): string {
var maybe_it = ast_name_map.get_ptr_or_null(node);
if (maybe_it)
return *maybe_it
var result = "name" + get_id()
var result = get_ast_name(node) + get_id()
if (is_function(node) && node->function.name == "main")
result = "main"
ast_name_map.set(node, result)
return result
}
fun emit_imm(value: int): int {
var i: imm
i.reg = get_reg()
i.val = value
blocks.last().instructions.add(byte_inst::imm(i))
return i.reg
}
fun emit_ld(): int {
var l: ld
l.reg = get_reg()
blocks.last().instructions.add(byte_inst::ld(l))
return l.reg
}
fun emit_st(to_reg: int, from_reg: int): int {
var s: st
s.to_reg = to_reg
s.from_reg = from_reg
blocks.last().instructions.add(byte_inst::st(s))
return -1
}
fun emit_ret(reg: int): int {
var r: ret
r.reg = reg
blocks.last().instructions.add(byte_inst::ret(r))
return -1
}
fun emit_call(): int {
blocks.last().instructions.add(byte_inst::call())
return -1
}
}