34 lines
877 B
C++
34 lines
877 B
C++
#include <fstream>
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#include "util.h"
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#include "ParseRule.h"
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#include "ParseAction.h"
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#include "Symbol.h"
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#include "State.h"
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#ifndef TABLE_H
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#define TABLE_H
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class Table {
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public:
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Table();
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~Table();
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void exportTable(std::ofstream &file);
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void importTable(char* tableData);
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void setSymbols(Symbol EOFSymbol, Symbol nullSymbol);
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void add(int stateNum, Symbol tranSymbol, ParseAction* action);
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void remove(int stateNum, Symbol tranSymbol);
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std::vector<ParseAction*>* get(int state, Symbol token);
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ParseAction* getShift(int state, Symbol token);
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std::string toString();
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private:
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std::vector< std::vector< std::vector<ParseAction*>* >* > table;
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std::vector<Symbol> symbolIndexVec;
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//The EOFSymbol, a pointer because of use in table, etc
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Symbol EOFSymbol;
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//The nullSymbol, ditto with above. Also used in comparisons
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Symbol nullSymbol;
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};
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#endif
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