Made Symbol always stack, not heap, allocated. Finally fixed bugs with ASTTransformation.
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@@ -11,19 +11,19 @@ class Table {
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public:
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Table();
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~Table();
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void setSymbols(Symbol* EOFSymbol, Symbol* nullSymbol);
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void add(int stateNum, Symbol* tranSymbol, ParseAction* action);
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void remove(int stateNum, Symbol* tranSymbol);
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std::vector<ParseAction*>* get(int state, Symbol* token);
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ParseAction* getShift(int state, Symbol* token);
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void setSymbols(Symbol EOFSymbol, Symbol nullSymbol);
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void add(int stateNum, Symbol tranSymbol, ParseAction* action);
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void remove(int stateNum, Symbol tranSymbol);
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std::vector<ParseAction*>* get(int state, Symbol token);
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ParseAction* getShift(int state, Symbol token);
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std::string toString();
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private:
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std::vector< std::vector< std::vector<ParseAction*>* >* > table;
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std::vector<Symbol*> symbolIndexVec;
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std::vector<Symbol> symbolIndexVec;
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//The EOFSymbol, a pointer because of use in table, etc
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Symbol* EOFSymbol;
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Symbol EOFSymbol;
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//The nullSymbol, ditto with above. Also used in comparisons
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Symbol* nullSymbol;
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Symbol nullSymbol;
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};
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#endif
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