37 lines
1016 B
Plaintext
37 lines
1016 B
Plaintext
import mem
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import vec
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obj tree<T> (Object) {
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var data: T
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var children: vec::vec<*tree<T>>
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fun construct(dataIn: T): *tree<T> {
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mem::maybe_copy_construct(&data, &dataIn)
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children.construct()
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return this
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}
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fun construct(dataIn: T, c: ref vec::vec<*tree<T>>): *tree<T> {
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mem::maybe_copy_construct(&data, &dataIn)
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children.copy_construct(&c)
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return this
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}
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// Some of these don't really make much sense considering this tree is all about
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// heap allocated pointers. Best to have it for saftey, though
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fun copy_construct(old: *tree<T>) {
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mem::maybe_copy_construct(&data, &old->data)
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children.copy_construct(&old->children)
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}
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// ditto
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fun operator=(other: tree<T>):void {
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destruct()
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copy_construct(&other)
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}
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fun operator==<U>(other: ref tree<U>):bool {
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return data == other.data
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}
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fun destruct() {
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mem::maybe_destruct(&data)
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children.destruct()
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}
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}
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