#ifndef PARSER_H #define PARSER_H #include "util.h" #include "ParseRule.h" #include "ParseAction.h" #include "Symbol.h" #include "State.h" #include "StringReader.h" #include "Lexer.h" #include "NodeTree.h" #include "Table.h" #include #include #include #include #include #include #include class Parser { public: Parser(); ~Parser(); virtual void loadGrammer(std::string grammerInputString); virtual void createStateSet(); virtual std::string stateSetToString(); virtual NodeTree* parseInput(std::string inputString) = 0; virtual std::string grammerToString(); virtual std::string grammerToDOT(); std::string tableToString(); protected: std::vector* firstSet(Symbol token); std::vector* firstSet(Symbol token, std::vector avoidList); std::vector* incrementiveFollowSet(ParseRule* rule); virtual void closure(State* state); virtual void addStates(std::vector< State* >* stateSets, State* state, std::queue* toDo); int stateNum(State* state); StringReader reader; Lexer lexer; std::map, Symbol> symbols; std::vector loadedGrammer; std::vector< State* > stateSets; //The EOFSymbol, a pointer because of use in table, etc Symbol EOFSymbol; //The nullSymbol, ditto with above. Also used in comparisons Symbol nullSymbol; Table table; std::stack stateStack; std::stack symbolStack; Symbol getOrAddSymbol(std::string symbolString, bool isTerminal); NodeTree* reduceTreeCombine(Symbol newSymbol, std::vector &symbols); }; #endif