Files
kraken/src/ASTTransformation.cpp

156 lines
7.1 KiB
C++

#include "ASTTransformation.h"
ASTTransformation::ASTTransformation() {
//
}
ASTTransformation::~ASTTransformation() {
//
}
NodeTree<ASTData>* ASTTransformation::transform(NodeTree<Symbol>* from) {
Symbol current = from->getData();
std::string name = current.getName();
NodeTree<ASTData>* newNode;
std::vector<NodeTree<Symbol>*> children = from->getChildren();
std::set<int> skipChildren;
if (name == "translation_unit") {
newNode = new NodeTree<ASTData>(name, ASTData(translation_unit));
} else if (name == "interpreter_directive") {
newNode = new NodeTree<ASTData>(name, ASTData(interpreter_directive));
} else if (name == "import" && !current.isTerminal()) {
newNode = new NodeTree<ASTData>(name, ASTData(import, Symbol(concatSymbolTree(children[0]), true)));
return newNode; // Don't need children of import
} else if (name == "identifier") {
newNode = new NodeTree<ASTData>(name, ASTData(identifier, Symbol(concatSymbolTree(children[0]), true)));
} else if (name == "function") {
newNode = new NodeTree<ASTData>(name, ASTData(function, Symbol(concatSymbolTree(children[1]), true), ASTData::strToType(concatSymbolTree(children[0]))));
skipChildren.insert(0);
skipChildren.insert(1);
} else if (name == "code_block") {
newNode = new NodeTree<ASTData>(name, ASTData(code_block));
} else if (name == "typed_parameter") {
newNode = transform(children[1]); //Transform to get the identifier
newNode->getDataRef()->valueType = ASTData::strToType(concatSymbolTree(children[0])); //Get the type (left child) and set our new identifer to be that type
return newNode;
} else if (name == "boolean_expression") {
//If this is an actual part of an expression, not just a premoted term
if (children.size() > 1) {
std::string functionCallName = concatSymbolTree(children[1]);
newNode = new NodeTree<ASTData>(functionCallName, ASTData(function_call, Symbol(functionCallName, true)));
skipChildren.insert(1);
} else {
return transform(children[0]); //Just a promoted term, so do child
}
} else if (name == "and_boolean_expression") {
//If this is an actual part of an expression, not just a premoted bool_exp
if (children.size() > 1) {
std::string functionCallName = concatSymbolTree(children[1]);
newNode = new NodeTree<ASTData>(functionCallName, ASTData(function_call, Symbol(functionCallName, true)));
skipChildren.insert(1);
} else {
return transform(children[0]); //Just a promoted bool_exp, so do child
}
} else if (name == "bool_exp") {
//If this is an actual part of an expression, not just a premoted bool_exp.
if (children.size() > 1) {
std::string functionCallName = concatSymbolTree(children[1]);
newNode = new NodeTree<ASTData>(functionCallName, ASTData(function_call, Symbol(functionCallName, true)));
skipChildren.insert(1);
} else {
return transform(children[0]); //Just a promoted bool_exp, so do child
}
//Here's the order of ops stuff
} else if (name == "expression" || name == "shiftand" || name == "term" || name == "factor" || name == "unarad") {
//If this is an actual part of an expression, not just a premoted child
if (children.size() > 1) {
std::string functionCallName = concatSymbolTree(children[1]);
std::cout << functionCallName << std::endl;
newNode = new NodeTree<ASTData>(functionCallName, ASTData(function_call, Symbol(functionCallName, true)));
skipChildren.insert(1);
} else {
return transform(children[0]); //Just a promoted child, so do it instead
}
} else if (name == "statement") {
newNode = new NodeTree<ASTData>(name, ASTData(statement));
} else if (name == "if_statement") {
newNode = new NodeTree<ASTData>(name, ASTData(if_statement));
} else if (name == "while_loop") {
newNode = new NodeTree<ASTData>(name, ASTData(while_loop));
} else if (name == "for_loop") {
newNode = new NodeTree<ASTData>(name, ASTData(for_loop));
} else if (name == "return_statement") {
newNode = new NodeTree<ASTData>(name, ASTData(return_statement));
} else if (name == "assignment_statement") {
newNode = new NodeTree<ASTData>(name, ASTData(assignment_statement));
std::string assignFuncName = concatSymbolTree(children[1]);
if (assignFuncName == "=") {
newNode->addChild(transform(children[0]));
newNode->addChild(transform(children[2]));
} else {
//For assignments like += or *=, expand the syntatic sugar.
NodeTree<ASTData>* lhs = transform(children[0]);
NodeTree<ASTData>* childCall = new NodeTree<ASTData>(assignFuncName.substr(0,1), ASTData(function_call, Symbol(assignFuncName.substr(0,1), true)));
childCall->addChild(lhs);
childCall->addChild(transform(children[2]));
newNode->addChild(lhs);
newNode->addChild(childCall);
}
return newNode;
} else if (name == "declaration_statement") {
newNode = new NodeTree<ASTData>(name, ASTData(declaration_statement));
NodeTree<ASTData>* newIdentifier = transform(children[1]); //Transform the identifier
newIdentifier->getDataRef()->valueType = ASTData::strToType(concatSymbolTree(children[0]));//set the type of the identifier
newNode->addChild(newIdentifier);
skipChildren.insert(0); //These, the type and the identifier, have been taken care of.
skipChildren.insert(1);
} else if (name == "function_call") {
//children[0] is scope
std::string functionCallName = concatSymbolTree(children[1]);
newNode = new NodeTree<ASTData>(functionCallName, ASTData(function_call, Symbol(functionCallName, true)));
skipChildren.insert(1);
} else if (name == "parameter") {
return transform(children[0]); //Don't need a parameter node, just the value
} else if (name == "bool") {
newNode = new NodeTree<ASTData>(name, ASTData(value, Symbol(concatSymbolTree(children[0]), true), boolean));
} else if (name == "number") {
return transform(children[0]);
} else if (name == "integer") {
newNode = new NodeTree<ASTData>(name, ASTData(value, Symbol(concatSymbolTree(from), true), integer));
} else if (name == "float") {
newNode = new NodeTree<ASTData>(name, ASTData(value, Symbol(concatSymbolTree(from), true), floating));
} else if (name == "double") {
newNode = new NodeTree<ASTData>(name, ASTData(value, Symbol(concatSymbolTree(from), true), double_percision));
} else if (name == "string") {
newNode = new NodeTree<ASTData>(name, ASTData(value, Symbol(concatSymbolTree(children[0]), true), char_string));
} else {
return new NodeTree<ASTData>();
}
// In general, iterate through children and do them. Might not do this for all children.
for (int i = 0; i < children.size(); i++) {
if (skipChildren.find(i) == skipChildren.end()) {
NodeTree<ASTData>* transChild = transform(children[i]);
if (transChild->getData().type) //Only add the children that have a real ASTData::ASTType, that is, legit ASTData.
newNode->addChild(transChild);
else
delete transChild;
}
}
return newNode;
}
std::string ASTTransformation::concatSymbolTree(NodeTree<Symbol>* root) {
std::string concatString;
std::string ourValue = root->getData().getValue();
if (ourValue != "NoValue")
concatString += ourValue;
std::vector<NodeTree<Symbol>*> children = root->getChildren();
for (int i = 0; i < children.size(); i++) {
concatString = concatSymbolTree(children[i]);
}
return concatString;
}