Transition to new pass/poset setup
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@@ -10,98 +10,81 @@ fun poset<T>(): poset<T> {
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}
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obj poset<T> (Object) {
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var adj_matrix: map<T, set<T>>
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var open_deps: map<T, set<T>>
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var close_deps: map<T, set<T>>
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var opened: set<T>
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var closed: set<T>
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fun construct(): *poset<T> {
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adj_matrix.construct()
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open_deps.construct()
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close_deps.construct()
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opened.construct()
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closed.construct()
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return this
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}
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fun copy_construct(old: *poset<T>) {
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adj_matrix.copy_construct(&old->adj_matrix)
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open_deps.copy_construct(&old->open_deps)
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close_deps.copy_construct(&old->close_deps)
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opened.copy_construct(&old->opened)
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closed.copy_construct(&old->closed)
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}
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fun operator=(other: ref poset<T>) {
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destruct()
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copy_construct(&other)
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}
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fun destruct() {
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adj_matrix.destruct()
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open_deps.destruct()
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close_deps.destruct()
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opened.destruct()
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closed.destruct()
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}
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fun size(): int {
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return adj_matrix.size()
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return open_deps.size()
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}
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fun add_relationship(first: T, second: T) {
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if (!adj_matrix.contains_key(first))
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add_vertex(first)
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if (!adj_matrix.contains_key(second))
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add_vertex(second)
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adj_matrix[first].add(second)
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fun add_open_dep(first: T, second: T) {
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add_job(first)
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add_job(second)
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open_deps[first].add(second)
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}
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fun add_vertex(vertex: T) {
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if (adj_matrix.contains_key(vertex))
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fun add_close_dep(first: T, second: T) {
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add_job(first)
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add_job(second)
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close_deps[first].add(second)
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}
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fun add_job(vertex: T) {
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if (open_deps.contains_key(vertex))
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return;
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adj_matrix.set(vertex, set<T>())
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open_deps.set(vertex, set<T>())
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close_deps.set(vertex, set<T>())
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}
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fun get_depends_on(vertex: T): set<T> {
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var depends_on = set<T>()
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adj_matrix.for_each(fun(key: T, value: set<T>) {
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if (value.contains(vertex))
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depends_on.add(key)
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})
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return depends_on
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fun done(job: T): bool {
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return closed.contains(job)
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}
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fun top(): T {
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for (var i = 0; i < adj_matrix.keys.size; i++;) {
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if (adj_matrix.values[i].size() == 0) {
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return adj_matrix.keys[i]
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}
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}
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error("Nothing to top")
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}
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fun remove(x: ref T) {
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var dependencies = adj_matrix.get_ptr_or_null(x)
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if (dependencies == null<set<T>>())
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error("Trying to remove item from poset that doesn't contain it!")
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if (dependencies->size() != 0)
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error("Trying to remove item from poset that still has dependencies on it!")
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for (var j = 0; j < adj_matrix.keys.size; j++;) {
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// remove is ok if it doesn't exist
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adj_matrix.values[j].remove(x)
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}
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adj_matrix.remove(x)
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}
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fun pop(): T {
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for (var i = 0; i < adj_matrix.keys.size; i++;) {
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if (adj_matrix.values[i].size() == 0) {
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var to_ret = adj_matrix.keys[i]
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for (var j = 0; j < adj_matrix.keys.size; j++;) {
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// remove is ok if it doesn't exist
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/*if (adj_matrix.values[i].contains(to_ret)) {*/
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adj_matrix.values[j].remove(to_ret)
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/*}*/
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fun run(f: fun(T): void) {
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opened = set<T>()
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closed = set<T>()
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while closed.size() != size() {
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// intentionally not refs, as it can change out from under us
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open_deps.for_each(fun(v: T, ods: set<T>) {
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if !closed.contains(v) && closed.contains(ods) {
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if !opened.contains(v) {
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f(v)
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if closed.contains(open_deps[v]) {
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opened.add(v)
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}
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}
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if closed.contains(open_deps[v]) && closed.contains(close_deps[v]) {
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closed.add(v)
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}
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}
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adj_matrix.remove(to_ret)
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return to_ret
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}
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}
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error("Nothing to pop")
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}
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fun get_sorted(): vec<T> {
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var sorted = vec<T>()
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var to_do = queue<T>()
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// because we're going to destructivly update
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var temp_adj_matrix = adj_matrix
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temp_adj_matrix.for_each(fun(key: T, value: set<T>)
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if (temp_adj_matrix[key].size() == 0) to_do.push(key);)
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while (!to_do.empty()) {
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var current = to_do.pop()
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sorted.add(current)
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get_depends_on(current).for_each(fun(vert: T) {
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temp_adj_matrix[vert].remove(current)
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if (temp_adj_matrix[vert].size() == 0)
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to_do.push(vert)
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})
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}
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return sorted
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}
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fun get_sorted(): vec<T> {
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var to_ret = vec<T>()
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run(fun(i: T) {
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to_ret.add(i)
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})
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return to_ret
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}
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}
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