Some more AST work. Functions no longer retain an identifer for their name.
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@@ -1,6 +1,7 @@
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#include "ASTData.h"
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ASTData::ASTData() {
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this->type = undef;
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}
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ASTData::ASTData(ASTType type, ValueType valueType) {
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@@ -13,21 +13,63 @@ NodeTree<ASTData>* ASTTransformation::transform(NodeTree<Symbol>* from) {
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std::string name = current.getName();
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NodeTree<ASTData>* newNode;
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std::vector<NodeTree<Symbol>*> children = from->getChildren();
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std::set<int> skipChildren;
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if (name == "translation_unit") {
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newNode = new NodeTree<ASTData>(name, ASTData(translation_unit));
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} else if (name == "interpreter_directive") {
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newNode = new NodeTree<ASTData>(name, ASTData(interpreter_directive));
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} else if (name == "import" && !current.isTerminal()) {
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newNode = new NodeTree<ASTData>(name, ASTData(import, Symbol(concatSymbolTree(children[0]), true)));
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return newNode; // Don't need children of import
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} else if (name == "identifier") {
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newNode = new NodeTree<ASTData>(name, ASTData(identifier));
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} else if (name == "function") {
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newNode = new NodeTree<ASTData>(name, ASTData(function, Symbol(concatSymbolTree(children[1]), true), ASTData::strToType(concatSymbolTree(children[0]))));
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skipChildren.insert(0);
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skipChildren.insert(1);
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} else if (name == "code_block") {
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newNode = new NodeTree<ASTData>(name, ASTData(code_block));
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} else if (name == "typed_parameter") {
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newNode = new NodeTree<ASTData>(name, ASTData(typed_parameter));
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} else if (name == "expression") {
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newNode = new NodeTree<ASTData>(name, ASTData(expression));
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}else if (name == "term") {
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//If this is an actual part of an expression, not just a premoted factor
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if (children.size() > 1) {
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std::string functionCallName = concatSymbolTree(children[1]);
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newNode = new NodeTree<ASTData>(functionCallName, ASTData(function_call, Symbol(functionCallName, true)));
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skipChildren.insert(1);
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} else {
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newNode = new NodeTree<ASTData>();
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}
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} else if (name == "boolean_expression") {
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newNode = new NodeTree<ASTData>(name, ASTData(boolean_expression));
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} else if (name == "statement") {
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newNode = new NodeTree<ASTData>(name, ASTData(statement));
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} else if (name == "if_statement") {
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newNode = new NodeTree<ASTData>(name, ASTData(if_statement));
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} else if (name == "return_statement") {
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newNode = new NodeTree<ASTData>(name, ASTData(return_statement));
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} else if (name == "assignment_statement") {
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newNode = new NodeTree<ASTData>(name, ASTData(assignment_statement));
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} else if (name == "function_call") {
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newNode = new NodeTree<ASTData>(name, ASTData(function_call));
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} else if (name == "value") {
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newNode = new NodeTree<ASTData>(name, ASTData(value));
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} else {
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return new NodeTree<ASTData>();
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}
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// In general, iterate through children and do them. Might not do this for all children.
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for (int i = 0; i < children.size(); i++) {
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newNode->addChild(transform(children[i]));
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if (skipChildren.find(i) == skipChildren.end()) {
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NodeTree<ASTData>* transChild = transform(children[i]);
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if (transChild->getData().type)
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newNode->addChild(transChild);
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else
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delete transChild;
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}
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}
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return newNode;
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