Files
kraken/stdlib/c_generator.krak
2016-01-24 01:02:56 -05:00

262 lines
15 KiB
Plaintext

import io:*
import mem:*
import map:*
import string:*
import util:*
import tree:*
import symbol:*
import ast_nodes:*
import poset:*
obj c_generator (Object) {
fun construct(): *c_generator {
return this
}
fun copy_construct(old: *c_generator) {
}
fun operator=(other: ref c_generator) {
destruct()
copy_construct(&other)
}
fun destruct() {
}
fun generate_c(name_ast_map: map<string, pair<*tree<symbol>,*ast_node>>): pair<string,string> {
var linker_string:string = ""
var prequal: string = "#include <stdbool.h>\n#include <stdlib.h>\n#include <stdio.h>\n"
var plain_typedefs: string = "\n/**Plain Typedefs**/\n"
var top_level_c_passthrough: string = ""
var variable_extern_declarations: string = ""
var structs: string = "\n/**Type Structs**/\n"
var function_typedef_string_pre: string = ""
var function_typedef_string: string = ""
var function_prototypes: string = "\n/**Function Prototypes**/\n"
var function_definitions: string = "\n/**Function Definitions**/\n"
var variable_declarations: string = "\n/**Variable Declarations**/\n"
// moved out from below so that it can be used for methods as well as regular functions (and eventually lambdas...)
var generate_function_definition = fun(child: *ast_node, enclosing_object: *ast_node) {
var backing = child->function
var parameter_types = string()
var parameters = string()
if (enclosing_object) {
parameter_types = type_to_c(enclosing_object->type_def.self_type) + "*"
parameters = type_to_c(enclosing_object->type_def.self_type) + "* this"
}
var decorated_name = generate_function(child)
// also add in name decoration
backing.parameters.for_each(fun(parameter: *ast_node) {
if (parameter_types != "") { parameter_types += ", "; parameters += ", ";}
parameter_types += type_to_c(parameter->identifier.type)
parameters += type_to_c(parameter->identifier.type) + " " + parameter->identifier.name
})
function_prototypes += type_to_c(backing.type->return_type) + " " + decorated_name + "(" + parameter_types + ");\n"
// add parameters to destructor thingy (for returns)? Or should that be a different pass?
function_definitions += type_to_c(backing.type->return_type) + " " + decorated_name + "(" + parameters + ") {\n" + generate_statement(backing.body_statement, enclosing_object)
// emit parameter destructors?
function_definitions += "}\n"
}
var type_poset = poset<*ast_node>()
// iterate through asts
name_ast_map.for_each(fun(name: string, tree_pair: pair<*tree<symbol>,*ast_node>) {
// iterate through children for each ast
// assert translation_unit?
tree_pair.second->translation_unit.children.for_each(fun(child: *ast_node) {
match (*child) {
// should really check the genrator
ast_node::if_comp(backing) {
if (is_simple_passthrough(backing.statement->statement.child))
top_level_c_passthrough += generate_simple_passthrough(backing.statement->statement.child)
}
ast_node::simple_passthrough(backing) top_level_c_passthrough += generate_simple_passthrough(child)
ast_node::declaration_statement(backing) variable_declarations += generate_declaration_statement(child, null<ast_node>()) + ";\n"
ast_node::function(backing) {
// make sure not a template
// or a passthrough
// check for and add to parameters if a closure
generate_function_definition(child, null<ast_node>())
}
ast_node::type_def(backing) {
type_poset.add_vertex(child)
}
}
})
})
type_poset.get_sorted().for_each(fun(vert: *ast_node) {
plain_typedefs += string("typedef struct ") + vert->type_def.name + "_dummy " + vert->type_def.name + ";\n"
structs += string("struct ") + vert->type_def.name + "_dummy {\n"
vert->type_def.variables.for_each(fun(variable_declaration: *ast_node) structs += generate_declaration_statement(variable_declaration, null<ast_node>()) + ";\n";)
structs += "};\n"
// generate the methods
vert->type_def.methods.for_each(fun(method: *ast_node) generate_function_definition(method, vert);)
})
return make_pair(prequal+plain_typedefs+top_level_c_passthrough+variable_extern_declarations+structs+function_typedef_string_pre+function_typedef_string+function_prototypes+variable_declarations+function_definitions + "\n", linker_string)
}
fun generate_if_comp(node: *ast_node): string {
if (node->if_comp.wanted_generator == "__C__")
return generate(node->if_comp.statement, null<ast_node>())
return string("")
}
fun generate_simple_passthrough(node: *ast_node): string {
// deal with all the passthrough params
return node->simple_passthrough.passthrough_str
}
fun generate_statement(node: *ast_node, enclosing_object: *ast_node): string return generate(node->statement.child, enclosing_object) + ";\n";
fun generate_declaration_statement(node: *ast_node, enclosing_object: *ast_node): string {
var identifier = node->declaration_statement.identifier
var to_ret = type_to_c(identifier->identifier.type) + " " + identifier->identifier.name
if (node->declaration_statement.expression) to_ret += string(" = ") + generate(node->declaration_statement.expression, enclosing_object)
return to_ret
}
fun generate_assignment_statement(node: *ast_node, enclosing_object: *ast_node): string {
return generate(node->assignment_statement.to, null<ast_node>()) + " = " + generate(node->assignment_statement.from, enclosing_object)
}
fun generate_if_statement(node: *ast_node, enclosing_object: *ast_node): string {
var if_str = string("if (") + generate(node->if_statement.condition, enclosing_object) + ") {\n" + generate(node->if_statement.then_part, enclosing_object) + "}"
if (node->if_statement.else_part)
if_str += string(" else {\n") + generate(node->if_statement.else_part, enclosing_object) + "}"
return if_str + "\n"
}
fun generate_while_loop(node: *ast_node, enclosing_object: *ast_node): string {
return string("while (") + generate(node->while_loop.condition, enclosing_object) + ") {\n" + generate(node->while_loop.statement, enclosing_object) + "}\n"
}
fun generate_for_loop(node: *ast_node, enclosing_object: *ast_node): string {
// gotta take off last semicolon
return string("for (") + generate(node->for_loop.init, enclosing_object) + " " + generate(node->for_loop.condition, enclosing_object) + "; " +
generate(node->for_loop.update, enclosing_object).slice(0,-3) + ") {\n" + generate(node->for_loop.body, enclosing_object) + "}\n"
}
fun generate_identifier(node: *ast_node, enclosing_object: *ast_node): string {
if (enclosing_object && get_ast_scope(enclosing_object)->contains_key(node->identifier.name))
return string("(this->") + node->identifier.name + ")"
return node->identifier.name
}
fun generate_return_statement(node: *ast_node, enclosing_object: *ast_node): string return string("return ") + generate(node->return_statement.return_value, enclosing_object);
fun generate_value(node: *ast_node): string return node->value.string_value;
fun generate_code_block(node: *ast_node, enclosing_object: *ast_node): string {
var to_ret = string("{\n")
node->code_block.children.for_each(fun(child: *ast_node) to_ret += generate(child, enclosing_object);)
return to_ret + "}"
}
// this generates the function as a value, not the actual function
fun generate_function(node: *ast_node): string {
var str = node->function.name
node->function.parameters.for_each(fun(param: *ast_node) str += string("_") + type_decoration(param->identifier.type);)
return str
}
fun generate_function_call(node: *ast_node, enclosing_object: *ast_node): string {
var func_name = string()
var call_string = string()
if (is_function_call(node->function_call.func) &&
is_function(node->function_call.func->function_call.func) &&
(node->function_call.func->function_call.func->function.name == "->" || node->function_call.func->function_call.func->function.name == ".") &&
is_function(node->function_call.func->function_call.parameters[1]) &&
is_type_def(get_ast_scope(node->function_call.func->function_call.parameters[1])->get(string("~enclosing_scope"))[0])
) {
func_name = generate(node->function_call.func->function_call.parameters[1], enclosing_object)
// don't add & if it was ->
if (node->function_call.func->function_call.func->function.name == ".")
call_string += string("&")
call_string += generate(node->function_call.func->function_call.parameters[0], enclosing_object)
} else {
func_name = generate(node->function_call.func, enclosing_object)
}
var parameters = node->function_call.parameters
if (func_name == "+" || func_name == "-" || func_name == "*" || func_name == "/" || func_name == "||"
|| func_name == "&&" || func_name == "<" || func_name == ">" || func_name == "<=" || func_name == ">="
|| func_name == "=="
)
return string("(") + generate(parameters[0], enclosing_object) + func_name + generate(parameters[1], enclosing_object) + string(")")
// don't propegate enclosing function down right of access
if (func_name == "." || func_name == "->")
return string("(") + generate(parameters[0], enclosing_object) + func_name + generate(parameters[1], null<ast_node>()) + string(")")
// the post ones need to be post-ed specifically, and take the p off
if (func_name == "++p" || func_name == "--p")
return string("(") + generate(parameters[0], enclosing_object) + ")" + func_name.slice(0,-2)
parameters.for_each(fun(param: *ast_node) {
if (call_string != "")
call_string += ", "
call_string += generate(param, enclosing_object)
})
return func_name + "(" + call_string + ")"
}
// for now, anyway
fun generate(node: *ast_node, enclosing_object: *ast_node): string {
if (!node) return string("/*NULL*/")
match (*node) {
ast_node::if_comp(backing) return generate_if_comp(node)
ast_node::simple_passthrough(backing) return generate_simple_passthrough(node)
ast_node::statement(backing) return generate_statement(node, enclosing_object)
ast_node::declaration_statement(backing) return generate_declaration_statement(node, enclosing_object)
ast_node::assignment_statement(backing) return generate_assignment_statement(node, enclosing_object)
ast_node::if_statement(backing) return generate_if_statement(node, enclosing_object)
ast_node::while_loop(backing) return generate_while_loop(node, enclosing_object)
ast_node::for_loop(backing) return generate_for_loop(node, enclosing_object)
ast_node::function(backing) return generate_function(node)
ast_node::function_call(backing) return generate_function_call(node, enclosing_object)
ast_node::code_block(backing) return generate_code_block(node, enclosing_object)
ast_node::return_statement(backing) return generate_return_statement(node, enclosing_object)
ast_node::value(backing) return generate_value(node)
ast_node::identifier(backing) return generate_identifier(node, enclosing_object)
}
return string("/* COULD NOT GENERATE */")
}
fun type_decoration(type: *type): string {
var indirection = string()
for (var i = 0; i < type->indirection; i++;) indirection += "p"
if (type->indirection) indirection += "_"
match (type->base) {
base_type::none() return indirection + string("none")
base_type::template() return indirection + string("template")
base_type::template_type() return indirection + string("template_type")
base_type::void_return() return indirection + string("void")
base_type::boolean() return indirection + string("bool")
base_type::character() return indirection + string("char")
base_type::integer() return indirection + string("int")
base_type::floating() return indirection + string("float")
base_type::double_precision() return indirection + string("double")
base_type::object() {
return type->type_def->type_def.name
}
base_type::function() {
var temp = indirection + string("function_")
type->parameter_types.for_each(fun(parameter_type: *type) temp += type_decoration(parameter_type) + "_";)
return indirection + temp + "_" + type_decoration(type->return_type)
}
}
return string("impossible type") + indirection
}
fun type_to_c(type: *type): string {
var indirection = string()
for (var i = 0; i < type->indirection; i++;) indirection += "*"
match (type->base) {
base_type::none() return string("none") + indirection
base_type::template() return string("template") + indirection
base_type::template_type() return string("template_type") + indirection
base_type::void_return() return string("void") + indirection
base_type::boolean() return string("bool") + indirection
base_type::character() return string("char") + indirection
base_type::integer() return string("int") + indirection
base_type::floating() return string("float") + indirection
base_type::double_precision() return string("double") + indirection
base_type::object() {
return type->type_def->type_def.name + indirection
}
base_type::function() {
var temp = indirection + string("function: (")
type->parameter_types.for_each(fun(parameter_type: *type) temp += parameter_type->to_string() + " ";)
return temp + ")" + type->return_type->to_string()
}
}
return string("impossible type") + indirection
}
}