Files
kraken/src/RNGLRParser.cpp

529 lines
21 KiB
C++

#include "RNGLRParser.h"
RNGLRParser::RNGLRParser() {
//
}
RNGLRParser::~RNGLRParser() {
//
}
void RNGLRParser::printReconstructedFrontier(int frontier) {
std::vector<int> lastFrontier = gss.getFrontier(frontier);
for (int j = 0; j < lastFrontier.size(); j++) {
std::cout << "State: " << lastFrontier[j] << std::endl;
std::vector<std::pair<std::string, ParseAction>> stateParseActions = table.stateAsParseActionVector(lastFrontier[j]);
std::set<std::pair<std::string, ParseAction>> noRepeats;
for (auto k : stateParseActions)
noRepeats.insert(k);
for (auto k : noRepeats)
std::cout << k.first << " " << k.second.toString(false) << std::endl;
std::cout << std::endl;
}
}
NodeTree<Symbol>* RNGLRParser::parseInput(std::string inputString) {
input.clear();
gss.clear();
while(!toReduce.empty()) toReduce.pop();
while(!toShift.empty()) toReduce.pop();
SPPFStepNodes.clear();
nullableParts.clear();
packedMap.clear();
//Check for no tokens
bool accepting = false;
if (inputString == "") {
std::vector<ParseAction*>* zeroStateActions = table.get(0,EOFSymbol);
for (int i = 0; i < zeroStateActions->size(); i++) {
if ((*zeroStateActions)[i]->action == ParseAction::REDUCE)
accepting = true;
}
if (accepting) {
std::cout << "Accepted!" << std::endl;
return getNullableParts((*(stateSets[0]->getBasis()))[0]->getLeftSide());
} else {
std::cerr << "Rejected, no input (with no accepting state)" << std::endl;
}
return new NodeTree<Symbol>();
}
lexer.reset();
lexer.setInput(inputString);
//Now fully lex our input because this algorithm was designed in that manner and simplifies this first implementation.
//It could be converted to on-line later.
Symbol currentToken = lexer.next();
input.push_back(currentToken);
while (currentToken != EOFSymbol) {
currentToken = lexer.next();
//std::cout << "CurrentToken is " << currentToken.toString() << std::endl;
if (currentToken == invalidSymbol) {
std::cerr << "Invalid Symbol!" << std::endl;
throw "Invalid Symbol, cannot lex";
}
input.push_back(currentToken);
}
// std::cout << "\nDone with Lexing, length:" << input.size() << std::endl;
// std::cout << input[0].toString() << std::endl;
// for (int i = 0; i < input.size(); i++)
// std::cout << "|" << input[i]->toString() << "|";
// std::cout << std::endl;
//std::cout << "Setting up 0th frontier, first actions, toShift, toReduce" << std::endl;
//Frontier 0, new node with state 0
NodeTree<int>* v0 = gss.newNode(0);
gss.addToFrontier(0,v0);
//std::cout << "Done setting up new frontier" << std::endl;
std::vector<ParseAction*> firstActions = *(table.get(0, input[0]));
for (std::vector<ParseAction*>::size_type i = 0; i < firstActions.size(); i++) {
if (firstActions[i]->action == ParseAction::SHIFT)
toShift.push(std::make_pair(v0,firstActions[i]->shiftState));
else if (firstActions[i]->action == ParseAction::REDUCE && fullyReducesToNull(firstActions[i]->reduceRule)) {
Reduction newReduction = {v0, firstActions[i]->reduceRule->getLeftSide(), 0, getNullableParts(firstActions[i]->reduceRule), NULL};
toReduce.push(newReduction);
}
}
// std::cout << "GSS:\n" << gss.toString() << std::endl;
//std::cout << "Starting parse loop" << std::endl;
for (int i = 0; i < input.size(); i++) {
// std::cout << "Checking if frontier " << i << " is empty" << std::endl;
if (gss.frontierIsEmpty(i)) {
//std::cout << "Frontier " << i << " is empty." << std::endl;
std::cerr << "Parsing failed on " << input[i].toString() << std::endl;
std::cerr << "Problem is on line: " << findLine(i) << std::endl;
std::cerr << "Nearby is:" << std::endl;
int range = 10;
for (int j = (i-range >= 0 ? i-range : 0); j < (i+range < input.size() ? i+range : input.size()); j++)
if (j == i)
std::cerr << "||*||*||" << input[j].toString() << "||*||*|| ";
else
std::cerr << input[j].toString() << " ";
std::cerr << std::endl;
range = 1;
/* std::cout << "\n\n\nThe states in the GSS at last frontiers:" << std::endl;
for (int j = (i-range >= 0 ? i-range : 0); j < i; j++) {
std::cout << "Frontier:" << j << " (would get): " << input[j].toString() << std::endl;
printReconstructedFrontier(j);
}
std::cout << "\n\n\n\n" << std::endl;
*/ break;
}
//Clear the vector of SPPF nodes created every step
SPPFStepNodes.clear();
while (toReduce.size() != 0) {
//std::cout << "Reducing for " << i << std::endl;
//std::cout << "GSS:\n" << gss.toString() << std::endl;
reducer(i);
}
// std::cout << "Shifting for " << i << std::endl;
shifter(i);
//std::cout << "GSS:\n" << gss.toString() << std::endl;
}
//std::cout << "Done with parsing loop, checking for acceptance" << std::endl;
NodeTree<int>* accState = gss.frontierGetAccState(input.size()-1);
if (accState) {
std::cout << "Accepted!" << std::endl;
return gss.getEdge(accState, v0);
}
std::cerr << "Rejected!" << std::endl;
// std::cout << "GSS:\n" << gss.toString() << std::endl;
return NULL;
}
void RNGLRParser::reducer(int i) {
Reduction reduction = toReduce.front();
toReduce.pop();
//std::cout << "Doing reduction of length " << reduction.length << " from state " << reduction.from->getData() << " to symbol " << reduction.symbol->toString() << std::endl;
int pathLength = reduction.length > 0 ? reduction.length -1 : 0;
//Get every reachable path
std::vector<std::vector<NodeTree<int>*> >* paths = gss.getReachablePaths(reduction.from, pathLength);
for (std::vector<std::vector<NodeTree<int>*> >::size_type j = 0; j < paths->size(); j++) {
std::vector<NodeTree<int>*> currentPath = (*paths)[j];
//Get the edges for the current path
std::vector<NodeTree<Symbol>*> pathEdges = getPathEdges(currentPath);
std::reverse(pathEdges.begin(), pathEdges.end());
//If the reduction length is 0, label as passed in is null
if (reduction.length != 0)
pathEdges.push_back(reduction.label);
//The end of the current path
NodeTree<int>* currentReached = currentPath[currentPath.size()-1];
//std::cout << "Getting the shift state for state " << currentReached->getData() << " and symbol " << reduction.symbol.toString() << std::endl;
int toState = table.getShift(currentReached->getData(), reduction.symbol)->shiftState;
//If reduction length is 0, then we make the new label the appropriate nullable parts
NodeTree<Symbol>* newLabel = NULL;
if (reduction.length == 0) {
newLabel = reduction.nullableParts;
} else {
//Otherwise, we create the new label if we haven't already
int reachedFrontier = gss.getContainingFrontier(currentReached);
for (std::vector<std::pair<NodeTree<Symbol>*, int> >::size_type k = 0; k < SPPFStepNodes.size(); k++) {
if ( SPPFStepNodes[k].second == reachedFrontier && SPPFStepNodes[k].first->getData() == reduction.symbol) {
newLabel = SPPFStepNodes[k].first;
break;
}
}
if (!newLabel) {
newLabel = new NodeTree<Symbol>("frontier: " + intToString(reachedFrontier), reduction.symbol);
SPPFStepNodes.push_back(std::make_pair(newLabel, reachedFrontier));
}
}
NodeTree<int>* toStateNode = gss.inFrontier(i, toState);
if (toStateNode) {
if (!gss.hasEdge(toStateNode, currentReached)) {
gss.addEdge(toStateNode, currentReached, newLabel);
if (reduction.length != 0) {
//Do all non null reduction
//std::cout << "Checking for non-null reductions in states that already existed" << std::endl;
std::vector<ParseAction*> actions = *(table.get(toState, input[i]));
for (std::vector<ParseAction*>::size_type k = 0; k < actions.size(); k++) {
if (actions[k]->action == ParseAction::REDUCE && !fullyReducesToNull(actions[k]->reduceRule)) {
Reduction newReduction = {currentReached, actions[k]->reduceRule->getLeftSide(), actions[k]->reduceRule->getIndex(), getNullableParts(actions[k]->reduceRule), newLabel};
toReduce.push(newReduction);
}
}
}
}
} else {
toStateNode = gss.newNode(toState);
gss.addToFrontier(i, toStateNode);
gss.addEdge(toStateNode, currentReached, newLabel);
//std::cout << "Adding shifts and reductions for a state that did not exist" << std::endl;
std::vector<ParseAction*> actions = *(table.get(toState, input[i]));
for (std::vector<ParseAction*>::size_type k = 0; k < actions.size(); k++) {
//std::cout << "Action is " << actions[k]->toString() << std::endl;
if (actions[k]->action == ParseAction::SHIFT) {
toShift.push(std::make_pair(toStateNode, actions[k]->shiftState));
} else if (actions[k]->action == ParseAction::REDUCE && fullyReducesToNull(actions[k]->reduceRule)) {
Reduction newReduction = {toStateNode, actions[k]->reduceRule->getLeftSide(), 0, getNullableParts(actions[k]->reduceRule), NULL};
toReduce.push(newReduction);
} else if (reduction.length != 0 && actions[k]->action == ParseAction::REDUCE && !fullyReducesToNull(actions[k]->reduceRule)) {
Reduction newReduction = {currentReached, actions[k]->reduceRule->getLeftSide(), actions[k]->reduceRule->getIndex(), getNullableParts(actions[k]->reduceRule), newLabel};
toReduce.push(newReduction);
}
}
}
if (reduction.length != 0)
addChildren(newLabel, &pathEdges, reduction.nullableParts);
}
}
void RNGLRParser::shifter(int i) {
if (i != input.size()-1) {
std::queue< std::pair<NodeTree<int>*, int> > nextShifts;
NodeTree<Symbol>* newLabel = new NodeTree<Symbol>("frontier: " + intToString(i), input[i]);
while (!toShift.empty()) {
std::pair<NodeTree<int>*, int> shift = toShift.front();
toShift.pop();
//std::cout << "Current potential shift from " << shift.first->getData() << " to " << shift.second << std::endl;
NodeTree<int>* shiftTo = gss.inFrontier(i+1, shift.second);
if (shiftTo) {
//std::cout << "State already existed, just adding edge" << std::endl;
gss.addEdge(shiftTo, shift.first, newLabel);
std::vector<ParseAction*> actions = *(table.get(shift.second, input[i+1]));
for (std::vector<ParseAction*>::size_type j = 0; j < actions.size(); j++) {
if (actions[j]->action == ParseAction::REDUCE && !fullyReducesToNull(actions[j]->reduceRule)) {
Reduction newReduction = {shift.first, actions[j]->reduceRule->getLeftSide(), actions[j]->reduceRule->getIndex(), getNullableParts(actions[j]->reduceRule), newLabel};
toReduce.push(newReduction);
}
}
} else {
//std::cout << "State did not already exist, adding" << std::endl;
shiftTo = gss.newNode(shift.second);
gss.addToFrontier(i+1, shiftTo);
gss.addEdge(shiftTo, shift.first, newLabel);
std::vector<ParseAction*> actions = *(table.get(shift.second, input[i+1]));
for (std::vector<ParseAction*>::size_type j = 0; j < actions.size(); j++) {
//std::cout << "Adding action " << actions[j]->toString() << " to either nextShifts or toReduce" << std::endl;
//Shift
if (actions[j]->action == ParseAction::SHIFT) {
nextShifts.push(std::make_pair(shiftTo, actions[j]->shiftState));
} else if (actions[j]->action == ParseAction::REDUCE && !fullyReducesToNull(actions[j]->reduceRule)) {
Reduction newReduction = {shift.first, actions[j]->reduceRule->getLeftSide(), actions[j]->reduceRule->getIndex(), getNullableParts(actions[j]->reduceRule), newLabel};
toReduce.push(newReduction);
} else if (actions[j]->action == ParseAction::REDUCE && fullyReducesToNull(actions[j]->reduceRule)) {
Reduction newReduction = {shiftTo, actions[j]->reduceRule->getLeftSide(), 0, getNullableParts(actions[j]->reduceRule), NULL};
toReduce.push(newReduction);
}
}
}
}
toShift = nextShifts;
}
}
void RNGLRParser::addChildren(NodeTree<Symbol>* parent, std::vector<NodeTree<Symbol>*>* children, NodeTree<Symbol>* nullableParts) {
if (nullableParts)
children->push_back(nullableParts);
if (!belongsToFamily(parent, children)) {
if (parent->getChildren().size() == 0) {
parent->addChildren(children);
} else {
if (!arePacked(parent->getChildren())) {
NodeTree<Symbol>* subParent = new NodeTree<Symbol>("AmbiguityPackInner", Symbol("AmbiguityPackInner", true));
setPacked(subParent, true);
std::vector<NodeTree<Symbol>*> tmp = parent->getChildren();
subParent->addChildren(&tmp);
parent->clearChildren();
parent->addChild(subParent);
}
NodeTree<Symbol>* t = new NodeTree<Symbol>("AmbiguityPackOuter", Symbol("AmbiguityPackInner", true));
setPacked(t, true);
parent->addChild(t);
t->addChildren(children);
}
}
}
bool RNGLRParser::belongsToFamily(NodeTree<Symbol>* node, std::vector<NodeTree<Symbol>*>* nodes) {
//std::cout << "Checking " << node->getData()->toString() << "'s family" << std::endl;
std::vector<NodeTree<Symbol>*> children = node->getChildren();
for (std::vector<NodeTree<Symbol>*>::size_type i = 0; i < nodes->size(); i++) {
bool containsOne = false;
for (std::vector<NodeTree<Symbol>*>::size_type j = 0; j < children.size(); j++) {
//Not sure where null comes from. For right now, just check to be sure we don't segfault
if ((*nodes)[i] == children[j] || ( (*nodes)[i] != NULL && children[j] != NULL && (*(*nodes)[i]) == *(children[j]) )) {
containsOne = true;
break;
}
}
if (!containsOne) {
return false;
}
}
return true;
}
bool RNGLRParser::arePacked(std::vector<NodeTree<Symbol>*> nodes) {
bool packed = true;
for (std::vector<NodeTree<Symbol>*>::size_type i = 0; i < nodes.size(); i++)
packed &= packedMap[*(nodes[i])];
return packed;
}
bool RNGLRParser::isPacked(NodeTree<Symbol>* node) {
return packedMap[*node];
}
void RNGLRParser::setPacked(NodeTree<Symbol>* node, bool isPacked) {
packedMap[*node] = isPacked;
}
//Have to use own add states function in order to construct RN table instead of LALR table
void RNGLRParser::addStates(std::vector< State* >* stateSets, State* state, std::queue<State*>* toDo) {
std::vector< State* > newStates;
//For each rule in the state we already have
std::vector<ParseRule*> currStateTotal = state->getTotal();
for (std::vector<ParseRule*>::size_type i = 0; i < currStateTotal.size(); i++) {
//Clone the current rule
ParseRule* advancedRule = currStateTotal[i]->clone();
//Try to advance the pointer, if sucessful see if it is the correct next symbol
if (advancedRule->advancePointer()) {
//Technically, it should be the set of rules sharing this symbol advanced past in the basis for new state
//So search our new states to see if any of them use this advanced symbol as a base.
//If so, add this rule to them.
//If not, create it.
bool symbolAlreadyInState = false;
for (std::vector< State* >::size_type j = 0; j < newStates.size(); j++) {
if (newStates[j]->basis[0]->getAtIndex() == advancedRule->getAtIndex()) {
symbolAlreadyInState = true;
//Add rule to state, combining with idenical rule except lookahead if exists
newStates[j]->addRuleCombineLookahead(advancedRule);
//We found a state with the same symbol, so stop searching
break;
}
}
if (!symbolAlreadyInState) {
State* newState = new State(stateSets->size()+newStates.size(),advancedRule, state);
newStates.push_back(newState);
}
} else {
delete advancedRule;
}
}
//Put all our new states in the set of states only if they're not already there.
bool stateAlreadyInAllStates = false;
Symbol currStateSymbol;
for (std::vector< State * >::size_type i = 0; i < newStates.size(); i++) {
stateAlreadyInAllStates = false;
currStateSymbol = (*(newStates[i]->getBasis()))[0]->getAtIndex();
for (std::vector< State * >::size_type j = 0; j < stateSets->size(); j++) {
if (newStates[i]->basisEqualsExceptLookahead(*((*stateSets)[j]))) {
//if (newStates[i]->basisEquals(*((*stateSets)[j]))) {
stateAlreadyInAllStates = true;
//If it does exist, we should add it as the shift/goto in the action table
//std::cout << "newStates[" << i << "] == stateSets[" << j << "]" << std::endl;
if (!((*stateSets)[j]->basisEquals(*(newStates[i]))))
toDo->push((*stateSets)[j]);
(*stateSets)[j]->combineStates(*(newStates[i]));
//std::cout << j << "\t Hay, doing an inside loop state reductions!" << std::endl;
addStateReductionsToTable((*stateSets)[j]);
table.add(stateNum(state), currStateSymbol, new ParseAction(ParseAction::SHIFT, j));
break;
}
}
if (!stateAlreadyInAllStates) {
//If the state does not already exist, add it and add it as the shift/goto in the action table
stateSets->push_back(newStates[i]);
toDo->push(newStates[i]);
table.add(stateNum(state), currStateSymbol, new ParseAction(ParseAction::SHIFT, stateSets->size()-1));
}
}
addStateReductionsToTable(state);
}
void RNGLRParser::addStateReductionsToTable(State* state) {
std::vector<ParseRule*> currStateTotal = state->getTotal();
//std::cout << currStateTotal->size() << "::" << state->getNumber() << std::endl;
for (std::vector<ParseRule*>::size_type i = 0; i < currStateTotal.size(); i++) {
//See if reduce
//Also, this really only needs to be done for the state's basis, but we're already iterating through, so...
std::vector<Symbol> lookahead = currStateTotal[i]->getLookahead();
if (currStateTotal[i]->isAtEnd()) {
for (std::vector<Symbol>::size_type j = 0; j < lookahead.size(); j++) {
table.add(stateNum(state), lookahead[j], new ParseAction(ParseAction::REDUCE, currStateTotal[i]));
}
//If this has an appropriate ruduction to null, get the reduce trees out
} else if (reducesToNull(currStateTotal[i])) {
//std::cout << (*currStateTotal)[i]->toString() << " REDUCES TO NULL" << std::endl;
//It used to be that if is a rule that produces only NULL, add in the approprite reduction, but use a new rule with a right side that is equal to
//the part that we've already gone through in the rule. (so we don't pop extra off stack)
//Now we use the same rule and make sure that the index location is used
for (std::vector<Symbol>::size_type j = 0; j < lookahead.size(); j++)
table.add(stateNum(state), lookahead[j], new ParseAction(ParseAction::REDUCE, currStateTotal[i]));
}
}
}
bool RNGLRParser::fullyReducesToNull(ParseRule* rule) {
return rule->getIndex() == 0 && reducesToNull(rule);
}
bool RNGLRParser::reducesToNull(ParseRule* rule) {
std::vector<Symbol> avoidList;
return reducesToNull(rule, avoidList);
}
bool RNGLRParser::reducesToNull(ParseRule* rule, std::vector<Symbol> avoidList) {
//If the rule is completed and not null, it doesn't reduce to null, it's just completed.
if (rule->isAtEnd() && rule->getRightSize() != 0)
return false;
for (std::vector<Symbol>::size_type i = 0; i < avoidList.size(); i++)
if (rule->getLeftSide() == avoidList[i])
return false;
avoidList.push_back(rule->getLeftSide());
std::vector<Symbol> rightSide = rule->getRightSide();
bool reduces = true;
for (std::vector<Symbol>::size_type i = rule->getIndex(); i < rightSide.size(); i++) {
if (rightSide[i] == nullSymbol)
continue;
if (rightSide[i].isTerminal()) {
reduces = false;
break;
}
bool subSymbolReduces = false;
for (std::vector<ParseRule*>::size_type j = 0; j < loadedGrammer.size(); j++) {
if (loadedGrammer[j]->getLeftSide() == rightSide[i]) {
if(reducesToNull(loadedGrammer[j], avoidList)) {
subSymbolReduces = true;
break;
}
}
}
if (!subSymbolReduces) {
reduces = false;
break;
}
}
return reduces;
}
NodeTree<Symbol>* RNGLRParser::getNullableParts(ParseRule* rule) {
return getNullableParts(rule, std::vector<NodeTree<Symbol>*>());
}
NodeTree<Symbol>* RNGLRParser::getNullableParts(ParseRule* rule, std::vector<NodeTree<Symbol>*> avoidList) {
if (reducesToNull(rule)) {
//std::cout << "Reduces to null so adding parts " << rule->toString() << std::endl;
Symbol symbol = rule->getLeftSide();
NodeTree<Symbol>* symbolNode = new NodeTree<Symbol>(symbol.getName(), symbol);
if (rule->getAtNextIndex() == nullSymbol) {
symbolNode->addChild(new NodeTree<Symbol>(nullSymbol.getName(), nullSymbol));
} else {
//Find recursively
ParseRule* iterate = rule->clone();
while (!iterate->isAtEnd()) {
//Check to see if we've done this symbol already, if so use it
for (std::vector<NodeTree<Symbol>*>::size_type i = 0; i < avoidList.size(); i++) {
if (iterate->getAtNextIndex() == avoidList[i]->getData()) {
symbolNode->addChild(avoidList[i]);
break;
}
}
//We haven't so do it recursively
for (std::vector<ParseRule*>::size_type i = 0; i < loadedGrammer.size(); i++) {
if (fullyReducesToNull(loadedGrammer[i]) && iterate->getAtNextIndex() == loadedGrammer[i]->getLeftSide()) {
NodeTree<Symbol>* symbolTree = getNullableParts(loadedGrammer[i], avoidList);
avoidList.push_back(symbolTree);
symbolNode->addChild(symbolTree);
}
}
iterate->advancePointer();
}
}
return symbolNode;
}
return NULL;
}
NodeTree<Symbol>* RNGLRParser::getNullableParts(Symbol symbol) {
return new NodeTree<Symbol>("CRAZY_SYMBOL", nullSymbol);
}
std::vector<NodeTree<Symbol>*> RNGLRParser::getPathEdges(std::vector<NodeTree<int>*> path) {
std::vector<NodeTree<Symbol>*> pathEdges;
for (std::vector<NodeTree<int>*>::size_type i = 0; i < path.size()-1; i++)
pathEdges.push_back(gss.getEdge(path[i], path[i+1]));
return pathEdges;
}
int RNGLRParser::findLine(int tokenNum) {
int lineNo = 0;
for (int i = 0; i < tokenNum; i++) {
std::string tokenString = input[i].getValue();
for (int j = 0; j < tokenString.size(); j++)
if (tokenString[j] == '\n')
lineNo++;
}
return lineNo;
}