More work, finishing the parse_input and lots of reducer
This commit is contained in:
@@ -1385,8 +1385,8 @@ NodeTree<ASTData>* ASTTransformation::generateThis(NodeTree<ASTData>* scope) {
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std::vector<NodeTree<ASTData>*> ASTTransformation::scopeLookup(NodeTree<ASTData>* scope, std::string lookup, bool includeModules, std::set<NodeTree<ASTData>*> visited) {
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std::cout << "Scp]|[e looking up " << lookup << std::endl;
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std::cout << "current: " << scope->getDataRef()->toString() << std::endl;
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for (auto i : scope->getDataRef()->scope)
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std::cout << "\t" << i.first << std::endl;
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//for (auto i : scope->getDataRef()->scope)
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//std::cout << "\t" << i.first << std::endl;
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//std::cout << i.first << " : " << i.second->toString() << std::endl;
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// Don't visit this node again when looking for the smae lookup. Note that we don't prevent coming back for the scope operator, as that should be able to come back.
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if (visited.find(scope) != visited.end())
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@@ -57,7 +57,7 @@ std::string CGenerator::generateClassStruct(NodeTree<ASTData>* from) {
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std::string objectString = "struct __struct_dummy_" + scopePrefix(from) + CifyName(data.symbol.getName()) + "__ {\n";
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tabLevel++;
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for (int i = 0; i < children.size(); i++) {
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std::cout << children[i]->getName() << std::endl;
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//std::cout << children[i]->getName() << std::endl;
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if (children[i]->getName() != "function")
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objectString += tabs() + generate(children[i], nullptr).oneString() + "\n";
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}
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@@ -312,7 +312,7 @@ CCodeTriple CGenerator::generate(NodeTree<ASTData>* from, NodeTree<ASTData>* enc
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}
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//If we're in an object method, and our enclosing scope is that object, we're a member of the object and should use the this reference.
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if (enclosingObject && enclosingObject->getDataRef()->scope.find(data.symbol.getName()) != enclosingObject->getDataRef()->scope.end())
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preName += "this->";
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preName = "(" + preName + "this)->"; // incase this is a closed over this that is referencing another thing (I think this happens for a.b when a is supposed to be closed over but isn't)
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// dereference references, but only if inside a function and not if this is a closed over variable
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if (enclosingFunction && data.valueType->is_reference && !closed) {
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preName += "(*";
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@@ -417,12 +417,10 @@ CCodeTriple CGenerator::generate(NodeTree<ASTData>* from, NodeTree<ASTData>* enc
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// If it's a block, because it's also a statement a semicolon will be emitted even though
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// we don't want it to be, as if (a) {b}; else {c}; is not legal C, but if (a) {b} else {c}; is.
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if (children[1]->getChildren()[0]->getDataRef()->type == code_block) {
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std::cout << "Then statement is a block, emitting the block not the statement so no trailing semicolon" << std::endl;
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output += generate(children[1]->getChildren()[0], enclosingObject, justFuncName, enclosingFunction).oneString();
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} else {
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// ALSO we always emit blocks now, to handle cases like defer when several statements need to be
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// run in C even though it is a single Kraken statement
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std::cout << "Then statement is a simple statement, regular emitting the statement so trailing semicolon" << std::endl;
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output += "{ " + generate(children[1], enclosingObject, justFuncName, enclosingFunction).oneString() + " }";
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}
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// Always emit blocks here too
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@@ -685,11 +683,11 @@ CCodeTriple CGenerator::generate(NodeTree<ASTData>* from, NodeTree<ASTData>* enc
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//The comma lets the upper function call know we already started the param list
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//Note that we got here from a function call. We just pass up this special case and let them finish with the perentheses
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} else {
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std::cout << "Is not in scope or not type" << std::endl;
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//std::cout << "Is not in scope or not type" << std::endl;
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return "((" + generate(children[1], enclosingObject, true, enclosingFunction) + ")" + name + functionName + ")";
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}
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} else {
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std::cout << "Is not in scope or not type" << std::endl;
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//std::cout << "Is not in scope or not type" << std::endl;
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return "((" + generate(children[1], enclosingObject, true, enclosingFunction) + ")" + name + functionName + ")";
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}
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} else {
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@@ -199,7 +199,7 @@ std::string Type::toString(bool showTraits) {
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if (is_reference)
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typeString = "ref " + typeString;
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for (int i = 0; i < indirection; i++)
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typeString += "*";
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typeString = "*" + typeString;
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if (indirection < 0)
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typeString += "negative indirection: " + intToString(indirection);
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if (traits.size() && showTraits) {
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@@ -475,31 +475,48 @@ obj table (Object) {
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while (include_state >= items.size)
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items.addEnd(map::map<symbol::symbol, vector::vector<action>>())
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}
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// we always "clean" the symbol before using it so that having different data doesn't
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// prevent us from finding the symbol in the table
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fun clean_symbol(sym: ref symbol::symbol): symbol::symbol {
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return symbol::symbol(sym.name, sym.terminal)
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}
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fun add_push(from_state: int, on_symbol: ref symbol::symbol, to_state: int) {
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expand_to(from_state)
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if (items[from_state].contains_key(on_symbol))
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items[from_state][on_symbol].addEnd(action(push, to_state))
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var cleaned_symbol = clean_symbol(on_symbol)
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if (items[from_state].contains_key(cleaned_symbol))
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items[from_state][cleaned_symbol].addEnd(action(push, to_state))
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else
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items[from_state].set(on_symbol, vector::vector(action(push, to_state)))
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items[from_state].set(cleaned_symbol, vector::vector(action(push, to_state)))
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}
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fun add_reduce(from_state: int, on_symbol: ref symbol::symbol, by_rule_no: int) {
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expand_to(from_state)
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if (items[from_state].contains_key(on_symbol))
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items[from_state][on_symbol].addEnd(action(reduce, by_rule_no))
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var cleaned_symbol = clean_symbol(on_symbol)
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if (items[from_state].contains_key(cleaned_symbol))
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items[from_state][cleaned_symbol].addEnd(action(reduce, by_rule_no))
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else
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items[from_state].set(on_symbol, vector::vector(action(reduce, by_rule_no)))
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items[from_state].set(cleaned_symbol, vector::vector(action(reduce, by_rule_no)))
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}
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fun add_accept(from_state: int, on_symbol: ref symbol::symbol) {
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expand_to(from_state)
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if (items[from_state].contains_key(on_symbol))
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items[from_state][on_symbol].addEnd(action(accept, 0))
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var cleaned_symbol = clean_symbol(on_symbol)
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if (items[from_state].contains_key(cleaned_symbol))
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items[from_state][cleaned_symbol].addEnd(action(accept, 0))
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else
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items[from_state].set(on_symbol, vector::vector(action(accept, 0)))
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items[from_state].set(cleaned_symbol, vector::vector(action(accept, 0)))
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}
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fun get(state: int, sym: symbol::symbol): vector::vector<action> {
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return items[state][sym]
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fun get(state: int, on_symbol: symbol::symbol): vector::vector<action> {
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var cleaned_symbol = clean_symbol(on_symbol)
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return items[state][cleaned_symbol]
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}
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fun print_string(): string::string {
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fun get_shift(state: int, on_symbol: symbol::symbol): action {
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var actions = get(state, on_symbol)
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for (var i = 0; i < actions.size; i++;)
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if (actions[i].act == push)
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return actions[i]
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io::println("tried to get a shift when none existed")
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return action(-1,-1)
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}
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fun print_string() {
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/*return string::string("woo a table of size: ") + items.size*/
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io::print("woo a table of size: ")
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io::println(items.size)
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@@ -62,13 +62,13 @@ obj lexer (Object) {
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}
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fun next(): symbol::symbol {
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if (position >= input.length())
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return symbol::symbol("$EOF$", true)
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return symbol::eof_symbol()
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var max = regs.map(fun(reg_pair: util::pair<string::string,regex::regex>): util::pair<int, string::string> {
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return util::make_pair(reg_pair.second.long_match(input.slice(position, -1)), reg_pair.first); })
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.max(fun(first: util::pair<int, string::string>, second: util::pair<int, string::string>): bool
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{ return first.first < second.first; })
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if (max.first < 0)
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return symbol::symbol("$INVALID$", true)
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return symbol::invalid_symbol()
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position += max.first
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return symbol::symbol(max.second, true, input.slice(position-max.first, position))
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}
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@@ -7,6 +7,14 @@ __if_comp__ __C__ simple_passthrough """
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/* we have a template versions so we don't have to cast (because we don't have that yet) */
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fun null<T>(): *T {
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__if_comp__ __C__ {
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simple_passthrough(::) """
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return (void*)0;
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"""
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}
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}
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fun malloc<T>(size: int): *T {
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var memPtr: *T;
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__if_comp__ __C__ {
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@@ -1,26 +1,28 @@
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import grammer
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import symbol
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import tree
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import vector
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import stack
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import map
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import util
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import string
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import io
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import mem
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import grammer:*
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import symbol:*
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import lexer:*
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import tree:*
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import vector:*
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import stack:*
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import map:*
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import util:*
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import string:*
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import mem:*
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import io:*
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obj parser (Object) {
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var input: vector::vector<symbol::symbol>
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var gram: grammer::grammer
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// gss
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var to_reduce: stack::stack<reduction>
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var to_shift: stack::stack< util::pair<*tree::tree<int>, int> >
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var SPPFStepNodes: vector::vector< util::pair<*tree::tree<symbol::symbol>, int> >
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var packed_map: map::map<*tree::tree<symbol::symbol>, bool>
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var input: vector<symbol>
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var gram: grammer
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var gss: gss
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var to_reduce: stack<reduction>
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var to_shift: stack< pair<*tree<int>, int> >
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var SPPFStepNodes: vector< pair<*tree<symbol>, int> >
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var packed_map: map<*tree<symbol>, bool>
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fun construct(grammerIn: grammer::grammer): *parser {
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fun construct(grammerIn: grammer): *parser {
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input.construct()
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gram.copy_construct(&grammerIn)
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gss.construct()
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to_reduce.construct()
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to_shift.construct()
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SPPFStepNodes.construct()
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@@ -30,6 +32,7 @@ obj parser (Object) {
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fun copy_construct(old: *parser) {
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input.copy_construct(&old->input)
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gram.copy_construct(&old->gram)
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gss.copy_construct(&old->gss)
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to_reduce.copy_construct(&old->to_reduce)
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to_shift.copy_construct(&old->to_shift)
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SPPFStepNodes.copy_construct(&old->SPPFStepNodes)
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@@ -42,15 +45,16 @@ obj parser (Object) {
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fun destruct() {
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input.destruct()
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gram.destruct()
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gss.destruct()
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to_reduce.destruct()
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to_shift.destruct()
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SPPFStepNodes.destruct()
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packed_map.destruct()
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}
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fun parse_input(inputStr: string::string, name: string::string): *tree::tree<symbol::symbol> {
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fun parse_input(inputStr: string, name: string): *tree<symbol> {
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input.clear()
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// gss.clear
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gss.clear()
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to_reduce.clear()
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to_shift.clear()
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SPPFStepNodes.clear()
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@@ -58,31 +62,215 @@ obj parser (Object) {
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// if the zero state contains any reductions for state 0 and eof, then
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// it must be reducing to the goal state
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io::println("checking the bidness")
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if (inputStr == "" && gram.parse_table.get(0, symbol::eof_symbol()).contains(grammer::action(grammer::reduce, 0))) {
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io::println("Accept on no input for ")
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io::println(name)
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return mem::new<tree::tree<symbol::symbol>>()->construct(symbol::null_symbol())
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println("checking the bidness")
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if (inputStr == "" && gram.parse_table.get(0, eof_symbol()).contains(action(reduce, 0))) {
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println("Accept on no input for ")
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println(name)
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return new<tree<symbol>>()->construct(null_symbol())
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}
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io::println("failed for ")
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io::println(name)
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return mem::new<tree::tree<symbol::symbol>>()->construct(symbol::null_symbol())
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var lex = lexer(gram.terminals)
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lex.set_input(inputStr)
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var current_symbol.construct(): symbol
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for (current_symbol = lex.next(); current_symbol != eof_symbol() && current_symbol != invalid_symbol(); current_symbol = lex.next();) {
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/*println("current_symbol is ")*/
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/*println(current_symbol.to_string())*/
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input.addEnd(current_symbol)
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}
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if (current_symbol == invalid_symbol()) {
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println("lexing failed for ")
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println(name)
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return null<tree<symbol>>()
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}
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var v0 = gss.new_node(0)
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gss.add_to_frontier(0, v0)
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var null_symbol_tree = null<tree<symbol>>()
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/*println("looking up")*/
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/*println(input[0].to_string())*/
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gram.parse_table.get(0, input[0]).for_each(fun(act: action) {
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/*println("for each action")*/
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if (act.act == push)
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to_shift.push(make_pair(v0, act.state_or_rule))
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else if (act.act == reduce && fully_reduces_to_null(gram.rules[act.state_or_rule]))
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to_reduce.push(reduction(v0, gram.rules[act.state_or_rule].lhs, 0, null_symbol_tree, null_symbol_tree))
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})
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for (var i = 0; i < input.size; i++;) {
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if (gss.frontier_is_empty(i)) {
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print(i)
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print(" frontier is empty in file '")
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print(name)
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print("' with txt ")
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print(input[i].to_string())
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println()
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return null<tree<symbol>>()
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}
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SPPFStepNodes.clear()
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while (to_reduce.size())
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reducer(i)
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shifter(i)
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}
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var acc_state = gss.frontier_get_acc_state(input.size-1)
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if (acc_state) {
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println("ACCEPTED!")
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return gss.get_edge(acc_state, v0)
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}
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println("REJECTED")
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println("parsing (not lexing) failed for ")
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println(name)
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return null<tree<symbol>>()
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}
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fun reducer(i: int) {
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println("reducing")
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var curr_reduction = to_reduce.pop()
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gss.get_reachable_paths(curr_reduction.from, max(0, curr_reduction.length-1)).
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for_each(fun(path: ref vector<*tree<int>>) {
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var path_edges = range(path.size-1).map(fun(indx: int): *tree<symbol> { return gss.get_edge(path[indx], path[indx+1]);}).reverse()
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if (curr_reduction.length != 0)
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path_edges.addEnd(curr_reduction.label)
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var curr_reached = path.last()
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var shift_to = gram.parse_table.get_shift(curr_reached->data, curr_reduction.sym).state_or_rule
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var new_label = null<tree<symbol>>()
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if (curr_reduction.length == 0) {
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new_label = curr_reduction.nullable_parts
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} else {
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var reached_frontier = gss.get_containing_frontier(curr_reached)
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for (var j = 0; j < SPPFStepNodes.size; j++;) {
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if (SPPFStepNodes[j].second == reached_frontier
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&& SPPFStepNodes[j].first->data == curr_reduction.sym) {
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new_label = SPPFStepNodes[j].first
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break
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}
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}
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if (!new_label) {
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new_label = new<tree<symbol>>()->construct(curr_reduction.sym)
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SPPFStepNodes.addEnd(make_pair(new_label, reached_frontier))
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}
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}
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var shift_to_node = gss.in_frontier(i, shift_to)
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if (shift_to_node) {
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if (!gss.has_edge(shift_to_node, curr_reached)) {
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gss.add_edge(shift_to_node, curr_reached, new_label)
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// do non-null reductions
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if (curr_reduction.length) {
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gram.parse_table.get(shift_to, input[i]).for_each(fun(act: action) {
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var reduce_rule = gram.rules[act.state_or_rule]
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if (act.act == reduce && !fully_reduces_to_null(reduce_rule))
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to_reduce.push(reduction(curr_reached, reduce_rule.lhs,
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reduce_rule.position,
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new<tree<symbol>>()->construct(null_symbol()),
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new_label))
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})
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}
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}
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} else {
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shift_to_node = gss.new_node(shift_to)
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gss.add_to_frontier(i, shift_to_node)
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gss.add_edge(shift_to_node, curr_reached, new_label)
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}
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})
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}
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fun shifter(i: int) {
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}
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fun fully_reduces_to_null(r: ref rule): bool {
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return r.position == 0 && gram.first_vector(r.rhs).contains(null_symbol())
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}
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}
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fun reduction(f: *tree::tree<int>, s: symbol::symbol, l: int, n: *tree::tree<symbol::symbol>, label:*tree::tree<symbol::symbol>): reduction {
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obj gss (Object) {
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var data: vector<vector<*tree<int>>>
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var edges: map< pair<*tree<int>, *tree<int>>, *tree<symbol> >
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fun construct(): *gss {
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data.construct()
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edges.construct()
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}
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fun copy_construct(old: *gss) {
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data.copy_construct(&old->data)
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edges.copy_construct(&old->edges)
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}
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fun destruct() {
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data.destruct()
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edges.destruct()
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}
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fun clear() {
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data.clear()
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edges.clear()
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}
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fun new_node(state: int): *tree<int> {
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return new<tree<int>>()->construct(state)
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}
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fun add_to_frontier(frontier: int, node: *tree<int>) {
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while(data.size <= frontier)
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data.addEnd(vector<*tree<int>>())
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data[frontier].addEnd(node)
|
||||
}
|
||||
fun frontier_is_empty(frontier: int): bool {
|
||||
return frontier >= data.size || data[frontier].size == 0
|
||||
}
|
||||
fun frontier_get_acc_state(frontier: int): *tree<int> {
|
||||
// the accepting state is always state 1, for now
|
||||
return in_frontier(frontier, 1)
|
||||
}
|
||||
fun in_frontier(frontier: int, state: int): *tree<int> {
|
||||
for (var i = 0; i < data[frontier].size; i++;)
|
||||
if (data[frontier][i]->data == state)
|
||||
return data[frontier][i]
|
||||
return null<tree<int>>()
|
||||
}
|
||||
fun get_edge(start: *tree<int>, end: *tree<int>): *tree<symbol> {
|
||||
return edges[make_pair(start, end)]
|
||||
}
|
||||
fun has_edge(start: *tree<int>, end: *tree<int>): bool {
|
||||
// could also look in map, but this is faster...
|
||||
return start->children.find(end) != -1
|
||||
}
|
||||
fun add_edge(start: *tree<int>, end: *tree<int>, edge: *tree<symbol>) {
|
||||
start->children.add(end)
|
||||
edges.set(make_pair(start,end), edge)
|
||||
}
|
||||
fun get_containing_frontier(node: *tree<int>): int {
|
||||
for (var i = 0; i < data.size; i++;)
|
||||
if (data[i].contains(node))
|
||||
return i
|
||||
return -1
|
||||
}
|
||||
fun get_reachable_paths(start: *tree<int>, length: int): vector<vector<*tree<int>>> {
|
||||
var paths = vector<vector<*tree<int>>>()
|
||||
var recursive_path_find: fun(*tree<int>, int, vector<*tree<int>>):void = fun(start: *tree<int>, length: int, current_path: vector<*tree<int>>) {
|
||||
current_path.addEnd(start)
|
||||
if (!length) {
|
||||
paths.addEnd(current_path)
|
||||
return
|
||||
}
|
||||
start->children.for_each(fun(child: *tree<int>) {
|
||||
recursive_path_find(child, length-1, current_path)
|
||||
})
|
||||
}
|
||||
recursive_path_find(start, length, vector<*tree<int>>())
|
||||
return paths
|
||||
}
|
||||
}
|
||||
|
||||
fun reduction(f: *tree<int>, s: symbol, l: int, n: *tree<symbol>, label:*tree<symbol>): reduction {
|
||||
var toRet.construct(f,s,l,n,label): reduction
|
||||
return toRet
|
||||
}
|
||||
|
||||
obj reduction (Object) {
|
||||
var from: *tree::tree<int>
|
||||
var sym: symbol::symbol
|
||||
var from: *tree<int>
|
||||
var sym: symbol
|
||||
var length: int
|
||||
var nullable_parts: *tree::tree<symbol::symbol>
|
||||
var label: *tree::tree<symbol::symbol>
|
||||
var nullable_parts: *tree<symbol>
|
||||
var label: *tree<symbol>
|
||||
|
||||
fun construct(f: *tree::tree<int>, s: symbol::symbol, l: int, n: *tree::tree<symbol::symbol>, label:*tree::tree<symbol::symbol>): *reduction {
|
||||
fun construct(f: *tree<int>, s: symbol, l: int, n: *tree<symbol>, label:*tree<symbol>): *reduction {
|
||||
from = f
|
||||
sym.copy_construct(&s)
|
||||
length = l
|
||||
|
||||
@@ -8,6 +8,10 @@ fun eof_symbol(): symbol {
|
||||
var toRet.construct(string::string("$EOF$"), false, string::string("$EOF$")): symbol
|
||||
return toRet
|
||||
}
|
||||
fun invalid_symbol(): symbol {
|
||||
var toRet.construct(string::string("$INVALID$"), false, string::string("$INVALID$")): symbol
|
||||
return toRet
|
||||
}
|
||||
|
||||
fun symbol(nameIn: *char, terminalIn: bool): symbol {
|
||||
var toRet.construct(string::string(nameIn), terminalIn, string::string("no_value")): symbol
|
||||
|
||||
@@ -1,12 +1,13 @@
|
||||
import mem
|
||||
import vector
|
||||
|
||||
fun greater<T>(a: T, b: T): T {
|
||||
fun max<T>(a: T, b: T): T {
|
||||
if (a > b)
|
||||
return a;
|
||||
return b;
|
||||
}
|
||||
|
||||
fun lesser<T>(a: T, b: T): T {
|
||||
fun min<T>(a: T, b: T): T {
|
||||
if (a > b)
|
||||
return b;
|
||||
return a;
|
||||
@@ -42,6 +43,12 @@ obj pair<T,U> (Object) {
|
||||
mem::maybe_destruct(&first)
|
||||
mem::maybe_destruct(&second)
|
||||
}
|
||||
|
||||
// the old unnecessary template to prevent generation
|
||||
// if not used trick (in this case, changing out U with V)
|
||||
fun operator==<V>(other: ref pair<T,V>): bool {
|
||||
return first == other.first && second == other.second
|
||||
}
|
||||
}
|
||||
|
||||
fun range(end:int): range {
|
||||
@@ -71,6 +78,12 @@ obj range {
|
||||
for (var i = begin; i < end; i+= step;)
|
||||
func(i)
|
||||
}
|
||||
fun map<T>(func: fun(int): T): vector::vector<T> {
|
||||
var ret.construct( (end-begin)/step + 1 ) : vector::vector<T>
|
||||
for (var i = begin; i < end; i+= step;)
|
||||
ret.addEnd(func(i))
|
||||
return ret
|
||||
}
|
||||
fun any_true(func: fun(int):bool):bool {
|
||||
for (var i = begin; i < end; i+= step;)
|
||||
if (func(i))
|
||||
|
||||
@@ -70,22 +70,28 @@ obj vector<T> (Object) {
|
||||
}
|
||||
|
||||
fun clone(): vector<T> {
|
||||
var newVec.construct(): vector<T>
|
||||
var newVec.construct(size): vector<T>
|
||||
for (var i = 0; i < size; i++;)
|
||||
newVec.addEnd(data[i])
|
||||
return newVec
|
||||
}
|
||||
fun reverse(): vector<T> {
|
||||
var newVec.construct(size): vector<T>
|
||||
for (var i = 0; i < size; i++;)
|
||||
newVec.addEnd(data[(size-i)-1])
|
||||
return newVec
|
||||
}
|
||||
|
||||
fun resize(newSize: int): bool {
|
||||
var newData: *T = new<T>(newSize);
|
||||
if (!newData)
|
||||
return false;
|
||||
for (var i: int = 0; i < lesser<int>(size, newSize); i++;)
|
||||
for (var i: int = 0; i < min<int>(size, newSize); i++;)
|
||||
maybe_copy_construct(&newData[i], &data[i]);
|
||||
delete(data, size);
|
||||
data = newData;
|
||||
available = newSize;
|
||||
size = lesser(size, newSize)
|
||||
size = min(size, newSize)
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -102,6 +108,12 @@ obj vector<T> (Object) {
|
||||
|
||||
fun at(index: int): ref T { return get(index); }
|
||||
fun operator[](index: int): ref T { return get(index); }
|
||||
fun first(): ref T {
|
||||
return get(0)
|
||||
}
|
||||
fun last(): ref T {
|
||||
return get(size-1)
|
||||
}
|
||||
fun get(index: int): ref T {
|
||||
if (index < 0 || index >= size) {
|
||||
println("Vector access out of bounds! Retuning 0th element as sanest option");
|
||||
@@ -192,13 +204,13 @@ obj vector<T> (Object) {
|
||||
data[i] = func(data[i])
|
||||
}
|
||||
fun map<U>(func: fun(T):U):vector<U> {
|
||||
var newVec.construct(): vector<U>
|
||||
var newVec.construct(size): vector<U>
|
||||
for (var i = 0; i < size; i++;)
|
||||
newVec.addEnd(func(data[i]))
|
||||
return newVec
|
||||
}
|
||||
fun flatten_map<U>(func: fun(T):vector<U>):vector<U> {
|
||||
var newVec.construct(): vector<U>
|
||||
var newVec.construct(size): vector<U>
|
||||
for (var i = 0; i < size; i++;) {
|
||||
var to_add = func(data[i])
|
||||
for (var j = 0; j < to_add.size; j++;)
|
||||
|
||||
@@ -46,12 +46,12 @@ fun main():int {
|
||||
/*returndaaaaaaaaaaaaaa"))*/
|
||||
//lex.set_input(string("hibyed"))
|
||||
println("woo lexing:")
|
||||
//range(8).for_each(fun(i: int) { println(lex.next().to_string()); } )
|
||||
/*range(8).for_each(fun(i: int) { println(lex.next().to_string()); } )*/
|
||||
/*range(80).for_each(fun(i: int) { println(lex.next().to_string()); } )*/
|
||||
println(a.to_string())
|
||||
a.calculate_state_automaton()
|
||||
var parse.construct(a): parser
|
||||
var result = parse.parse_input(string(""), string("fun name"))
|
||||
var result = parse.parse_input(string("ad"), string("fun name"))
|
||||
/*var parse.construct(): parser*/
|
||||
return 0
|
||||
}
|
||||
|
||||
@@ -3,20 +3,20 @@ test: test true
|
||||
old contributed tests
|
||||
b: b true
|
||||
b: b true
|
||||
$EOF$: no_value true
|
||||
$EOF$: $EOF$ false
|
||||
|
||||
a*: aaa true
|
||||
b: b true
|
||||
a*: aa true
|
||||
b: b true
|
||||
b: b true
|
||||
$EOF$: no_value true
|
||||
$EOF$: $EOF$ false
|
||||
|
||||
a|b: b true
|
||||
$INVALID$: no_value true
|
||||
$INVALID$: $INVALID$ false
|
||||
|
||||
xyzzy: xyzzy true
|
||||
$EOF$: no_value true
|
||||
$EOF$: $EOF$ false
|
||||
|
||||
(i|n|t|e)+: intent true
|
||||
$EOF$: no_value true
|
||||
$EOF$: $EOF$ false
|
||||
|
||||
@@ -26,10 +26,10 @@ obj test(Object) {
|
||||
}
|
||||
|
||||
fun main():int {
|
||||
println(lesser(1,2))
|
||||
println(lesser(7.0,8.0))
|
||||
println(greater(1,2))
|
||||
println(greater(7.0,8.0))
|
||||
println(min(1,2))
|
||||
println(min(7.0,8.0))
|
||||
println(max(1,2))
|
||||
println(max(7.0,8.0))
|
||||
|
||||
range(3,13, 3).for_each(fun(i: int) { print(i); })
|
||||
println()
|
||||
|
||||
Reference in New Issue
Block a user