#include "ASTTransformation.h" ASTTransformation::ASTTransformation(Importer *importerIn) { // importer = importerIn; } ASTTransformation::~ASTTransformation() { // } NodeTree* ASTTransformation::transform(NodeTree* from) { //Set up top scope return transform(from, NULL); } NodeTree* ASTTransformation::transform(NodeTree* from, NodeTree* scope) { Symbol current = from->getData(); std::string name = current.getName(); NodeTree* newNode; std::vector*> children = from->getChildren(); std::set skipChildren; if (name == "translation_unit") { newNode = new NodeTree(name, ASTData(translation_unit)); scope = newNode; //Temporary scope fix scope->getDataRef()->scope["+"] = new NodeTree(); scope->getDataRef()->scope["-"] = new NodeTree(); scope->getDataRef()->scope["*"] = new NodeTree(); scope->getDataRef()->scope["&"] = new NodeTree(); scope->getDataRef()->scope["--"] = new NodeTree(); scope->getDataRef()->scope["++"] = new NodeTree(); scope->getDataRef()->scope["=="] = new NodeTree(); scope->getDataRef()->scope["<="] = new NodeTree(); scope->getDataRef()->scope[">="] = new NodeTree(); scope->getDataRef()->scope["<"] = new NodeTree(); scope->getDataRef()->scope[">"] = new NodeTree(); scope->getDataRef()->scope["&&"] = new NodeTree(); scope->getDataRef()->scope["||"] = new NodeTree(); scope->getDataRef()->scope["!"] = new NodeTree(); scope->getDataRef()->scope["*="] = new NodeTree(); scope->getDataRef()->scope["+="] = new NodeTree(); scope->getDataRef()->scope["-="] = new NodeTree(); } else if (name == "interpreter_directive") { newNode = new NodeTree(name, ASTData(interpreter_directive)); } else if (name == "import" && !current.isTerminal()) { std::string toImport = concatSymbolTree(children[0]); newNode = new NodeTree(name, ASTData(import, Symbol(toImport, true))); //Do the imported file too NodeTree* outsideTranslationUnit = importer->import(toImport + ".krak"); scope->getDataRef()->scope[toImport] = outsideTranslationUnit; //Put this transation_unit in the scope as it's files name //Now add it to scope for (auto i = outsideTranslationUnit->getDataRef()->scope.begin(); i != outsideTranslationUnit->getDataRef()->scope.end(); i++) scope->getDataRef()->scope[i->first] = i->second; return newNode; // Don't need children of import } else if (name == "identifier") { std::string lookupName = concatSymbolTree(children[0]); //std::cout << "scope lookup from identifier" << std::endl; newNode = scopeLookup(scope, lookupName); if (newNode == NULL) { std::cout << "scope lookup error! Could not find " << lookupName << std::endl; throw "LOOKUP ERROR: " + lookupName; } //newNode = new NodeTree(name, ASTData(identifier, Symbol(concatSymbolTree(children[0]), true))); } else if (name == "function") { std::string functionName = concatSymbolTree(children[1]); newNode = new NodeTree(name, ASTData(function, Symbol(functionName, true), Type(concatSymbolTree(children[0])))); skipChildren.insert(0); skipChildren.insert(1); scope->getDataRef()->scope[functionName] = newNode; newNode->getDataRef()->scope["~enclosing_scope"] = scope; scope = newNode; } else if (name == "code_block") { newNode = new NodeTree(name, ASTData(code_block)); newNode->getDataRef()->scope["~enclosing_scope"] = scope; scope = newNode; } else if (name == "typed_parameter") { //newNode = transform(children[1]); //Transform to get the identifier std::string parameterName = concatSymbolTree(children[1]); std::string typeString = concatSymbolTree(children[0]);//Get the type (left child) and set our new identifer to be that type newNode = new NodeTree("identifier", ASTData(identifier, Symbol(parameterName, true), Type(typeString))); scope->getDataRef()->scope[parameterName] = newNode; return newNode; } else if (name == "boolean_expression" || name == "and_boolean_expression" || name == "bool_exp") { //If this is an actual part of an expression, not just a premoted term if (children.size() > 1) { std::string functionCallName = concatSymbolTree(children[1]); //std::cout << "scope lookup from boolen_expression or similar" << std::endl; NodeTree* function = scopeLookup(scope, functionCallName); if (function == NULL) { std::cout << "scope lookup error! Could not find " << functionCallName << std::endl; throw "LOOKUP ERROR: " + functionCallName; } newNode = new NodeTree(functionCallName, ASTData(function_call, Symbol(functionCallName, true))); newNode->addChild(function); // First child of function call is a link to the function definition skipChildren.insert(1); } else { //std::cout << children.size() << std::endl; if (children.size() == 0) return new NodeTree(); return transform(children[0], scope); //Just a promoted term, so do child } //Here's the order of ops stuff } else if (name == "expression" || name == "shiftand" || name == "term" || name == "unarad") { //unarad can ride through, it should always just be a promoted child //If this is an actual part of an expression, not just a premoted child if (children.size() > 2) { std::string functionCallName = concatSymbolTree(children[1]); //std::cout << "scope lookup from expression or similar" << std::endl; NodeTree* function = scopeLookup(scope, functionCallName); if (function == NULL) { std::cout << "scope lookup error! Could not find " << functionCallName << std::endl; throw "LOOKUP ERROR: " + functionCallName; } newNode = new NodeTree(functionCallName, ASTData(function_call, Symbol(functionCallName, true))); newNode->addChild(function); // First child of function call is a link to the function definition skipChildren.insert(1); } else { return transform(children[0], scope); //Just a promoted child, so do it instead } } else if (name == "factor") { //Do factor here, as it has all the weird unary operators //If this is an actual part of an expression, not just a premoted child //NO SUPPORT FOR CASTING YET if (children.size() == 2) { std::string funcName = concatSymbolTree(children[0]); int funcNum; if (funcName == "*" || funcName == "&" || funcName == "++" || funcName == "--" || funcName == "-" || funcName == "!" || funcName == "~") funcNum = 0; else funcName = concatSymbolTree(children[1]), funcNum = 1; //std::cout << "scope lookup from factor" << std::endl; NodeTree* function = scopeLookup(scope, funcName); if (function == NULL) { std::cout << "scope lookup error! Could not find " << funcName << std::endl; throw "LOOKUP ERROR: " + funcName; } newNode = new NodeTree(funcName, ASTData(function_call, Symbol(funcName, true))); newNode->addChild(function); skipChildren.insert(funcNum); } else { return transform(children[0], scope); //Just a promoted child, so do it instead } } else if (name == "statement") { newNode = new NodeTree(name, ASTData(statement)); } else if (name == "if_statement") { newNode = new NodeTree(name, ASTData(if_statement)); } else if (name == "while_loop") { newNode = new NodeTree(name, ASTData(while_loop)); } else if (name == "for_loop") { newNode = new NodeTree(name, ASTData(for_loop)); } else if (name == "return_statement") { newNode = new NodeTree(name, ASTData(return_statement)); } else if (name == "assignment_statement") { newNode = new NodeTree(name, ASTData(assignment_statement)); std::string assignFuncName = concatSymbolTree(children[1]); if (assignFuncName == "=") { newNode->addChild(transform(children[0], scope)); newNode->addChild(transform(children[2], scope)); } else { //For assignments like += or *=, expand the syntatic sugar. NodeTree* lhs = transform(children[0], scope); std::string functionName = assignFuncName.substr(0,1); NodeTree* childCall = new NodeTree(functionName, ASTData(function_call, Symbol(functionName, true))); NodeTree* functionDef = scopeLookup(scope, functionName); if (functionDef == NULL) { std::cout << "scope lookup error! Could not find " << functionName << std::endl; throw "LOOKUP ERROR: " + functionName; } childCall->addChild(functionDef); //First child of function call is definition of the function childCall->addChild(lhs); childCall->addChild(transform(children[2], scope)); newNode->addChild(lhs); newNode->addChild(childCall); } return newNode; } else if (name == "declaration_statement") { newNode = new NodeTree(name, ASTData(declaration_statement)); // NodeTree* newIdentifier = transform(children[1], scope); //Transform the identifier // newIdentifier->getDataRef()->valueType = Type(concatSymbolTree(children[0]));//set the type of the identifier std::string newIdentifierStr = concatSymbolTree(children[1]); std::string typeString = concatSymbolTree(children[0]);//Get the type (left child) and set our new identifer to be that type NodeTree* newIdentifier = new NodeTree("identifier", ASTData(identifier, Symbol(newIdentifierStr, true), Type(typeString))); scope->getDataRef()->scope[newIdentifierStr] = newIdentifier; newNode->addChild(newIdentifier); skipChildren.insert(0); //These, the type and the identifier, have been taken care of. skipChildren.insert(1); } else if (name == "if_comp") { newNode = new NodeTree(name, ASTData(if_comp)); newNode->addChild(new NodeTree("identifier", ASTData(identifier, Symbol(concatSymbolTree(children[0]),true)))); skipChildren.insert(0); //Don't do the identifier. The identifier lookup will fail. That's why we do it here. } else if (name == "simple_passthrough") { newNode = new NodeTree(name, ASTData(simple_passthrough)); } else if (name == "function_call") { //children[0] is scope std::string functionCallName = concatSymbolTree(children[1]); newNode = new NodeTree(functionCallName, ASTData(function_call, Symbol(functionCallName, true))); //std::cout << "scope lookup from function_call" << std::endl; NodeTree* function = scopeLookup(scope, functionCallName); if (function == NULL) { std::cout << "scope lookup error! Could not find " << functionCallName << std::endl; throw "LOOKUP ERROR: " + functionCallName; } newNode->addChild(function); skipChildren.insert(1); } else if (name == "parameter") { return transform(children[0], scope); //Don't need a parameter node, just the value } else if (name == "parameter") { return transform(children[0], scope); //Don't need a parameter node, just the value } else if (name == "type") { std::string theConcat = concatSymbolTree(from); //We have no symbol, so this will concat our children newNode = new NodeTree(name, ASTData(value, Symbol(theConcat, true), Type(theConcat))); } else if (name == "number") { return transform(children[0], scope); } else if (name == "integer") { newNode = new NodeTree(name, ASTData(value, Symbol(concatSymbolTree(from), true), Type(integer))); } else if (name == "float") { newNode = new NodeTree(name, ASTData(value, Symbol(concatSymbolTree(from), true), Type(floating))); } else if (name == "double") { newNode = new NodeTree(name, ASTData(value, Symbol(concatSymbolTree(from), true), Type(double_percision))); } else if (name == "char") { newNode = new NodeTree(name, ASTData(value, Symbol(concatSymbolTree(children[0]), true), Type(character, 1))); //Indirection of 1 for array } else if (name == "string" || name == "triple_quoted_string") { newNode = new NodeTree(name, ASTData(value, Symbol(concatSymbolTree(children[0]), true), Type(character, 1))); //Indirection of 1 for array } else { return new NodeTree(); } // In general, iterate through children and do them. Might not do this for all children. for (int i = 0; i < children.size(); i++) { if (skipChildren.find(i) == skipChildren.end()) { NodeTree* transChild = transform(children[i], scope); if (transChild->getDataRef()->type) //Only add the children that have a real ASTData::ASTType, that is, legit ASTData. newNode->addChild(transChild); else delete transChild; } } return newNode; } std::string ASTTransformation::concatSymbolTree(NodeTree* root) { std::string concatString; std::string ourValue = root->getDataRef()->getValue(); if (ourValue != "NoValue") concatString += ourValue; std::vector*> children = root->getChildren(); for (int i = 0; i < children.size(); i++) { concatString += concatSymbolTree(children[i]); } return concatString; } NodeTree* ASTTransformation::scopeLookup(NodeTree* scope, std::string lookup) { //Seach the map auto scopeMap = scope->getDataRef()->scope; //std::cout << "scope size: " << scopeMap.size() << ", scope from " << scope->getName() << std::endl; // for (auto i = scopeMap.begin(); i != scopeMap.end(); i++) // std::cout << i->first << " : " << i-> second << " - " << i->second->getName() << std::endl; auto elementIterator = scopeMap.find(lookup); if (elementIterator != scopeMap.end()) { // std::cout << "lookup of " << lookup << " succeded in first scope!" << std::endl; return elementIterator->second; } //std::cout << "lookup of " << lookup << " failed in first scope, checking for upper scope" << std::endl; //if it doesn't exist, try the enclosing scope if it exists. auto enclosingIterator = scopeMap.find("~enclosing_scope"); if (enclosingIterator != scopeMap.end()) { // std::cout << "upper scope exists, searching it for " << lookup << std::endl; return scopeLookup(enclosingIterator->second, lookup); } //std::cout << "upper scope does not exist" << std::endl; return NULL; }