Added in the beginnings of pass three which can parse and emit statements and code blocks
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@@ -258,17 +258,20 @@ obj function (Object) {
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var name: string
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var type: *type
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var parameters: vector<*ast_node>
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var body_statement: *ast_node
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var scope: map<string, vector<*ast_node>>
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fun construct(name_in: string, type_in: *type, parameters_in: vector<*ast_node>): *function {
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name.copy_construct(&name_in)
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parameters.copy_construct(¶meters_in)
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scope.construct()
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type = type_in
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body_statement = null<ast_node>()
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return this
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}
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fun copy_construct(old: *function) {
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name.copy_construct(&old->name)
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type = old->type
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body_statement = old->body_statement
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parameters.copy_construct(&old->parameters)
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scope.copy_construct(&old->scope)
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}
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@@ -282,7 +285,7 @@ obj function (Object) {
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copy_construct(&other)
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}
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fun operator==(other: ref function): bool {
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return name == name && type == other.type && parameters == other.parameters
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return name == name && type == other.type && parameters == other.parameters && body_statement == other.body_statement
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}
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}
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fun ast_code_block_ptr(): *ast_node {
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@@ -337,6 +340,7 @@ obj statement (Object) {
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var scope: map<string, vector<*ast_node>>
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var child: *ast_node
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fun construct(): *statement {
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child = null<ast_node>()
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scope.construct()
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return this
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}
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@@ -849,7 +853,7 @@ fun get_ast_children(node: *ast_node): vector<*ast_node> {
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ast_node::identifier(backing) return vector<*ast_node>()
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ast_node::type_def(backing) return vector<*ast_node>()
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ast_node::adt_def(backing) return vector<*ast_node>()
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ast_node::function(backing) return vector<*ast_node>()
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ast_node::function(backing) return backing.parameters + backing.body_statement
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ast_node::code_block(backing) return backing.children
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ast_node::statement(backing) return vector<*ast_node>(backing.child)
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ast_node::if_statement(backing) return vector<*ast_node>()
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@@ -19,16 +19,20 @@ import type:*
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/*NodeTree<ASTData>* topScope; //maintained for templates that need to add themselves to the top scope no matter where they are instantiated*/
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/*int lambdaID = 0;*/
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obj ast_transformation (Object) {
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var ast_to_syntax: map<*ast_node, *tree<symbol>>
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fun construct(): *ast_transformation {
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ast_to_syntax.construct()
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return this
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}
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fun copy_construct(old: *ast_transformation) {
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ast_to_syntax.copy_construct(&old->ast_to_syntax)
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}
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fun operator=(old: ref ast_transformation) {
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destruct()
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copy_construct(&old)
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}
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fun destruct() {
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ast_to_syntax.destruct()
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}
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// first pass defines all type_defs (objects and aliases), ADTs, and top-level if-comps/passthroughs
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fun first_pass(file_name: string, parse_tree: *tree<symbol>, importer: *importer): *ast_node {
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@@ -39,6 +43,7 @@ obj ast_transformation (Object) {
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var name = concat_symbol_tree(get_node("identifier", child))
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var type_def_node = ast_type_def_ptr(name)
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translation_unit->translation_unit.children.add(type_def_node)
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ast_to_syntax.set(type_def_node, child)
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add_to_scope("~enclosing_scope", translation_unit, type_def_node)
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add_to_scope(name, type_def_node, translation_unit)
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// set up type - self-referential, traits, template, etc
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@@ -46,11 +51,13 @@ obj ast_transformation (Object) {
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var name = concat_symbol_tree(get_node("identifier", child))
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var adt_def_node = ast_adt_def_ptr(name)
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translation_unit->translation_unit.children.add(adt_def_node)
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ast_to_syntax.set(adt_def_node, child)
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add_to_scope("~enclosing_scope", translation_unit, adt_def_node)
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add_to_scope(name, adt_def_node, translation_unit)
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} else if (child->data.name == "if_comp") {
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var if_comp_node = transform_if_comp(child, translation_unit)
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translation_unit->translation_unit.children.add(if_comp_node)
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ast_to_syntax.set(if_comp_node, child)
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}
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})
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@@ -62,6 +69,7 @@ obj ast_transformation (Object) {
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var name = concat_symbol_tree(import_identifier_children[0])
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var import_node = ast_import_ptr(name)
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translation_unit->translation_unit.children.add(import_node)
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ast_to_syntax.set(import_node, child)
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add_to_scope("~enclosing_scope", translation_unit, import_node)
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var outside_translation_unit = importer->import_first_pass(name + ".krak")
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add_to_scope(name, outside_translation_unit, translation_unit)
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@@ -80,7 +88,9 @@ obj ast_transformation (Object) {
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} else if (child->data.name == "adt_def") {
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// set up options and all the generated functions (operator==, operator!=, copy_construct, operator=, destruct)
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} else if (child->data.name == "function") {
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translation_unit->translation_unit.children.add(second_pass_function(child, translation_unit, map<string, *type>()))
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var function_node = second_pass_function(child, translation_unit, map<string, *type>())
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translation_unit->translation_unit.children.add(function_node)
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ast_to_syntax.set(function_node, child)
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} else if (child->data.name == "declaration_statement") {
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// second pass declaration can actually just call a normal transform (but maybe should be it's own method to do so because typedef has to do it too?)...
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}
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@@ -109,9 +119,22 @@ obj ast_transformation (Object) {
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parameters.for_each(fun(parameter: *ast_node) add_to_scope(parameter->identifier.name, parameter, function_node);)
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return function_node
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}
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// The third pass finishes up by doing all function bodies (top level and methods in objects)
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fun third_pass(parse_tree: *tree<symbol>, translation_unit: *ast_node) {
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println(string("Third Pass for ") + translation_unit->translation_unit.name)
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translation_unit->translation_unit.children.for_each(fun(node: *ast_node) {
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match(*node) {
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ast_node::type_def(backing) do_nothing() // actually go through and do methods inside
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ast_node::function(backing) {
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// make sure not a template
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// huh, I guess I can't actually assign to the backing.
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// This is actually a little bit of a problem, maybe these should be pointers also. All the pointers!
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node->function.body_statement = transform_statement(get_node("statement", ast_to_syntax[node]), translation_unit)
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}
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}
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})
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}
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// The fourth pass generates the class templates that have not yet been generated in a "chaotic iteration" loop
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fun fourth_pass(parse_tree: *tree<symbol>, translation_unit: *ast_node) {
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println(string("Fourth Pass for ") + translation_unit->translation_unit.name)
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}
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@@ -62,7 +62,7 @@ obj c_generator (Object) {
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function_prototypes += type_to_c(backing.type->return_type) + " " + backing.name + "(" + parameter_types + ");\n"
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// add parameters to destructor thingy (for returns)? Or should that be a different pass?
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function_definitions += type_to_c(backing.type->return_type) + " " + backing.name + "(" + parameters + ") { " + " /* body here */ "
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function_definitions += type_to_c(backing.type->return_type) + " " + backing.name + "(" + parameters + ") {\n" + generate_statement(backing.body_statement)
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// emit parameter destructors?
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function_definitions += "}\n"
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}
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@@ -76,11 +76,22 @@ obj c_generator (Object) {
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// deal with all the passthrough params
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return node->simple_passthrough.passthrough_str
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}
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fun generate_statement(node: *ast_node): string return generate(node->statement.child) + ";\n";
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fun generate_code_block(node: *ast_node): string {
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var to_ret = string("{\n")
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node->code_block.children.for_each(fun(child: *ast_node) to_ret += generate(child);)
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return to_ret + "}\n"
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}
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// for now, anyway
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fun generate(node: *ast_node): string {
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if (!node) return string("/*NULL*/")
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match (*node) {
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ast_node::simple_passthrough(backing) return generate_simple_passthrough(node)
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ast_node::statement(backing) return generate_statement(node)
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ast_node::code_block(backing) return generate_code_block(node)
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}
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return string("/* COULD NOT GENERATE */")
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}
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fun type_to_c(type: *type): string {
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match (type->base) {
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@@ -2,6 +2,9 @@ import mem
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import vector
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import serialize
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// maybe my favorite function
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fun do_nothing() {}
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fun max<T>(a: T, b: T): T {
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if (a > b)
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return a;
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@@ -71,13 +71,19 @@ obj vector<T> (Object, Serializable) {
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}
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fun operator+(other:vector<T>):vector<T> {
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var newVec.construct():vector<T>
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for (var i = 0; i < size; i++;)
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newVec.addEnd(get(i))
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// lets be at least a little bit smarter by copy_constructing our copy.
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// We could get a lot better than this by initially creating enough space
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// for both and copy_constructing all of them, but this is just a quick fix
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var newVec.copy_construct(this):vector<T>
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for (var i = 0; i < other.size; i++;)
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newVec.addEnd(other.get(i))
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return newVec
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}
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fun operator+(other: T):vector<T> {
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var newVec.copy_construct(this):vector<T>
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newVec.addEnd(other)
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return newVec
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}
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fun operator+=(other: T):void {
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addEnd(other)
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