More work, finishing the parse_input and lots of reducer

This commit is contained in:
Nathan Braswell
2015-08-06 17:38:41 -04:00
parent 1f119af8ad
commit 674e7e6538
13 changed files with 315 additions and 75 deletions

View File

@@ -475,31 +475,48 @@ obj table (Object) {
while (include_state >= items.size)
items.addEnd(map::map<symbol::symbol, vector::vector<action>>())
}
// we always "clean" the symbol before using it so that having different data doesn't
// prevent us from finding the symbol in the table
fun clean_symbol(sym: ref symbol::symbol): symbol::symbol {
return symbol::symbol(sym.name, sym.terminal)
}
fun add_push(from_state: int, on_symbol: ref symbol::symbol, to_state: int) {
expand_to(from_state)
if (items[from_state].contains_key(on_symbol))
items[from_state][on_symbol].addEnd(action(push, to_state))
var cleaned_symbol = clean_symbol(on_symbol)
if (items[from_state].contains_key(cleaned_symbol))
items[from_state][cleaned_symbol].addEnd(action(push, to_state))
else
items[from_state].set(on_symbol, vector::vector(action(push, to_state)))
items[from_state].set(cleaned_symbol, vector::vector(action(push, to_state)))
}
fun add_reduce(from_state: int, on_symbol: ref symbol::symbol, by_rule_no: int) {
expand_to(from_state)
if (items[from_state].contains_key(on_symbol))
items[from_state][on_symbol].addEnd(action(reduce, by_rule_no))
var cleaned_symbol = clean_symbol(on_symbol)
if (items[from_state].contains_key(cleaned_symbol))
items[from_state][cleaned_symbol].addEnd(action(reduce, by_rule_no))
else
items[from_state].set(on_symbol, vector::vector(action(reduce, by_rule_no)))
items[from_state].set(cleaned_symbol, vector::vector(action(reduce, by_rule_no)))
}
fun add_accept(from_state: int, on_symbol: ref symbol::symbol) {
expand_to(from_state)
if (items[from_state].contains_key(on_symbol))
items[from_state][on_symbol].addEnd(action(accept, 0))
var cleaned_symbol = clean_symbol(on_symbol)
if (items[from_state].contains_key(cleaned_symbol))
items[from_state][cleaned_symbol].addEnd(action(accept, 0))
else
items[from_state].set(on_symbol, vector::vector(action(accept, 0)))
items[from_state].set(cleaned_symbol, vector::vector(action(accept, 0)))
}
fun get(state: int, sym: symbol::symbol): vector::vector<action> {
return items[state][sym]
fun get(state: int, on_symbol: symbol::symbol): vector::vector<action> {
var cleaned_symbol = clean_symbol(on_symbol)
return items[state][cleaned_symbol]
}
fun print_string(): string::string {
fun get_shift(state: int, on_symbol: symbol::symbol): action {
var actions = get(state, on_symbol)
for (var i = 0; i < actions.size; i++;)
if (actions[i].act == push)
return actions[i]
io::println("tried to get a shift when none existed")
return action(-1,-1)
}
fun print_string() {
/*return string::string("woo a table of size: ") + items.size*/
io::print("woo a table of size: ")
io::println(items.size)

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@@ -62,13 +62,13 @@ obj lexer (Object) {
}
fun next(): symbol::symbol {
if (position >= input.length())
return symbol::symbol("$EOF$", true)
return symbol::eof_symbol()
var max = regs.map(fun(reg_pair: util::pair<string::string,regex::regex>): util::pair<int, string::string> {
return util::make_pair(reg_pair.second.long_match(input.slice(position, -1)), reg_pair.first); })
.max(fun(first: util::pair<int, string::string>, second: util::pair<int, string::string>): bool
{ return first.first < second.first; })
if (max.first < 0)
return symbol::symbol("$INVALID$", true)
return symbol::invalid_symbol()
position += max.first
return symbol::symbol(max.second, true, input.slice(position-max.first, position))
}

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@@ -7,6 +7,14 @@ __if_comp__ __C__ simple_passthrough """
/* we have a template versions so we don't have to cast (because we don't have that yet) */
fun null<T>(): *T {
__if_comp__ __C__ {
simple_passthrough(::) """
return (void*)0;
"""
}
}
fun malloc<T>(size: int): *T {
var memPtr: *T;
__if_comp__ __C__ {

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@@ -1,26 +1,28 @@
import grammer
import symbol
import tree
import vector
import stack
import map
import util
import string
import io
import mem
import grammer:*
import symbol:*
import lexer:*
import tree:*
import vector:*
import stack:*
import map:*
import util:*
import string:*
import mem:*
import io:*
obj parser (Object) {
var input: vector::vector<symbol::symbol>
var gram: grammer::grammer
// gss
var to_reduce: stack::stack<reduction>
var to_shift: stack::stack< util::pair<*tree::tree<int>, int> >
var SPPFStepNodes: vector::vector< util::pair<*tree::tree<symbol::symbol>, int> >
var packed_map: map::map<*tree::tree<symbol::symbol>, bool>
var input: vector<symbol>
var gram: grammer
var gss: gss
var to_reduce: stack<reduction>
var to_shift: stack< pair<*tree<int>, int> >
var SPPFStepNodes: vector< pair<*tree<symbol>, int> >
var packed_map: map<*tree<symbol>, bool>
fun construct(grammerIn: grammer::grammer): *parser {
fun construct(grammerIn: grammer): *parser {
input.construct()
gram.copy_construct(&grammerIn)
gss.construct()
to_reduce.construct()
to_shift.construct()
SPPFStepNodes.construct()
@@ -30,6 +32,7 @@ obj parser (Object) {
fun copy_construct(old: *parser) {
input.copy_construct(&old->input)
gram.copy_construct(&old->gram)
gss.copy_construct(&old->gss)
to_reduce.copy_construct(&old->to_reduce)
to_shift.copy_construct(&old->to_shift)
SPPFStepNodes.copy_construct(&old->SPPFStepNodes)
@@ -42,15 +45,16 @@ obj parser (Object) {
fun destruct() {
input.destruct()
gram.destruct()
gss.destruct()
to_reduce.destruct()
to_shift.destruct()
SPPFStepNodes.destruct()
packed_map.destruct()
}
fun parse_input(inputStr: string::string, name: string::string): *tree::tree<symbol::symbol> {
fun parse_input(inputStr: string, name: string): *tree<symbol> {
input.clear()
// gss.clear
gss.clear()
to_reduce.clear()
to_shift.clear()
SPPFStepNodes.clear()
@@ -58,31 +62,215 @@ obj parser (Object) {
// if the zero state contains any reductions for state 0 and eof, then
// it must be reducing to the goal state
io::println("checking the bidness")
if (inputStr == "" && gram.parse_table.get(0, symbol::eof_symbol()).contains(grammer::action(grammer::reduce, 0))) {
io::println("Accept on no input for ")
io::println(name)
return mem::new<tree::tree<symbol::symbol>>()->construct(symbol::null_symbol())
println("checking the bidness")
if (inputStr == "" && gram.parse_table.get(0, eof_symbol()).contains(action(reduce, 0))) {
println("Accept on no input for ")
println(name)
return new<tree<symbol>>()->construct(null_symbol())
}
io::println("failed for ")
io::println(name)
return mem::new<tree::tree<symbol::symbol>>()->construct(symbol::null_symbol())
var lex = lexer(gram.terminals)
lex.set_input(inputStr)
var current_symbol.construct(): symbol
for (current_symbol = lex.next(); current_symbol != eof_symbol() && current_symbol != invalid_symbol(); current_symbol = lex.next();) {
/*println("current_symbol is ")*/
/*println(current_symbol.to_string())*/
input.addEnd(current_symbol)
}
if (current_symbol == invalid_symbol()) {
println("lexing failed for ")
println(name)
return null<tree<symbol>>()
}
var v0 = gss.new_node(0)
gss.add_to_frontier(0, v0)
var null_symbol_tree = null<tree<symbol>>()
/*println("looking up")*/
/*println(input[0].to_string())*/
gram.parse_table.get(0, input[0]).for_each(fun(act: action) {
/*println("for each action")*/
if (act.act == push)
to_shift.push(make_pair(v0, act.state_or_rule))
else if (act.act == reduce && fully_reduces_to_null(gram.rules[act.state_or_rule]))
to_reduce.push(reduction(v0, gram.rules[act.state_or_rule].lhs, 0, null_symbol_tree, null_symbol_tree))
})
for (var i = 0; i < input.size; i++;) {
if (gss.frontier_is_empty(i)) {
print(i)
print(" frontier is empty in file '")
print(name)
print("' with txt ")
print(input[i].to_string())
println()
return null<tree<symbol>>()
}
SPPFStepNodes.clear()
while (to_reduce.size())
reducer(i)
shifter(i)
}
var acc_state = gss.frontier_get_acc_state(input.size-1)
if (acc_state) {
println("ACCEPTED!")
return gss.get_edge(acc_state, v0)
}
println("REJECTED")
println("parsing (not lexing) failed for ")
println(name)
return null<tree<symbol>>()
}
fun reducer(i: int) {
println("reducing")
var curr_reduction = to_reduce.pop()
gss.get_reachable_paths(curr_reduction.from, max(0, curr_reduction.length-1)).
for_each(fun(path: ref vector<*tree<int>>) {
var path_edges = range(path.size-1).map(fun(indx: int): *tree<symbol> { return gss.get_edge(path[indx], path[indx+1]);}).reverse()
if (curr_reduction.length != 0)
path_edges.addEnd(curr_reduction.label)
var curr_reached = path.last()
var shift_to = gram.parse_table.get_shift(curr_reached->data, curr_reduction.sym).state_or_rule
var new_label = null<tree<symbol>>()
if (curr_reduction.length == 0) {
new_label = curr_reduction.nullable_parts
} else {
var reached_frontier = gss.get_containing_frontier(curr_reached)
for (var j = 0; j < SPPFStepNodes.size; j++;) {
if (SPPFStepNodes[j].second == reached_frontier
&& SPPFStepNodes[j].first->data == curr_reduction.sym) {
new_label = SPPFStepNodes[j].first
break
}
}
if (!new_label) {
new_label = new<tree<symbol>>()->construct(curr_reduction.sym)
SPPFStepNodes.addEnd(make_pair(new_label, reached_frontier))
}
}
var shift_to_node = gss.in_frontier(i, shift_to)
if (shift_to_node) {
if (!gss.has_edge(shift_to_node, curr_reached)) {
gss.add_edge(shift_to_node, curr_reached, new_label)
// do non-null reductions
if (curr_reduction.length) {
gram.parse_table.get(shift_to, input[i]).for_each(fun(act: action) {
var reduce_rule = gram.rules[act.state_or_rule]
if (act.act == reduce && !fully_reduces_to_null(reduce_rule))
to_reduce.push(reduction(curr_reached, reduce_rule.lhs,
reduce_rule.position,
new<tree<symbol>>()->construct(null_symbol()),
new_label))
})
}
}
} else {
shift_to_node = gss.new_node(shift_to)
gss.add_to_frontier(i, shift_to_node)
gss.add_edge(shift_to_node, curr_reached, new_label)
}
})
}
fun shifter(i: int) {
}
fun fully_reduces_to_null(r: ref rule): bool {
return r.position == 0 && gram.first_vector(r.rhs).contains(null_symbol())
}
}
fun reduction(f: *tree::tree<int>, s: symbol::symbol, l: int, n: *tree::tree<symbol::symbol>, label:*tree::tree<symbol::symbol>): reduction {
obj gss (Object) {
var data: vector<vector<*tree<int>>>
var edges: map< pair<*tree<int>, *tree<int>>, *tree<symbol> >
fun construct(): *gss {
data.construct()
edges.construct()
}
fun copy_construct(old: *gss) {
data.copy_construct(&old->data)
edges.copy_construct(&old->edges)
}
fun destruct() {
data.destruct()
edges.destruct()
}
fun clear() {
data.clear()
edges.clear()
}
fun new_node(state: int): *tree<int> {
return new<tree<int>>()->construct(state)
}
fun add_to_frontier(frontier: int, node: *tree<int>) {
while(data.size <= frontier)
data.addEnd(vector<*tree<int>>())
data[frontier].addEnd(node)
}
fun frontier_is_empty(frontier: int): bool {
return frontier >= data.size || data[frontier].size == 0
}
fun frontier_get_acc_state(frontier: int): *tree<int> {
// the accepting state is always state 1, for now
return in_frontier(frontier, 1)
}
fun in_frontier(frontier: int, state: int): *tree<int> {
for (var i = 0; i < data[frontier].size; i++;)
if (data[frontier][i]->data == state)
return data[frontier][i]
return null<tree<int>>()
}
fun get_edge(start: *tree<int>, end: *tree<int>): *tree<symbol> {
return edges[make_pair(start, end)]
}
fun has_edge(start: *tree<int>, end: *tree<int>): bool {
// could also look in map, but this is faster...
return start->children.find(end) != -1
}
fun add_edge(start: *tree<int>, end: *tree<int>, edge: *tree<symbol>) {
start->children.add(end)
edges.set(make_pair(start,end), edge)
}
fun get_containing_frontier(node: *tree<int>): int {
for (var i = 0; i < data.size; i++;)
if (data[i].contains(node))
return i
return -1
}
fun get_reachable_paths(start: *tree<int>, length: int): vector<vector<*tree<int>>> {
var paths = vector<vector<*tree<int>>>()
var recursive_path_find: fun(*tree<int>, int, vector<*tree<int>>):void = fun(start: *tree<int>, length: int, current_path: vector<*tree<int>>) {
current_path.addEnd(start)
if (!length) {
paths.addEnd(current_path)
return
}
start->children.for_each(fun(child: *tree<int>) {
recursive_path_find(child, length-1, current_path)
})
}
recursive_path_find(start, length, vector<*tree<int>>())
return paths
}
}
fun reduction(f: *tree<int>, s: symbol, l: int, n: *tree<symbol>, label:*tree<symbol>): reduction {
var toRet.construct(f,s,l,n,label): reduction
return toRet
}
obj reduction (Object) {
var from: *tree::tree<int>
var sym: symbol::symbol
var from: *tree<int>
var sym: symbol
var length: int
var nullable_parts: *tree::tree<symbol::symbol>
var label: *tree::tree<symbol::symbol>
var nullable_parts: *tree<symbol>
var label: *tree<symbol>
fun construct(f: *tree::tree<int>, s: symbol::symbol, l: int, n: *tree::tree<symbol::symbol>, label:*tree::tree<symbol::symbol>): *reduction {
fun construct(f: *tree<int>, s: symbol, l: int, n: *tree<symbol>, label:*tree<symbol>): *reduction {
from = f
sym.copy_construct(&s)
length = l

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@@ -8,6 +8,10 @@ fun eof_symbol(): symbol {
var toRet.construct(string::string("$EOF$"), false, string::string("$EOF$")): symbol
return toRet
}
fun invalid_symbol(): symbol {
var toRet.construct(string::string("$INVALID$"), false, string::string("$INVALID$")): symbol
return toRet
}
fun symbol(nameIn: *char, terminalIn: bool): symbol {
var toRet.construct(string::string(nameIn), terminalIn, string::string("no_value")): symbol

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@@ -1,12 +1,13 @@
import mem
import vector
fun greater<T>(a: T, b: T): T {
fun max<T>(a: T, b: T): T {
if (a > b)
return a;
return b;
}
fun lesser<T>(a: T, b: T): T {
fun min<T>(a: T, b: T): T {
if (a > b)
return b;
return a;
@@ -42,6 +43,12 @@ obj pair<T,U> (Object) {
mem::maybe_destruct(&first)
mem::maybe_destruct(&second)
}
// the old unnecessary template to prevent generation
// if not used trick (in this case, changing out U with V)
fun operator==<V>(other: ref pair<T,V>): bool {
return first == other.first && second == other.second
}
}
fun range(end:int): range {
@@ -71,6 +78,12 @@ obj range {
for (var i = begin; i < end; i+= step;)
func(i)
}
fun map<T>(func: fun(int): T): vector::vector<T> {
var ret.construct( (end-begin)/step + 1 ) : vector::vector<T>
for (var i = begin; i < end; i+= step;)
ret.addEnd(func(i))
return ret
}
fun any_true(func: fun(int):bool):bool {
for (var i = begin; i < end; i+= step;)
if (func(i))

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@@ -70,22 +70,28 @@ obj vector<T> (Object) {
}
fun clone(): vector<T> {
var newVec.construct(): vector<T>
var newVec.construct(size): vector<T>
for (var i = 0; i < size; i++;)
newVec.addEnd(data[i])
return newVec
}
fun reverse(): vector<T> {
var newVec.construct(size): vector<T>
for (var i = 0; i < size; i++;)
newVec.addEnd(data[(size-i)-1])
return newVec
}
fun resize(newSize: int): bool {
var newData: *T = new<T>(newSize);
if (!newData)
return false;
for (var i: int = 0; i < lesser<int>(size, newSize); i++;)
for (var i: int = 0; i < min<int>(size, newSize); i++;)
maybe_copy_construct(&newData[i], &data[i]);
delete(data, size);
data = newData;
available = newSize;
size = lesser(size, newSize)
size = min(size, newSize)
return true;
}
@@ -102,6 +108,12 @@ obj vector<T> (Object) {
fun at(index: int): ref T { return get(index); }
fun operator[](index: int): ref T { return get(index); }
fun first(): ref T {
return get(0)
}
fun last(): ref T {
return get(size-1)
}
fun get(index: int): ref T {
if (index < 0 || index >= size) {
println("Vector access out of bounds! Retuning 0th element as sanest option");
@@ -192,13 +204,13 @@ obj vector<T> (Object) {
data[i] = func(data[i])
}
fun map<U>(func: fun(T):U):vector<U> {
var newVec.construct(): vector<U>
var newVec.construct(size): vector<U>
for (var i = 0; i < size; i++;)
newVec.addEnd(func(data[i]))
return newVec
}
fun flatten_map<U>(func: fun(T):vector<U>):vector<U> {
var newVec.construct(): vector<U>
var newVec.construct(size): vector<U>
for (var i = 0; i < size; i++;) {
var to_add = func(data[i])
for (var j = 0; j < to_add.size; j++;)