Made Symbol always stack, not heap, allocated. Finally fixed bugs with ASTTransformation.
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@@ -15,47 +15,47 @@ class RNGLRParser: public Parser {
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public:
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RNGLRParser();
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~RNGLRParser();
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NodeTree<Symbol*>* parseInput(std::string inputString);
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NodeTree<Symbol>* parseInput(std::string inputString);
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private:
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void reducer(int i);
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void shifter(int i);
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void addChildren(NodeTree<Symbol*>* parent, std::vector<NodeTree<Symbol*>*>* children, NodeTree<Symbol*>* nullableParts);
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void addChildren(NodeTree<Symbol>* parent, std::vector<NodeTree<Symbol>*>* children, NodeTree<Symbol>* nullableParts);
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void addStates(std::vector< State* >* stateSets, State* state, std::queue<State*>* toDo);
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void addStateReductionsToTable(State* state);
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bool fullyReducesToNull(ParseRule* rule);
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bool reducesToNull(ParseRule* rule);
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bool reducesToNull(ParseRule* rule, std::vector<Symbol*> avoidList);
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bool reducesToNull(ParseRule* rule, std::vector<Symbol> avoidList);
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bool belongsToFamily(NodeTree<Symbol*>* node, std::vector<NodeTree<Symbol*>*>* nodes);
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bool arePacked(std::vector<NodeTree<Symbol*>*> nodes);
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bool isPacked(NodeTree<Symbol*>* node);
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void setPacked(NodeTree<Symbol*>* node, bool isPacked);
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bool belongsToFamily(NodeTree<Symbol>* node, std::vector<NodeTree<Symbol>*>* nodes);
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bool arePacked(std::vector<NodeTree<Symbol>*> nodes);
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bool isPacked(NodeTree<Symbol>* node);
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void setPacked(NodeTree<Symbol>* node, bool isPacked);
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NodeTree<Symbol*>* getNullableParts(ParseRule* rule);
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NodeTree<Symbol*>* getNullableParts(ParseRule* rule, std::vector<NodeTree<Symbol*>*> avoidList);
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NodeTree<Symbol*>* getNullableParts(Symbol* symbol);
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NodeTree<Symbol>* getNullableParts(ParseRule* rule);
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NodeTree<Symbol>* getNullableParts(ParseRule* rule, std::vector<NodeTree<Symbol>*> avoidList);
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NodeTree<Symbol>* getNullableParts(Symbol symbol);
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std::vector<NodeTree<Symbol*>*> getPathEdges(std::vector<NodeTree<int>*> path);
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std::vector<NodeTree<Symbol>*> getPathEdges(std::vector<NodeTree<int>*> path);
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std::vector<Symbol*> input;
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std::vector<Symbol> input;
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GraphStructuredStack gss;
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//start node, lefthand side of the reduction, reduction length
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struct Reduction {
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NodeTree<int>* from;
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Symbol* symbol;
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Symbol symbol;
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int length;
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NodeTree<Symbol*>* nullableParts;
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NodeTree<Symbol*>* label;
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NodeTree<Symbol>* nullableParts;
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NodeTree<Symbol>* label;
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} ;
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std::queue<Reduction> toReduce;
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//Node coming from, state going to
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std::queue< std::pair<NodeTree<int>*, int> > toShift;
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std::vector<std::pair<NodeTree<Symbol*>*, int> > SPPFStepNodes;
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std::vector<std::pair<NodeTree<Symbol>*, int> > SPPFStepNodes;
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std::vector<NodeTree<Symbol*>*> nullableParts;
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std::map<NodeTree<Symbol*>, bool> packedMap;
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std::vector<NodeTree<Symbol>*> nullableParts;
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std::map<NodeTree<Symbol>, bool> packedMap;
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};
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#endif
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