import io:* import mem:* import map:* import hash_map:* import stack:* import string:* import util:* import tree:* import symbol:* import ast_nodes:* // for error with syntax tree import pass_common:* import poset:* adt byte_inst { nop, imm: imm, alloca: alloca, ld: ld, st: st, call, ret: ret } obj imm { var reg: int var val: int } obj alloca { var reg: int var ident: *ast_node } obj ld { var to_reg: int var from_reg: int var ident: *ast_node } obj st { var to_reg: int var from_reg: int } obj ret { var reg: int } fun to_string(b: byte_inst): string { match (b) { byte_inst::nop() return string("nop") byte_inst::imm(i) return string("r") + i.reg + " = imm " + i.val byte_inst::alloca(a) return string("r") + a.reg + " = alloca(" + a.ident->identifier.name + ")" byte_inst::ld(l) return string("r") + l.to_reg + " = ld r" + l.from_reg + " (" + l.ident->identifier.name + ")" byte_inst::st(s) return string("st(r") + s.to_reg + " <= r" + s.from_reg + ")" byte_inst::call() return string("call") byte_inst::ret(r) return string("ret r") + r.reg } return string("Missed byte_inst case in to_string") } fun bytecode_to_string(bytecode: ref vector): string { return string("\n").join(bytecode.map(fun(bb: ref basic_block): string return bb.to_string();)) } fun basic_block(name: ref string): basic_block { var to_ret.construct(name): basic_block return to_ret } obj basic_block (Object) { var name: string var instructions: vector fun construct(): *basic_block { instructions.construct() name.construct() return this } fun construct(name_in: ref string): *basic_block { instructions.construct() name.copy_construct(&name_in) return this } fun copy_construct(old: *basic_block) { instructions.copy_construct(&old->instructions) name.copy_construct(&old->name) } fun operator=(other: ref basic_block) { destruct() copy_construct(&other) } fun destruct() { instructions.destruct() name.destruct() } fun to_string(): string { var res = name + ":\n" instructions.for_each(fun(b: byte_inst) { res += "\t" + to_string(b) + "\n" }) return res } } obj bytecode_generator (Object) { var reg_counter: int var id_counter: int var ast_name_map: hash_map<*ast_node, string> var var_to_reg: map<*ast_node, int> var blocks: vector fun construct(): *bytecode_generator { reg_counter = 0 id_counter = 0 ast_name_map.construct() var_to_reg.construct() blocks.construct() return this } fun copy_construct(old: *bytecode_generator) { reg_counter = old->reg_counter id_counter = old->id_counter ast_name_map.copy_construct(&old->ast_name_map) var_to_reg.copy_construct(&old->var_to_reg) blocks.copy_construct(&old->blocks) } fun operator=(other: ref bytecode_generator) { destruct() copy_construct(&other) } fun destruct() { ast_name_map.destruct() var_to_reg.destruct() blocks.destruct() } fun get_id(): string return to_string(id_counter++); fun get_reg(): int return reg_counter++; fun generate_bytecode(name_ast_map: map,*ast_node>>): vector { // iterate through asts name_ast_map.for_each(fun(name: string, tree_pair: pair<*tree,*ast_node>) { // iterate through children for each ast // do lambdas seperatly, so we can reconstitute the enclosing object if it has one tree_pair.second->translation_unit.lambdas.for_each(fun(child: *ast_node) { generate_function_definition(child) }) tree_pair.second->translation_unit.children.for_each(fun(child: *ast_node) { match (*child) { ast_node::declaration_statement(backing) generate_declaration_statement(child) ast_node::compiler_intrinsic(backing) generate_compiler_intrinsic(child) ast_node::function(backing) generate_function_definition(child) ast_node::template(backing) { backing.instantiated.for_each(fun(node: *ast_node) { match (*node) { ast_node::function(backing) generate_function_definition(node) ast_node::type_def(backing) { backing.methods.for_each(fun(method: *ast_node) { if (is_template(method)) method->template.instantiated.for_each(fun(m: *ast_node) generate_function_definition(m);) else generate_function_definition(method) }) } } }) } ast_node::type_def(backing) { backing.methods.for_each(fun(method: *ast_node) { if (is_template(method)) method->template.instantiated.for_each(fun(m: *ast_node) generate_function_definition(m);) else generate_function_definition(method) }) } } }) }) return blocks } fun generate_function_definition(node: *ast_node): int { blocks.add(basic_block(get_name(node))) node->function.parameters.for_each(fun(p: *ast_node) { var_to_reg[p] = emit_alloca(p) }) generate(node->function.body_statement) return -1 } fun generate_declaration_statement(node: *ast_node): int { var identifier = node->declaration_statement.identifier var ident_type = identifier->identifier.type var_to_reg[identifier] = emit_alloca(identifier) if (node->declaration_statement.expression) { emit_st(var_to_reg[identifier], generate(node->declaration_statement.expression)) } return -1 } fun generate_assignment_statement(node: *ast_node): int { var to = generate(node->assignment_statement.to, true) var from = generate(node->assignment_statement.from) emit_st(to, from) return -1 } fun generate_if_statement(node: *ast_node): int { generate(node->if_statement.condition) generate(node->if_statement.then_part) if (node->if_statement.else_part) generate(node->if_statement.else_part) return -1 } fun generate_while_loop(node: *ast_node): int { generate(node->while_loop.condition) generate(node->while_loop.statement) return -1 } fun generate_for_loop(node: *ast_node): int { if (node->for_loop.init) generate(node->for_loop.init) if (node->for_loop.condition) generate(node->for_loop.condition) if (node->for_loop.update) generate(node->for_loop.update) generate(node->for_loop.body) return -1 } fun generate_identifier(node: *ast_node, lvalue: bool): int { if (lvalue) return var_to_reg[node] else return emit_ld(node) } fun generate_return_statement(node: *ast_node): int { if (node->return_statement.return_value) emit_ret(generate(node->return_statement.return_value)) else emit_ret(-1) return -1 } fun generate_branching_statement(node: *ast_node): int { match(node->branching_statement.b_type) { branching_type::break_stmt() blocks.last().instructions.add(byte_inst::nop()) branching_type::continue_stmt() blocks.last().instructions.add(byte_inst::nop()) } return -1 } fun generate_cast(node: *ast_node): int { return generate(node->cast.value) } fun generate_value(node: *ast_node): int { return emit_imm(string_to_num(node->value.string_value)) } fun generate_code_block(node: *ast_node): int { node->code_block.children.for_each(fun(child: *ast_node) generate(child);) return -1 } // this generates the function as a value, not the actual function fun generate_function(node: *ast_node): int { return emit_imm(-2) } fun generate_function_call(node: *ast_node, lvalue: bool): int { node->function_call.parameters.for_each(fun(child: *ast_node) generate(child);) return emit_call() } fun generate_compiler_intrinsic(node: *ast_node): int { blocks.last().instructions.add(byte_inst::nop()) return -1 } fun generate(node: *ast_node): int return generate(node, false) fun generate(node: *ast_node, lvalue: bool): int { match (*node) { ast_node::declaration_statement(backing) return generate_declaration_statement(node) ast_node::assignment_statement(backing) return generate_assignment_statement(node) ast_node::if_statement(backing) return generate_if_statement(node) ast_node::while_loop(backing) return generate_while_loop(node) ast_node::for_loop(backing) return generate_for_loop(node) ast_node::function(backing) return generate_function(node) ast_node::function_call(backing) return generate_function_call(node, lvalue) ast_node::compiler_intrinsic(backing) return generate_compiler_intrinsic(node) ast_node::code_block(backing) return generate_code_block(node) ast_node::return_statement(backing) return generate_return_statement(node) ast_node::branching_statement(backing) return generate_branching_statement(node) ast_node::cast(backing) return generate_cast(node) ast_node::value(backing) return generate_value(node) ast_node::identifier(backing) return generate_identifier(node, lvalue) } error("Bad node") } fun get_name(node: *ast_node): string { var maybe_it = ast_name_map.get_ptr_or_null(node); if (maybe_it) return *maybe_it var result = get_ast_name(node) + get_id() if (is_function(node) && node->function.name == "main") result = "main" ast_name_map.set(node, result) return result } fun emit_imm(value: int): int { var i: imm i.reg = get_reg() i.val = value blocks.last().instructions.add(byte_inst::imm(i)) return i.reg } fun emit_alloca(node: *ast_node): int { var a: alloca a.reg = get_reg() a.ident = node blocks.last().instructions.add(byte_inst::alloca(a)) return a.reg } fun emit_ld(node: *ast_node): int { var l: ld l.to_reg = get_reg() l.from_reg = var_to_reg[node] l.ident = node blocks.last().instructions.add(byte_inst::ld(l)) return l.to_reg } fun emit_st(to_reg: int, from_reg: int): int { var s: st s.to_reg = to_reg s.from_reg = from_reg blocks.last().instructions.add(byte_inst::st(s)) return -1 } fun emit_ret(reg: int): int { var r: ret r.reg = reg blocks.last().instructions.add(byte_inst::ret(r)) return -1 } fun emit_call(): int { blocks.last().instructions.add(byte_inst::call()) return -1 } fun evaluate(): int { println("evaling main") var main_entry = blocks.find_first_satisfying(fun(block: basic_block): bool return block.name == "main";) var registers.construct(reg_counter): vector registers.size = reg_counter var stack_mem.construct(): vector for (var i = 0; i < main_entry.instructions.size; i++;) { match(main_entry.instructions[i]) { byte_inst::nop() {} byte_inst::imm(i) registers[i.reg] = i.val byte_inst::alloca(a) { stack_mem.add(0); registers[a.reg] = stack_mem.size -1; } byte_inst::ld(l) registers[l.to_reg] = stack_mem[registers[l.from_reg]] byte_inst::st(s) stack_mem[registers[s.to_reg]] = registers[s.from_reg] byte_inst::call() error("call") byte_inst::ret(r) return registers[r.reg] } } return -1 } }