Removed/commented out some destructor stuff. It'll come back for defer
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@@ -321,8 +321,11 @@ std::string CGenerator::generate(NodeTree<ASTData>* from, NodeTree<ASTData>* enc
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continue;
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if (typeDefinition->getDataRef()->scope.find("destruct") == typeDefinition->getDataRef()->scope.end())
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continue;
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destructorString += tabs() + scopePrefix(from) + CifyName(typeDefinition->getDataRef()->symbol.getName())
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+ "__" + "destruct" + "(&" + generate(identifier, enclosingObject) + ");\n";//Call the destructor
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// ***************************************************************************************
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// I've decided not to do the destructor thing. This will come back soon for defer though!
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// ***************************************************************************************
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//destructorString += tabs() + scopePrefix(from) + CifyName(typeDefinition->getDataRef()->symbol.getName())
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//+ "__" + "destruct" + "(&" + generate(identifier, enclosingObject) + ");\n";//Call the destructor
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}
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}
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output += destructorString;
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@@ -1 +0,0 @@
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Hello Destructors!
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@@ -1,28 +0,0 @@
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import io:*;
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typedef DestructorPrint {
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var myStr: char*;
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fun construct(str: char*): DestructorPrint* {
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myStr = str;
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return this;
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}
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fun destruct(): void {
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println(myStr);
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}
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};
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typedef NoDistruction {
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var a: int;
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fun dummyFunc(): void {}
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};
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fun indirPrint(): void {
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var testObj.construct("Hello Destructors!"): DestructorPrint;
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var dummy: NoDistruction;
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}
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fun main(): int {
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indirPrint();
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return 0;
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}
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