Move Cephelepod into deprecated_compiler, create captian.sh to handle bootstrapping kraken from backup or from Cephelepod
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68
deprecated_compiler/include/RNGLRParser.h
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68
deprecated_compiler/include/RNGLRParser.h
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#ifndef RNGLRPARSER_H
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#define RNGLRPARSER_H
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#include <iostream>
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#include <queue>
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#include <map>
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#include <vector>
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#include <set>
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#include <utility>
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#include <algorithm>
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#include "Parser.h"
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#include "Symbol.h"
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#include "GraphStructuredStack.h"
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#include "util.h"
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class RNGLRParser: public Parser {
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public:
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RNGLRParser();
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~RNGLRParser();
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NodeTree<Symbol>* parseInput(std::string inputString, std::string filename, bool highlight_errors); // filename for error reporting
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void printReconstructedFrontier(int frontier);
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private:
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void reducer(int i);
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void shifter(int i);
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void addChildren(NodeTree<Symbol>* parent, std::vector<NodeTree<Symbol>*>* children, NodeTree<Symbol>* nullableParts);
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void addStates(std::vector< State* >* stateSets, State* state, std::queue<State*>* toDo);
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void addStateReductionsToTable(State* state);
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bool fullyReducesToNull(ParseRule* rule);
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bool reducesToNull(ParseRule* rule);
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bool reducesToNull(ParseRule* rule, std::vector<Symbol> avoidList);
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bool belongsToFamily(NodeTree<Symbol>* node, std::vector<NodeTree<Symbol>*>* nodes);
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bool arePacked(std::vector<NodeTree<Symbol>*> nodes);
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bool isPacked(NodeTree<Symbol>* node);
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void setPacked(NodeTree<Symbol>* node, bool isPacked);
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NodeTree<Symbol>* getNullableParts(ParseRule* rule);
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NodeTree<Symbol>* getNullableParts(ParseRule* rule, std::vector<NodeTree<Symbol>*> avoidList);
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NodeTree<Symbol>* getNullableParts(Symbol symbol);
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std::vector<NodeTree<Symbol>*> getPathEdges(std::vector<NodeTree<int>*> path);
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int findLine(int tokenNum); //Get the line number for a token, used for error reporting
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std::vector<Symbol> input;
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GraphStructuredStack gss;
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//start node, lefthand side of the reduction, reduction length
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struct Reduction {
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NodeTree<int>* from;
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Symbol symbol;
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int length;
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NodeTree<Symbol>* nullableParts;
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NodeTree<Symbol>* label;
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} ;
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std::queue<Reduction> toReduce;
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//Node coming from, state going to
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std::queue< std::pair<NodeTree<int>*, int> > toShift;
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std::vector<std::pair<NodeTree<Symbol>*, int> > SPPFStepNodes;
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std::vector<NodeTree<Symbol>*> nullableParts;
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std::map<NodeTree<Symbol>, bool> packedMap;
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std::map<ParseRule*, bool> reduceToNullMap;
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};
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#endif
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