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kraken/src/RNGLRParser.cpp

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#include "RNGLRParser.h"
RNGLRParser::RNGLRParser() {
//
}
RNGLRParser::~RNGLRParser() {
//
}
NodeTree<Symbol*>* RNGLRParser::parseInput(std::string inputString) {
//Check for no tokens
bool accepting = false;
if (inputString == "") {
std::vector<ParseAction*>* zeroStateActions = table.get(0,EOFSymbol);
for (int i = 0; i < zeroStateActions->size(); i++) {
if ((*zeroStateActions)[i]->action == ParseAction::REDUCE)
accepting = true;
}
if (accepting)
std::cout << "Accepted!" << std::endl;
else
std::cout << "Rejected, no input (with no accepting state)" << std::endl;
return new NodeTree<Symbol*>();
}
lexer.setInput(inputString);
//Now fully lex our input because this algorithm was designed in that manner and simplifies this first implementation.
//It could be converted to on-line later.
Symbol* currentToken = lexer.next();
input.push_back(currentToken);
while (*currentToken != *EOFSymbol) {
std::cout << EOFSymbol->toString() << " " << currentToken->toString() << std::endl;
currentToken = lexer.next();
input.push_back(currentToken);
}
std::cout << "\n\n\nDone with Lexing\n\n\n" << std::endl;
for (int i = 0; i < input.size(); i++)
std::cout << "|" << input[i]->toString() << "|";
std::cout << std::endl;
std::cout << "Setting up 0th frontier, first actions, toShift, toReduce" << std::endl;
//Frontier 0, new node with state 0
NodeTree<int>* v0 = gss.newNode(0);
gss.addToFrontier(0,v0);
std::cout << "Done setting up new frontier" << std::endl;
std::vector<ParseAction*> firstActions = *(table.get(0, input[0]));
for (std::vector<ParseAction*>::size_type i = 0; i < firstActions.size(); i++) {
if (firstActions[i]->action == ParseAction::SHIFT)
toShift.push(std::make_pair(v0,firstActions[i]->shiftState));
else if (firstActions[i]->action == ParseAction::REDUCE && firstActions[i]->reduceRule->getRightSide().size() == 0) {
toReduce.push(std::make_pair(std::make_pair(v0, firstActions[i]->reduceRule->getLeftSide()), 0));
}
}
std::cout << "GSS:\n" << gss.toString() << std::endl;
std::cout << "Starting parse loop" << std::endl;
for (int i = 0; i < input.size(); i++) {
std::cout << "Checking if frontier " << i << " is empty" << std::endl;
if (gss.frontierIsEmpty(i)) {
std::cout << "Frontier " << i << " is empty." << std::endl;
break;
}
while (toReduce.size() != 0) {
std::cout << "Reducing for " << i << std::endl;
//std::cout << "GSS:\n" << gss.toString() << std::endl;
reducer(i);
}
std::cout << "Shifting for " << i << std::endl;
shifter(i);
std::cout << "GSS:\n" << gss.toString() << std::endl;
}
std::cout << "Done with parsing loop, checking for acceptance" << std::endl;
if (gss.frontierHasAccState(input.size()-1))
std::cout << "Accepted!" << std::endl;
else
std::cout << "Rejected!" << std::endl;
std::cout << "GSS:\n" << gss.toString() << std::endl;
return new NodeTree<Symbol*>();
}
void RNGLRParser::reducer(int i) {
std::pair< std::pair<NodeTree<int>*, Symbol*>, int > reduction = toReduce.front();
toReduce.pop();
std::cout << "Doing reduction of length " << reduction.second << " from state " << reduction.first.first->getData() << " to symbol " << reduction.first.second->toString() << std::endl;
int pathLength = reduction.second > 0 ? reduction.second -1 : 0;
std::vector<NodeTree<int>*>* reachable = gss.getReachable(reduction.first.first, pathLength);
for (std::vector<NodeTree<int>*>::size_type j = 0; j < reachable->size(); j++) {
NodeTree<int>* currentReached = (*reachable)[j];
std::cout << "Getting the shfit state for state " << currentReached->getData() << " and symbol " << reduction.first.second->toString() << std::endl;
int toState = table.getShift(currentReached->getData(), reduction.first.second)->shiftState;
NodeTree<int>* toStateNode = gss.inFrontier(i, toState);
if (toStateNode) {
if (!gss.hasEdge(toStateNode, currentReached)) {
gss.addEdge(toStateNode, currentReached);
if (reduction.second != 0) {
//Do all non null reduction
std::vector<ParseAction*> actions = *(table.get(toState, input[i]));
for (std::vector<ParseAction*>::size_type k = 0; k < actions.size(); k++)
if (actions[k]->action == ParseAction::REDUCE && actions[k]->reduceRule->getRightSize() != 0)
toReduce.push(std::make_pair(std::make_pair(currentReached, actions[k]->reduceRule->getLeftSide()), actions[k]->reduceRule->getRightSize()));
}
}
} else {
toStateNode = gss.newNode(toState);
gss.addToFrontier(i, toStateNode);
gss.addEdge(toStateNode, currentReached);
std::vector<ParseAction*> actions = *(table.get(toState, input[i]));
for (std::vector<ParseAction*>::size_type k = 0; k < actions.size(); k++) {
//Shift
if (actions[k]->action == ParseAction::SHIFT)
toShift.push(std::make_pair(toStateNode, actions[k]->shiftState));
else if (actions[k]->action == ParseAction::REDUCE && actions[k]->reduceRule->getRightSize() != 0)
toReduce.push(std::make_pair(std::make_pair(currentReached, actions[k]->reduceRule->getLeftSide()), actions[k]->reduceRule->getRightSize()));
else if (actions[k]->action == ParseAction::REDUCE && actions[k]->reduceRule->getRightSize() == 0)
toReduce.push(std::make_pair(std::make_pair(toStateNode, actions[k]->reduceRule->getLeftSide()), actions[k]->reduceRule->getRightSize()));
}
}
}
}
void RNGLRParser::shifter(int i) {
if (i != input.size()-1) {
std::queue< std::pair<NodeTree<int>*, int> > nextShifts;
while (!toShift.empty()) {
std::pair<NodeTree<int>*, int> shift = toShift.front();
toShift.pop();
std::cout << "Current potential shift from " << shift.first->getData() << " to " << shift.second << std::endl;
NodeTree<int>* shiftTo = gss.inFrontier(i+1, shift.second);
if (shiftTo) {
std::cout << "State already existed, just adding edge" << std::endl;
gss.addEdge(shiftTo, shift.first);
std::vector<ParseAction*> actions = *(table.get(shift.second, input[i+1]));
for (std::vector<ParseAction*>::size_type j = 0; j < actions.size(); j++) {
if (actions[j]->action == ParseAction::REDUCE && actions[j]->reduceRule->getRightSize() != 0)
toReduce.push(std::make_pair(std::make_pair(shift.first, actions[j]->reduceRule->getLeftSide()), actions[j]->reduceRule->getRightSize()));
}
} else {
std::cout << "State did not already exist, adding" << std::endl;
shiftTo = gss.newNode(shift.second);
gss.addToFrontier(i+1, shiftTo);
gss.addEdge(shiftTo, shift.first);
std::vector<ParseAction*> actions = *(table.get(shift.second, input[i+1]));
for (std::vector<ParseAction*>::size_type j = 0; j < actions.size(); j++) {
std::cout << "Adding action " << actions[j]->toString() << " to either nextShifts or toReduce" << std::endl;
//Shift
if (actions[j]->action == ParseAction::SHIFT)
nextShifts.push(std::make_pair(shiftTo, actions[j]->shiftState));
else if (actions[j]->action == ParseAction::REDUCE && actions[j]->reduceRule->getRightSize() != 0)
toReduce.push(std::make_pair(std::make_pair(shift.first, actions[j]->reduceRule->getLeftSide()), actions[j]->reduceRule->getRightSize()));
else if (actions[j]->action == ParseAction::REDUCE && actions[j]->reduceRule->getRightSize() == 0)
toReduce.push(std::make_pair(std::make_pair(shiftTo, actions[j]->reduceRule->getLeftSide()), actions[j]->reduceRule->getRightSize()));
}
}
}
toShift = nextShifts;
}
}