#include "ASTTransformation.h" ASTTransformation::ASTTransformation() { // } ASTTransformation::~ASTTransformation() { // } NodeTree* ASTTransformation::transform(NodeTree* from) { Symbol current = from->getData(); std::string name = current.getName(); NodeTree* newNode; std::vector*> children = from->getChildren(); std::set skipChildren; if (name == "translation_unit") { newNode = new NodeTree(name, ASTData(translation_unit)); } else if (name == "interpreter_directive") { newNode = new NodeTree(name, ASTData(interpreter_directive)); } else if (name == "import" && !current.isTerminal()) { newNode = new NodeTree(name, ASTData(import, Symbol(concatSymbolTree(children[0]), true))); return newNode; // Don't need children of import } else if (name == "identifier") { newNode = new NodeTree(name, ASTData(identifier, Symbol(concatSymbolTree(children[0]), true))); } else if (name == "function") { newNode = new NodeTree(name, ASTData(function, Symbol(concatSymbolTree(children[1]), true), ASTData::strToType(concatSymbolTree(children[0])))); skipChildren.insert(0); skipChildren.insert(1); } else if (name == "code_block") { newNode = new NodeTree(name, ASTData(code_block)); } else if (name == "typed_parameter") { newNode = transform(children[1]); //Transform to get the identifier newNode->getDataRef()->valueType = ASTData::strToType(concatSymbolTree(children[0])); //Get the type (left child) and set our new identifer to be that type return newNode; } else if (name == "boolean_expression") { //If this is an actual part of an expression, not just a premoted term if (children.size() > 1) { std::string functionCallName = concatSymbolTree(children[1]); newNode = new NodeTree(functionCallName, ASTData(function_call, Symbol(functionCallName, true))); skipChildren.insert(1); } else { return transform(children[0]); //Just a promoted term, so do child } } else if (name == "and_boolean_expression") { //If this is an actual part of an expression, not just a premoted bool_exp if (children.size() > 1) { std::string functionCallName = concatSymbolTree(children[1]); newNode = new NodeTree(functionCallName, ASTData(function_call, Symbol(functionCallName, true))); skipChildren.insert(1); } else { return transform(children[0]); //Just a promoted bool_exp, so do child } } else if (name == "bool_exp") { //If this is an actual part of an expression, not just a premoted bool_exp. if (children.size() > 1) { std::string functionCallName = concatSymbolTree(children[1]); newNode = new NodeTree(functionCallName, ASTData(function_call, Symbol(functionCallName, true))); skipChildren.insert(1); } else { return transform(children[0]); //Just a promoted bool_exp, so do child } //Here's the order of ops stuff } else if (name == "expression" || name == "shiftand" || name == "term" || name == "factor" || name == "unarad") { //If this is an actual part of an expression, not just a premoted child if (children.size() > 1) { std::string functionCallName = concatSymbolTree(children[1]); std::cout << functionCallName << std::endl; newNode = new NodeTree(functionCallName, ASTData(function_call, Symbol(functionCallName, true))); skipChildren.insert(1); } else { return transform(children[0]); //Just a promoted child, so do it instead } } else if (name == "statement") { newNode = new NodeTree(name, ASTData(statement)); } else if (name == "if_statement") { newNode = new NodeTree(name, ASTData(if_statement)); } else if (name == "while_loop") { newNode = new NodeTree(name, ASTData(while_loop)); } else if (name == "for_loop") { newNode = new NodeTree(name, ASTData(for_loop)); } else if (name == "return_statement") { newNode = new NodeTree(name, ASTData(return_statement)); } else if (name == "assignment_statement") { newNode = new NodeTree(name, ASTData(assignment_statement)); std::string assignFuncName = concatSymbolTree(children[1]); if (assignFuncName == "=") { newNode->addChild(transform(children[0])); newNode->addChild(transform(children[2])); } else { //For assignments like += or *=, expand the syntatic sugar. NodeTree* lhs = transform(children[0]); NodeTree* childCall = new NodeTree(assignFuncName.substr(0,1), ASTData(function_call, Symbol(assignFuncName.substr(0,1), true))); childCall->addChild(lhs); childCall->addChild(transform(children[2])); newNode->addChild(lhs); newNode->addChild(childCall); } return newNode; } else if (name == "declaration_statement") { newNode = new NodeTree(name, ASTData(declaration_statement)); NodeTree* newIdentifier = transform(children[1]); //Transform the identifier newIdentifier->getDataRef()->valueType = ASTData::strToType(concatSymbolTree(children[0]));//set the type of the identifier newNode->addChild(newIdentifier); skipChildren.insert(0); //These, the type and the identifier, have been taken care of. skipChildren.insert(1); } else if (name == "function_call") { //children[0] is scope std::string functionCallName = concatSymbolTree(children[1]); newNode = new NodeTree(functionCallName, ASTData(function_call, Symbol(functionCallName, true))); skipChildren.insert(1); } else if (name == "parameter") { return transform(children[0]); //Don't need a parameter node, just the value } else if (name == "bool") { newNode = new NodeTree(name, ASTData(value, Symbol(concatSymbolTree(children[0]), true), boolean)); } else if (name == "number") { return transform(children[0]); } else if (name == "integer") { newNode = new NodeTree(name, ASTData(value, Symbol(concatSymbolTree(from), true), integer)); } else if (name == "float") { newNode = new NodeTree(name, ASTData(value, Symbol(concatSymbolTree(from), true), floating)); } else if (name == "double") { newNode = new NodeTree(name, ASTData(value, Symbol(concatSymbolTree(from), true), double_percision)); } else if (name == "string") { newNode = new NodeTree(name, ASTData(value, Symbol(concatSymbolTree(children[0]), true), char_string)); } else { return new NodeTree(); } // In general, iterate through children and do them. Might not do this for all children. for (int i = 0; i < children.size(); i++) { if (skipChildren.find(i) == skipChildren.end()) { NodeTree* transChild = transform(children[i]); if (transChild->getData().type) //Only add the children that have a real ASTData::ASTType, that is, legit ASTData. newNode->addChild(transChild); else delete transChild; } } return newNode; } std::string ASTTransformation::concatSymbolTree(NodeTree* root) { std::string concatString; std::string ourValue = root->getData().getValue(); if (ourValue != "NoValue") concatString += ourValue; std::vector*> children = root->getChildren(); for (int i = 0; i < children.size(); i++) { concatString = concatSymbolTree(children[i]); } return concatString; }