Tons of bugfixes (lots with closures). Added safe_recursive_delete to mem which helps easily and safely delete recursive data structures, and used it in regex. It still has a leak, but it's a lot better than before.

This commit is contained in:
Nathan Braswell
2015-06-28 14:27:48 -04:00
parent c50c977a9e
commit 48683889da
9 changed files with 80 additions and 13 deletions

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@@ -34,11 +34,16 @@ class ASTTransformation: public NodeTransformation<Symbol,ASTData> {
NodeTree<ASTData>* secondPassDeclaration(NodeTree<Symbol>* from, NodeTree<ASTData>* scope, std::map<std::string, Type*> templateTypeReplacements);
NodeTree<ASTData>* secondPassFunction(NodeTree<Symbol>* from, NodeTree<ASTData>* scope, std::map<std::string, Type*> templateTypeReplacements);
//The third pass finishes up by doing all function bodies
//The third pass does all the function bodies
void thirdPass(NodeTree<ASTData>* ast, NodeTree<Symbol>* parseTree);
NodeTree<ASTData>* searchScopeForFunctionDef(NodeTree<ASTData>* scope, NodeTree<Symbol>* parseTree, std::map<std::string, Type*> templateTypeReplacements);
void thirdPassFunction(NodeTree<Symbol>* from, NodeTree<ASTData>* functionDef, std::map<std::string, Type*> templateTypeReplacements);
//The fourth pass finishes instantiation of templated objects
//it used to be a part of the third pass, but it was split out because it has to be done in a loop
//with all the other asts until none change anymore (it returns a bool if it instantiated a new one)
bool fourthPass(NodeTree<ASTData>* ast, NodeTree<Symbol>* parseTree);
virtual NodeTree<ASTData>* transform(NodeTree<Symbol>* from);
NodeTree<ASTData>* transform(NodeTree<Symbol>* from, NodeTree<ASTData>* scope, std::vector<Type> types, bool limitToFunction, std::map<std::string, Type*> templateTypeReplacements);
std::vector<NodeTree<ASTData>*> transformChildren(std::vector<NodeTree<Symbol>*> children, std::set<int> skipChildren, NodeTree<ASTData>* scope, std::vector<Type> types, bool limitToFunction, std::map<std::string, Type*> templateTypeReplacements);

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@@ -46,6 +46,7 @@ class Type {
NodeTree<ASTData>* typeDefinition;
NodeTree<Symbol>* templateDefinition;
std::map<std::string, Type*> templateTypeReplacement;
bool templateInstantiated;
std::set<std::string> traits;
std::vector<Type*> parameterTypes;
Type *returnType;

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@@ -285,12 +285,15 @@ void ASTTransformation::thirdPass(NodeTree<ASTData>* ast, NodeTree<Symbol>* pars
thirdPassFunction(i, searchScopeForFunctionDef(ast, i, std::map<std::string, Type*>()), std::map<std::string, Type*>());
}
}
}
bool ASTTransformation::fourthPass(NodeTree<ASTData>* ast, NodeTree<Symbol>* parseTree) {
topScope = ast; //Top scope is maintained for templates, which need to add themselves to the top scope from where ever they are instantiated
bool changed = false;
// We do these here, in a loop, so that we can do mututally recursive definitions
// even inside of class templates. As its methods may cause partial instantiation of
// other class templates, we need to do this until the size no longer changes.
std::vector<NodeTree<ASTData>*> classTemplates;
std::set<Type*> finishedClassTemplateTypes;
int lastSize = 0;
while (lastSize != ast->getDataRef()->scope.size()) {
lastSize = ast->getDataRef()->scope.size();
@@ -298,9 +301,10 @@ void ASTTransformation::thirdPass(NodeTree<ASTData>* ast, NodeTree<Symbol>* pars
for (auto i : ast->getDataRef()->scope) {
// we actually keep track of the template type replacements now, and need them after they're instantiated, so we use a set to check if we've done it now
if (i.second[0]->getDataRef()->type == type_def && i.second[0]->getDataRef()->valueType->templateTypeReplacement.size()
&& finishedClassTemplateTypes.find(i.second[0]->getDataRef()->valueType) == finishedClassTemplateTypes.end()) {
&& !i.second[0]->getDataRef()->valueType->templateInstantiated) {
classTemplates.push_back(i.second[0]);
std::cout << "Saving " << i.second[0]->getDataRef()->toString() << " to instantiate." << std::endl;
changed = true;
}
}
for (auto i : classTemplates) {
@@ -309,9 +313,10 @@ void ASTTransformation::thirdPass(NodeTree<ASTData>* ast, NodeTree<Symbol>* pars
for (NodeTree<Symbol>* j : classTemplateType->templateDefinition->getChildren())
if (j->getDataRef()->getName() == "function" && j->getChildren()[1]->getDataRef()->getName() != "template_dec")
thirdPassFunction(j, searchScopeForFunctionDef(i, j, classTemplateType->templateTypeReplacement), classTemplateType->templateTypeReplacement); //do member method
finishedClassTemplateTypes.insert(classTemplateType);
classTemplateType->templateInstantiated = true;
}
}
return changed;
}
//This function finds the right AST definition in a scope given its parseTree
@@ -1552,6 +1557,7 @@ Type* ASTTransformation::typeFromTypeNode(NodeTree<Symbol>* typeNode, NodeTree<A
// At least, hopefully it will if we also check it's scope for it. Which I think it should be anyway. Yeah, I think it should work.
std::cout << "Adding to template top scope and template's origional scope with fullyInstantiatedName " << fullyInstantiatedName << std::endl;
auto templateTopScope = getUpperTranslationUnit(templateDefinition);
std::cout << "UPPER TRANS for " << fullyInstantiatedName << " " << templateTopScope->getDataRef()->toString() << std::endl;
templateTopScope->getDataRef()->scope[fullyInstantiatedName].push_back(typeDefinition);
templateTopScope->addChild(typeDefinition); // Add this object the the highest scope's

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@@ -419,6 +419,7 @@ CCodeTriple CGenerator::generate(NodeTree<ASTData>* from, NodeTree<ASTData>* enc
output += " else { " + generate(children[2], enclosingObject, justFuncName, enclosingFunction).oneString() + " }";
return output;
case while_loop:
{
// we push on a new vector to hold while stuff that might need a destructor call
loopDistructStackDepth.push(distructDoubleStack.size());
distructDoubleStack.push_back(std::vector<NodeTree<ASTData>*>());
@@ -426,7 +427,12 @@ CCodeTriple CGenerator::generate(NodeTree<ASTData>* from, NodeTree<ASTData>* enc
// break or continue inside this loop can correctly emit all of the defers through
// all of the inbetween scopes
loopDeferStackDepth.push(deferDoubleStack.size());
output += "while (" + generate(children[0], enclosingObject, true, enclosingFunction).oneString() + ") {\n\t";
// gotta do like this so that the preconditions can happen every loop
output += "while (1) {\n";
CCodeTriple condtition = generate(children[0], enclosingObject, true, enclosingFunction);
output += condtition.preValue;
output += "if (!( " + condtition.value + ")) break;\n";
output += condtition.postValue;
output += generate(children[1], enclosingObject, justFuncName, enclosingFunction).oneString();
output += emitDestructors(reverse(distructDoubleStack.back()),enclosingObject);
output += + "}";
@@ -436,6 +442,7 @@ CCodeTriple CGenerator::generate(NodeTree<ASTData>* from, NodeTree<ASTData>* enc
// and pop it off again
loopDeferStackDepth.pop();
return output;
}
case for_loop:
// we push on a new vector to hold for stuff that might need a destructor call
loopDistructStackDepth.push(distructDoubleStack.size());
@@ -761,8 +768,11 @@ std::string CGenerator::generateObjectMethod(NodeTree<ASTData>* enclosingObject,
enclosingObjectType.increaseIndirection();
std::vector<NodeTree<ASTData>*> children = from->getChildren();
std::string nameDecoration, parameters;
// note how we get around children.size() being an unsigned type
for (int i = 0; i+1 < children.size(); i++) {
if (!children.size()) {
//problem
std::cerr << " no children " << std::endl;
}
for (int i = 0; i < children.size()-1; i++) {
parameters += ", " + ValueTypeToCType(children[i]->getData().valueType, generate(children[i]).oneString());
nameDecoration += "_" + ValueTypeToCTypeDecoration(children[i]->getData().valueType);
@@ -774,7 +784,7 @@ std::string CGenerator::generateObjectMethod(NodeTree<ASTData>* enclosingObject,
// Note that we always wrap out child in {}, as we now allow one statement functions without a codeblock
//
std::string output;
output += functionSignature + " {\n" + generate(children[children.size()-1], enclosingObject).oneString();
output += functionSignature + " {\n" + generate(children.back(), enclosingObject).oneString();
output += emitDestructors(reverse(distructDoubleStack.back()), enclosingObject);
output += "}\n"; //Pass in the object so we can properly handle access to member stuff
distructDoubleStack.pop_back();
@@ -837,10 +847,12 @@ std::string CGenerator::closureStructType(std::set<NodeTree<ASTData>*> closedVar
std::string typedefString = "typedef struct { ";
// note the increased indirection b/c we're using references to what we closed over
for (auto var : closedVariables) {
auto tmp = var->getDataRef()->valueType->withIncreasedIndirection();
// unfortunatly we can't just do it with increased indirection b/c closing over function values
// will actually change the underlying function's type. We cheat and just add a *
//auto tmp = var->getDataRef()->valueType->withIncreasedIndirection();
std::string varName = var->getDataRef()->symbol.getName();
varName = (varName == "this") ? varName : scopePrefix(var) + varName;
typedefString += ValueTypeToCType(&tmp, varName) + ";";
typedefString += ValueTypeToCType(var->getDataRef()->valueType, "*"+varName) + ";";
}
std::string structName = "closureStructType" + getID();
typedefString += " } " + structName + ";\n";

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@@ -105,8 +105,18 @@ void Importer::import(std::string fileName) {
std::cout << "\n\nSecond pass for: " << i.name << std::endl, ASTTransformer->secondPass(i.ast, i.syntaxTree); //function prototypes, and identifiers (as we now have all type defs)
std::cout << "\n\n =====THIRD PASS===== \n\n" << std::endl;
for (importTriplet i : importedTrips) //Third pass finishes up by doing all function bodies
std::cout << "\n\nFourth pass for: " << i.name << std::endl, ASTTransformer->thirdPass(i.ast, i.syntaxTree); //With that, we're done
for (importTriplet i : importedTrips) //Third pass does all function bodies
std::cout << "\n\nThird pass for: " << i.name << std::endl, ASTTransformer->thirdPass(i.ast, i.syntaxTree);
std::cout << "\n\n =====FOURTH PASS===== \n\n" << std::endl;
bool changed = true;
while (changed) {
changed = false;
for (importTriplet i : importedTrips) { //Fourth pass finishes up by doing all template classes
std::cout << "\n\nFourth pass for: " << i.name << std::endl;
changed = changed ? changed : ASTTransformer->fourthPass(i.ast, i.syntaxTree);
}
}
//Note that class template instantiation can happen in the second or third passes and that function template instantion
//can happen in the third pass.

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@@ -6,6 +6,7 @@ Type::Type() {
typeDefinition = nullptr;
templateDefinition = nullptr;
returnType = nullptr;
templateInstantiated = false;
}
Type::Type(ValueType typeIn, int indirectionIn) {
@@ -14,6 +15,7 @@ Type::Type(ValueType typeIn, int indirectionIn) {
typeDefinition = nullptr;
templateDefinition = nullptr;
returnType = nullptr;
templateInstantiated = false;
}
Type::Type(ValueType typeIn, std::set<std::string> traitsIn) {
@@ -23,6 +25,7 @@ Type::Type(ValueType typeIn, std::set<std::string> traitsIn) {
typeDefinition = nullptr;
templateDefinition = nullptr;
returnType = nullptr;
templateInstantiated = false;
}
Type::Type(NodeTree<ASTData>* typeDefinitionIn, int indirectionIn) {
@@ -31,6 +34,7 @@ Type::Type(NodeTree<ASTData>* typeDefinitionIn, int indirectionIn) {
typeDefinition = typeDefinitionIn;
templateDefinition = nullptr;
returnType = nullptr;
templateInstantiated = false;
}
Type::Type(NodeTree<ASTData>* typeDefinitionIn, std::set<std::string> traitsIn) {
@@ -40,6 +44,7 @@ Type::Type(NodeTree<ASTData>* typeDefinitionIn, std::set<std::string> traitsIn)
traits = traitsIn;
templateDefinition = nullptr;
returnType = nullptr;
templateInstantiated = false;
}
Type::Type(ValueType typeIn, NodeTree<ASTData>* typeDefinitionIn, int indirectionIn, std::set<std::string> traitsIn) {
@@ -49,6 +54,7 @@ Type::Type(ValueType typeIn, NodeTree<ASTData>* typeDefinitionIn, int indirectio
traits = traitsIn;
templateDefinition = nullptr;
returnType = nullptr;
templateInstantiated = false;
}
Type::Type(ValueType typeIn, NodeTree<ASTData>* typeDefinitionIn, int indirectionIn, std::set<std::string> traitsIn, std::vector<Type*> parameterTypesIn, Type* returnTypeIn) {
@@ -59,6 +65,7 @@ Type::Type(ValueType typeIn, NodeTree<ASTData>* typeDefinitionIn, int indirectio
templateDefinition = nullptr;
parameterTypes = parameterTypesIn;
returnType = returnTypeIn;
templateInstantiated = false;
}
Type::Type(std::vector<Type*> parameterTypesIn, Type* returnTypeIn) {
baseType = function_type;
@@ -67,6 +74,7 @@ Type::Type(std::vector<Type*> parameterTypesIn, Type* returnTypeIn) {
templateDefinition = nullptr;
parameterTypes = parameterTypesIn;
returnType = returnTypeIn;
templateInstantiated = false;
}
Type::Type(ValueType typeIn, NodeTree<Symbol>* templateDefinitionIn, std::set<std::string> traitsIn) {
@@ -76,6 +84,7 @@ Type::Type(ValueType typeIn, NodeTree<Symbol>* templateDefinitionIn, std::set<st
templateDefinition = templateDefinitionIn;
traits = traitsIn;
returnType = nullptr;
templateInstantiated = false;
}

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@@ -63,7 +63,7 @@ obj regex(Object) {
fun destruct():void {
regexString.destruct()
//mem::safe_recursive_delete(begin, fun(it: regexState*): set::set<regexState*> { return set::set(it); } )
mem::safe_recursive_delete(begin, fun(it: regexState*): set::set<regexState*> { return set::from_vector(it->next_states); } )
}
fun operator=(other: regex):void {

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@@ -12,6 +12,12 @@ fun set<T>(item: T): set<T> {
return toRet
}
fun from_vector<T>(items: vector::vector<T>): set<T> {
var toRet.construct() : set<T>
items.do( fun(item: T) toRet.add(item); )
return toRet
}
obj set<T> {
var data: vector::vector<T>
fun construct() {
@@ -29,6 +35,9 @@ obj set<T> {
return false
return !data.any_true( fun(item: T): bool return !rhs.contains(item); )
}
fun operator!=(rhs: set<T>): bool {
return ! (*this == rhs)
}
fun destruct() {
data.destruct()
}

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@@ -1,4 +1,6 @@
import io:*
import set
import mem
fun runFunc(func: fun():void) {
func()
@@ -18,10 +20,23 @@ obj ToClose {
}
}
obj One (Object) {
fun construct(): One* {
return this
}
fun destruct() {
var a:One
mem::safe_recursive_delete(&a, fun(it: One*): set::set<One*> { return set::set(it); } )
}
}
fun main():int {
var it: ToClose
it.testMethod()
it.testVariable()
//var a = 7
//mem::safe_recursive_delete(&a, fun(it: int*): set::set<int*> { return set::set(it); } )
return 0
}