Have almost got the RNGLR recognizer. Something is wrong with the GSS, I think when it's built. It seems to sometimes have parents as children, or something.
This commit is contained in:
@@ -4,7 +4,7 @@ project(Kraken)
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set( MY_INCLUDES ${PROJECT_SOURCE_DIR}/include)
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set( MY_SOURCES main.cpp src/Parser.cpp src/LALRParser.cpp src/ParseAction.cpp src/ParseRule.cpp src/Symbol.cpp src/StringReader.cpp src/State.cpp src/util.cpp src/Lexer.cpp src/RegEx.cpp src/RegExState.cpp src/Table.cpp )
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set( MY_SOURCES main.cpp src/Parser.cpp src/LALRParser.cpp src/GraphStructuredStack.cpp src/RNGLRParser.cpp src/ParseAction.cpp src/ParseRule.cpp src/Symbol.cpp src/StringReader.cpp src/State.cpp src/util.cpp src/Lexer.cpp src/RegEx.cpp src/RegExState.cpp src/Table.cpp )
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include_directories( ${MY_INCLUDES} )
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@@ -1,6 +1,8 @@
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#include <iostream>
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#include <vector>
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#include "NodeTree<int>.h"
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#include <queue>
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#include "NodeTree.h"
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#include "util.h"
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#ifndef GRAPH_STRUCTURED_STACK
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#define GRAPH_STRUCTURED_STACK
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@@ -17,7 +19,10 @@ class GraphStructuredStack {
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std::vector<NodeTree<int>*>* getReachable(NodeTree<int>* start, int lenght);
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bool hasEdge(NodeTree<int>* start, NodeTree<int>* end);
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void addEdge(NodeTree<int>* start, NodeTree<int>* end);
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std::string toString();
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private:
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std::vector<std::vector<NodeTree<int>*>*> gss;
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//
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};
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#endif
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@@ -2,24 +2,7 @@
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#define LALRPARSER_H
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#include "Parser.h"
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/*
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#include "util.h"
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#include "ParseRule.h"
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#include "ParseAction.h"
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#include "Symbol.h"
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#include "State.h"
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#include "StringReader.h"
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#include "Lexer.h"
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#include "NodeTree.h"
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#include "Table.h"
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#include <map>
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#include <vector>
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#include <algorithm>
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#include <stack>
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#include <string>
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#include <iostream>
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*/
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class LALRParser: public Parser {
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public:
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LALRParser();
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@@ -70,7 +70,6 @@ NodeTree<T>::NodeTree() {
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template<class T>
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NodeTree<T>::NodeTree(std::string name, T inData) {
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data = NULL;
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this->name = name;
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this->data = inData;
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id = idCounter++;
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@@ -138,7 +137,7 @@ void NodeTree<T>::removeChild(NodeTree<T>* child) {
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template<class T>
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std::vector<NodeTree<T>*> NodeTree<T>::getChildren() {
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return &children;
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return children;
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}
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template<class T>
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@@ -1,17 +1,20 @@
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#include <iostream>
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#include <queue>
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#include "Parser.h"
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#include "GraphStructuredStack.h"
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class RNGLRParser {
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class RNGLRParser: public Parser {
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public:
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parseInput(std::string inputString);
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reducer(int i);
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shifter(int i);
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RNGLRParser();
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~RNGLRParser();
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NodeTree<Symbol*>* parseInput(std::string inputString);
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void reducer(int i);
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void shifter(int i);
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private:
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Lexer lexer;
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std::vector<Symbol*> input;
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GraphStructuredStack gss;
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//start node, lefthand side of the reduction, reduction length
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std::queue<std::pair< std::pair<NodeTree<int>*, Symbol*>, int > toReduce;
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std::queue<std::pair< std::pair<NodeTree<int>*, Symbol*>, int > > toReduce;
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//Node coming from, state going to
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std::queue< std::pair<NodeTree<int>*, int> > toShift;
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};
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@@ -20,6 +20,7 @@ class Symbol {
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Symbol(std::string name, bool isTerminal, NodeTree<Symbol*>* tree);
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~Symbol();
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bool const operator==(const Symbol &other);
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bool const operator!=(const Symbol &other);
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std::string getName();
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std::string toString();
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Symbol* clone();
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@@ -14,6 +14,7 @@ class Table {
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void setSymbols(Symbol* EOFSymbol, Symbol* nullSymbol);
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void add(int stateNum, Symbol* tranSymbol, ParseAction* action);
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std::vector<ParseAction*>* get(int state, Symbol* token);
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ParseAction* getShift(int state, Symbol* token);
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std::string toString();
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private:
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std::vector< std::vector< std::vector<ParseAction*>* >* > table;
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4
main.cpp
4
main.cpp
@@ -2,6 +2,7 @@
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#include "Symbol.h"
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#include "Lexer.h"
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#include "LALRParser.h"
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#include "RNGLRParser.h"
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#include <string>
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#include <iostream>
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#include <fstream>
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@@ -43,7 +44,8 @@ int main(int argc, char* argv[]) {
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programInputFileString.append(line+"\n");
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}
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LALRParser parser;
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//LALRParser parser;
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RNGLRParser parser;
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parser.loadGrammer(grammerInputFileString);
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//std::cout << "Creating State Set from Main" << std::endl;
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std::cout << "\n\n\n\n\n\n\n\n\n\nState Set" << std::endl;
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@@ -14,14 +14,16 @@ NodeTree<int>* GraphStructuredStack::newNode(int stateNum) {
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void GraphStructuredStack::addToFrontier(int frontier, NodeTree<int>* node) {
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//First, make sure our vector has this and lesser frontiers. If not, add it and up to it
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while (frontier >= gss.size()) {
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while (gss.size() <= frontier) {
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std::cout << "Adding a new frontier: " << gss.size() << std::endl;
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gss.push_back(new std::vector<NodeTree<int>*>());
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}
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std::cout << "Adding " << node << " (" << node->getData() << ") to frontier " << frontier << std::endl;
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gss[frontier]->push_back(node);
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}
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NodeTree<int>* GraphStructuredStack::inFrontier(int frontier, int state) {
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if (frontierIsEmpty())
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if (frontierIsEmpty(frontier))
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return NULL;
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for (std::vector<NodeTree<int>*>::size_type i = 0; i < gss[frontier]->size(); i++) {
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if ((*(gss[frontier]))[i]->getData() == state)
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@@ -39,24 +41,31 @@ bool GraphStructuredStack::frontierHasAccState(int frontier) {
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return inFrontier(frontier, 1);
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}
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std::vector<NodeTree<int>*>* GraphStructuredStack::getReachable(NodeTree<int>* start, int lenght) {
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std::vector<NodeTree<int>*>* GraphStructuredStack::getReachable(NodeTree<int>* start, int length) {
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std::vector<NodeTree<int>*>* reachableList = new std::vector<NodeTree<int>*>();
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std::queue<NodeTree<int>*> currentNodes;
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std::queue<NodeTree<int>*> nextNodes;
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currentNodes.push_back(start);
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for (int i = 0; i < lenght; i++) {
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currentNodes.push(start);
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for (int i = 0; i < length; i++) {
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while (!currentNodes.empty()) {
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NodeTree<int>* currentNode = currentNodes.front();
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currentNodes.pop();
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std::vector<NodeTree<T>*> children = currentNode->getChildren();
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for (std::vector<NodeTree<T>*>::size_type j = 0; j < children.size(); j++)
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nextNodes.push_back(children[j]);
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std::vector<NodeTree<int>*> children = currentNode->getChildren();
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std::cout << currentNode->getData() << " has children ";
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for (std::vector<NodeTree<int>*>::size_type j = 0; j < children.size(); j++) {
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std::cout << children[j]->getData() << " ";
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nextNodes.push(children[j]);
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}
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std::cout << std::endl;
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}
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currentNodes = nextNodes;
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nextNodes.clear();
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//No clear function, so go through and remove
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while(!nextNodes.empty())
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nextNodes.pop();
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}
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while (!currentNodes.empty()) {
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reachableList->push_back(currentNodes.front());
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std::cout << currentNodes.front()->getData() << " is reachable from " << start->getData() << " by length " << length << std::endl;
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currentNodes.pop();
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}
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return reachableList;
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@@ -70,4 +79,16 @@ bool GraphStructuredStack::hasEdge(NodeTree<int>* start, NodeTree<int>* end) {
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void GraphStructuredStack::addEdge(NodeTree<int>* start, NodeTree<int>* end) {
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start->addChild(end);
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end->addChild(start);
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}
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}
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std::string GraphStructuredStack::toString() {
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std::string tostring = "";
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for (std::vector<std::vector<NodeTree<int>*>*>::size_type i = 0; i < gss.size(); i++) {
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tostring += "Frontier: " + intToString(i) + "\n";
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for (std::vector<NodeTree<int>*>::size_type j = 0; j < gss[i]->size(); j++) {
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tostring += "|" + intToString((*(gss[i]))[j]->getData()) + "| ";
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}
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tostring += "\n";
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}
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return tostring;
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}
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@@ -1,13 +1,28 @@
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#include "RNGLRParser.h"
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RNGLRParser::parseInput(std::string inputString) {
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RNGLRParser::RNGLRParser() {
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//
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}
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RNGLRParser::~RNGLRParser() {
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//
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}
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NodeTree<Symbol*>* RNGLRParser::parseInput(std::string inputString) {
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//Check for no tokens
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bool accepting = false;
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if (inputString == "") {
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if (table.get(0,EOFSymbol)->action == ParseAction::REDUCE)
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std::vector<ParseAction*>* zeroStateActions = table.get(0,EOFSymbol);
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for (int i = 0; i < zeroStateActions->size(); i++) {
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if ((*zeroStateActions)[i]->action == ParseAction::REDUCE)
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accepting = true;
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}
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if (accepting)
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std::cout << "Accepted!" << std::endl;
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else
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std::cout << "Rejected, no input (with no accepting state)" << std::endl;
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return;
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return new NodeTree<Symbol*>();
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}
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lexer.setInput(inputString);
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@@ -15,51 +30,86 @@ RNGLRParser::parseInput(std::string inputString) {
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//It could be converted to on-line later.
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Symbol* currentToken = lexer.next();
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input.push_back(currentToken);
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while (*currentToken != *EOFToken) {
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while (*currentToken != *EOFSymbol) {
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std::cout << EOFSymbol->toString() << " " << currentToken->toString() << std::endl;
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currentToken = lexer.next();
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input.push_back(currentToken);
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}
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std::cout << "\n\n\nDone with Lexing\n\n\n" << std::endl;
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for (int i = 0; i < input.size(); i++)
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std::cout << "|" << input[i]->toString() << "|";
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std::cout << std::endl;
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std::cout << "Setting up 0th frontier, first actions, toShift, toReduce" << std::endl;
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//Frontier 0, new node with state 0
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NodeTree<int>* v0 = gss.newNode(0);
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gss.addToFrontier(0,v0);
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std::vector<ParseAction*> firstActions = table.get(0, input[0]);
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std::cout << "Done setting up new frontier" << std::endl;
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std::vector<ParseAction*> firstActions = *(table.get(0, input[0]));
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for (std::vector<ParseAction*>::size_type i = 0; i < firstActions.size(); i++) {
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if (firstActions[i]->action == ParseAction::SHIFT)
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toShift.push_back(std::make_pair(v0,firstActions[i]->toState()));
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else if (firstActions[i]->action == ParseAction::REDUCE && firstActions[i]->reduceRule->getRightSide()->size() == 0) {
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toReduce.push_back(std::make_pair(std::make_pair(v0, firstActions[i]->reduceRule->getLeftSide()), 0));
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toShift.push(std::make_pair(v0,firstActions[i]->shiftState));
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else if (firstActions[i]->action == ParseAction::REDUCE && firstActions[i]->reduceRule->getRightSide().size() == 0) {
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toReduce.push(std::make_pair(std::make_pair(v0, firstActions[i]->reduceRule->getLeftSide()), 0));
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}
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}
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std::cout << "GSS:\n" << gss.toString() << std::endl;
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std::cout << "Starting parse loop" << std::endl;
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for (int i = 0; i < input.size(); i++) {
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if (gss.frontierIsEmpty(i))
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std::cout << "Checking if frontier " << i << " is empty" << std::endl;
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if (gss.frontierIsEmpty(i)) {
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std::cout << "Frontier " << i << " is empty." << std::endl;
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break;
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while (toReduce.size() != 0)
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}
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while (toReduce.size() != 0) {
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std::cout << "Reducing for " << i << std::endl;
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//std::cout << "GSS:\n" << gss.toString() << std::endl;
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reducer(i);
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}
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std::cout << "Shifting for " << i << std::endl;
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shifter(i);
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std::cout << "GSS:\n" << gss.toString() << std::endl;
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}
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if (gss.frontierHasAccSt(input.size()-1))
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std::cout << "Done with parsing loop, checking for acceptance" << std::endl;
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if (gss.frontierHasAccState(input.size()-1))
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std::cout << "Accepted!" << std::endl;
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else
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std::cout << "Rejected!" << std::endl;
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return;
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std::cout << "GSS:\n" << gss.toString() << std::endl;
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return new NodeTree<Symbol*>();
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}
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RNGLRParser::reducer(int i) {
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void RNGLRParser::reducer(int i) {
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std::pair< std::pair<NodeTree<int>*, Symbol*>, int > reduction = toReduce.front();
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int pathLength = reduction.second > 0 : reduction.second -1 ? 0;
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toReduce.pop();
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std::cout << "Doing reduction of length " << reduction.second << " from state " << reduction.first.first->getData() << " to symbol " << reduction.first.second->toString() << std::endl;
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int pathLength = reduction.second > 0 ? reduction.second -1 : 0;
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std::vector<NodeTree<int>*>* reachable = gss.getReachable(reduction.first.first, pathLength);
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for (std::vector<NodeTree<int>*>::size_type j = 0; j < reachable->size(); j++) {
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NodeTree<int>* currentReached = (*reachable)[j];
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int toState = table.getShift(currentReached->state(), reduction.first.second);
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std::cout << "Getting the shfit state for state " << currentReached->getData() << " and symbol " << reduction.first.second->toString() << std::endl;
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int toState = table.getShift(currentReached->getData(), reduction.first.second)->shiftState;
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NodeTree<int>* toStateNode = gss.inFrontier(i, toState);
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if (toStateNode) {
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if (!gss.hasEdge(toStateNode, currentReached)) {
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gss.addEdge(toStateNode, currentReached);
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if (reduction.second != 0) {
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//Do all non null reductions
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//Do all non null reduction
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std::vector<ParseAction*> actions = *(table.get(toState, input[i]));
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for (std::vector<ParseAction*>::size_type k = 0; k < actions.size(); k++)
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if (actions[k]->action == ParseAction::REDUCE && actions[k]->reduceRule->getRightSize() != 0)
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toReduce.push(std::make_pair(std::make_pair(currentReached, actions[k]->reduceRule->getLeftSide()), actions[k]->reduceRule->getRightSize()));
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}
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}
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} else {
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@@ -67,47 +117,51 @@ RNGLRParser::reducer(int i) {
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gss.addToFrontier(i, toStateNode);
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gss.addEdge(toStateNode, currentReached);
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std::vector<ParseAction*> actions = table.get(toState, input[i+1]);
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std::vector<ParseAction*> actions = *(table.get(toState, input[i]));
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for (std::vector<ParseAction*>::size_type k = 0; k < actions.size(); k++) {
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//Shift
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if (actions[k]->action == ParseAction::SHIFT)
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nextShifts.push_back(std::make_pair(toStateNode, actions[k]->shiftState));
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else if (actions[k]->action == ParseAction::REDUCE && actions[k]->reduceRule()->size() != 0)
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toReduce.push_back(std::make_pair(std::make_pair(currentReached, actions[k]->reduceRule->getLeftSide()), actions[k]->reduceRule->size()));
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else (actions[k]->action == ParseAction::REDUCE && actions[k]->reduceRule()->size() == 0)
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toReduce.push_back(std::make_pair(std::make_pair(toStateNode, actions[k]->reduceRule->getLeftSide()), actions[k]->reduceRule->size()));
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toShift.push(std::make_pair(toStateNode, actions[k]->shiftState));
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else if (actions[k]->action == ParseAction::REDUCE && actions[k]->reduceRule->getRightSize() != 0)
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toReduce.push(std::make_pair(std::make_pair(currentReached, actions[k]->reduceRule->getLeftSide()), actions[k]->reduceRule->getRightSize()));
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else if (actions[k]->action == ParseAction::REDUCE && actions[k]->reduceRule->getRightSize() == 0)
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toReduce.push(std::make_pair(std::make_pair(toStateNode, actions[k]->reduceRule->getLeftSide()), actions[k]->reduceRule->getRightSize()));
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}
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}
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}
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}
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RNGLRParser::shifter(int i) {
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if (i != input.length()-1) {
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std::queue<ParseAction*> nextShifts;
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void RNGLRParser::shifter(int i) {
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if (i != input.size()-1) {
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std::queue< std::pair<NodeTree<int>*, int> > nextShifts;
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while (!toShift.empty()) {
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std::pair<NodeTree<int>*, int> shift = toShift.front();
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toShift.pop();
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std::cout << "Current potential shift from " << shift.first->getData() << " to " << shift.second << std::endl;
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NodeTree<int>* shiftTo = gss.inFrontier(i+1, shift.second);
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if (shiftTo) {
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std::cout << "State already existed, just adding edge" << std::endl;
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gss.addEdge(shiftTo, shift.first);
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std::vector<ParseAction*> actions = table.get(shift.second, input[i+2]);
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std::vector<ParseAction*> actions = *(table.get(shift.second, input[i+1]));
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for (std::vector<ParseAction*>::size_type j = 0; j < actions.size(); j++) {
|
||||
if (actions[j]->action == ParseAction::REDUCE && actions[j]->reduceRule->size() != 0)
|
||||
toReduce.push_back(std::make_pair(std::make_pair(shift.first, actions[j]->reduceRule->getLeftSide()), actions[j]->reduceRule->size()));
|
||||
if (actions[j]->action == ParseAction::REDUCE && actions[j]->reduceRule->getRightSize() != 0)
|
||||
toReduce.push(std::make_pair(std::make_pair(shift.first, actions[j]->reduceRule->getLeftSide()), actions[j]->reduceRule->getRightSize()));
|
||||
}
|
||||
} else {
|
||||
std::cout << "State did not already exist, adding" << std::endl;
|
||||
shiftTo = gss.newNode(shift.second);
|
||||
gss.addToFrontier(i+1, shiftTo);
|
||||
gss.addEdge(shiftTo, shift.first);
|
||||
std::vector<ParseAction*> actions = table.get(shift.toState(), input[i+2]);
|
||||
std::vector<ParseAction*> actions = *(table.get(shift.second, input[i+1]));
|
||||
for (std::vector<ParseAction*>::size_type j = 0; j < actions.size(); j++) {
|
||||
std::cout << "Adding action " << actions[j]->toString() << " to either nextShifts or toReduce" << std::endl;
|
||||
//Shift
|
||||
if (actions[j]->action == ParseAction::SHIFT)
|
||||
nextShifts.push_back(std::make_pair(shiftTo, actions[j]->shiftState));
|
||||
else if (actions[j]->action == ParseAction::REDUCE && actions[j]->reduceRule()->size() != 0)
|
||||
toReduce.push_back(std::make_pair(std::make_pair(shift.first, actions[j]->reduceRule->getLeftSide()), actions[j]->reduceRule->size()));
|
||||
else (actions[j]->action == ParseAction::REDUCE && actions[j]->reduceRule()->size() == 0)
|
||||
toReduce.push_back(std::make_pair(std::make_pair(shiftTo, actions[j]->reduceRule->getLeftSide()), actions[j]->reduceRule->size()));
|
||||
nextShifts.push(std::make_pair(shiftTo, actions[j]->shiftState));
|
||||
else if (actions[j]->action == ParseAction::REDUCE && actions[j]->reduceRule->getRightSize() != 0)
|
||||
toReduce.push(std::make_pair(std::make_pair(shift.first, actions[j]->reduceRule->getLeftSide()), actions[j]->reduceRule->getRightSize()));
|
||||
else if (actions[j]->action == ParseAction::REDUCE && actions[j]->reduceRule->getRightSize() == 0)
|
||||
toReduce.push(std::make_pair(std::make_pair(shiftTo, actions[j]->reduceRule->getLeftSide()), actions[j]->reduceRule->getRightSize()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -28,6 +28,10 @@ const bool Symbol::operator==(const Symbol &other) {
|
||||
return( name == other.name && terminal == other.terminal);
|
||||
}
|
||||
|
||||
const bool Symbol::operator!=(const Symbol &other) {
|
||||
return(!this->operator==(other));
|
||||
}
|
||||
|
||||
std::string Symbol::getName() {
|
||||
return(name);
|
||||
}
|
||||
|
||||
@@ -80,10 +80,17 @@ std::vector<ParseAction*>* Table::get(int state, Symbol* token) {
|
||||
}
|
||||
}
|
||||
|
||||
//This is the accepting state, as it is the 1th's state's reduction on EOF, which is 0 in the symbolIndexVec
|
||||
//(This assumes singular goal assignment, a simplification for now)
|
||||
if (symbolIndex == -1) {
|
||||
std::cout << "Unrecognized symbol: " << token->toString() << ", cannot get from table!" << std::endl;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
std::cout << "Get for state: " << state << ", and Symbol: " << token->toString() << std::endl;
|
||||
|
||||
std::vector<ParseAction*>* action = (*(table[state]))[symbolIndex];
|
||||
|
||||
//This is the accepting state, as it is the 1th's state's reduction on EOF, which is 0 in the symbolIndexVec
|
||||
//(This assumes singular goal assignment, a simplification for now)
|
||||
if (state == 1 && symbolIndex == 0) {
|
||||
if (action == NULL)
|
||||
action = new std::vector<ParseAction*>();
|
||||
@@ -106,6 +113,18 @@ std::vector<ParseAction*>* Table::get(int state, Symbol* token) {
|
||||
return (action);
|
||||
}
|
||||
|
||||
ParseAction* Table::getShift(int state, Symbol* token) {
|
||||
std::vector<ParseAction*>* actions = get(state, token);
|
||||
ParseAction* shift = NULL;
|
||||
for (int i = 0; i < actions->size(); i++) {
|
||||
if ((*actions)[i]->action == ParseAction::SHIFT) {
|
||||
shift = (*actions)[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
return shift;
|
||||
}
|
||||
|
||||
std::string Table::toString() {
|
||||
std::string concat = "";
|
||||
for (std::vector<Symbol*>::size_type i = 0; i < symbolIndexVec.size(); i++)
|
||||
|
||||
Reference in New Issue
Block a user