Files
kraken/src/Table.cpp
2013-08-02 02:47:01 -04:00

162 lines
5.0 KiB
C++

#include "Table.h"
Table::Table() {
//
}
Table::~Table() {
//
}
void Table::setSymbols(Symbol* EOFSymbol, Symbol* nullSymbol) {
this->EOFSymbol = EOFSymbol;
this->nullSymbol = nullSymbol;
}
void Table::add(int stateNum, Symbol* tranSymbol, ParseAction* action) {
//If this is the first time we're adding to the table, add the EOF character
if (symbolIndexVec.size() == 0)
symbolIndexVec.push_back(EOFSymbol);
//If state not in table, add up to and it.
//std::cout << "table size is " << table.size() <<std::endl;
while (stateNum >= table.size()) {
//std::cout << "Pushing back table" << std::endl;
table.push_back(new std::vector<std::vector< ParseAction*>* >());
}
//find out what index this symbol is on
int symbolIndex = -1;
for (std::vector<Symbol*>::size_type i = 0; i < symbolIndexVec.size(); i++) {
if ( *(symbolIndexVec[i]) == *tranSymbol ) {
//Has been found
symbolIndex = i;
break;
}
}
//std::cout << "symbolIndex is " << symbolIndex << std::endl;
//If we've never done this symbol, add it
if (symbolIndex < 0) {
// std::cout << "pushing back symbolIndexVec" <<std::endl;
symbolIndex = symbolIndexVec.size();
symbolIndexVec.push_back(tranSymbol);
}
//std::cout << "symbolIndex is " << symbolIndex << " which is " << symbolIndexVec[symbolIndex]->toString() << std::endl;
//std::cout << table[stateNum] << " ";
while (symbolIndex >= table[stateNum]->size()) {
table[stateNum]->push_back(NULL);
}
//If this table slot is empty
//std::cout << "table[stateNum] is " << table[stateNum] << std::endl;
//std::cout << "blank is " << (*(table[stateNum]))[symbolIndex] << std::endl;
if ( (*(table[stateNum]))[symbolIndex] == NULL ) {
//std::cout << "Null, adding " << action->toString() << std::endl;
std::vector<ParseAction*>* actionList = new std::vector<ParseAction*>();
actionList->push_back(action);
(*(table[stateNum]))[symbolIndex] = actionList;
}
//If the slot is not empty and does not contain ourself, then it is a conflict
//else if ( !(*(table[stateNum]))[symbolIndex]->equalsExceptLookahead(*action)) {
else {
//std::cout << "not Null!" << std::endl;
//std::cout << "State: " << stateNum << " Conflict between old: " << (*(table[stateNum]))[symbolIndex]->toString() << " and new: " << action->toString() << " on " << tranSymbol->toString() << std::endl;
(*(table[stateNum]))[symbolIndex]->push_back(action);
}
}
void Table::remove(int stateNum, Symbol* tranSymbol) {
//find out what index this symbol is on
int symbolIndex = -1;
for (std::vector<Symbol*>::size_type i = 0; i < symbolIndexVec.size(); i++) {
if ( *(symbolIndexVec[i]) == *tranSymbol ) {
//Has been found
symbolIndex = i;
break;
}
}
(*(table[stateNum]))[symbolIndex] = NULL;
}
std::vector<ParseAction*>* Table::get(int state, Symbol* token) {
int symbolIndex = -1;
for (std::vector<Symbol*>::size_type i = 0; i < symbolIndexVec.size(); i++) {
if ( *(symbolIndexVec[i]) == *token) {
symbolIndex = i;
break;
}
}
if (symbolIndex == -1) {
std::cout << "Unrecognized symbol: " << token->toString() << ", cannot get from table!" << std::endl;
return NULL;
}
std::cout << "Get for state: " << state << ", and Symbol: " << token->toString() << std::endl;
std::vector<ParseAction*>* action = (*(table[state]))[symbolIndex];
//This is the accepting state, as it is the 1th's state's reduction on EOF, which is 0 in the symbolIndexVec
//(This assumes singular goal assignment, a simplification for now)
if (state == 1 && symbolIndex == 0) {
if (action == NULL)
action = new std::vector<ParseAction*>();
action->push_back(new ParseAction(ParseAction::ACCEPT));
}
//If ourside the symbol range of this state (same as NULL), reject
if ( symbolIndex >= table[state]->size() ) {
action = new std::vector<ParseAction*>();
action->push_back(new ParseAction(ParseAction::REJECT));
}
//If null, reject. (this is a space with no other action)
if (action == NULL) {
action = new std::vector<ParseAction*>();
action->push_back(new ParseAction(ParseAction::REJECT));
}
//Otherwise, we have something, so return it
return (action);
}
ParseAction* Table::getShift(int state, Symbol* token) {
std::vector<ParseAction*>* actions = get(state, token);
ParseAction* shift = NULL;
for (int i = 0; i < actions->size(); i++) {
if ((*actions)[i]->action == ParseAction::SHIFT) {
shift = (*actions)[i];
break;
}
}
return shift;
}
std::string Table::toString() {
std::string concat = "";
for (std::vector<Symbol*>::size_type i = 0; i < symbolIndexVec.size(); i++)
concat += "\t" + symbolIndexVec[i]->toString();
concat += "\n";
for (std::vector< std::vector< std::vector< ParseRule* >* >* >::size_type i = 0; i < table.size(); i++) {
concat += intToString(i) + "\t";
for (std::vector< std::vector< ParseRule* >* >::size_type j = 0; j < table[i]->size(); j++) {
if ( (*(table[i]))[j] != NULL) {
for (std::vector< ParseRule* >::size_type k = 0; k < (*(table[i]))[j]->size(); k++) {
concat += (*((*(table[i]))[j]))[k]->toString() + "\t";
}
} else {
concat += "NULL\t";
}
}
concat += "\n";
}
return(concat);
}