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kraken/src/RNGLRParser.cpp

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#include "RNGLRParser.h"
RNGLRParser::RNGLRParser() {
//
}
RNGLRParser::~RNGLRParser() {
//
}
NodeTree<Symbol*>* RNGLRParser::parseInput(std::string inputString) {
//Check for no tokens
bool accepting = false;
if (inputString == "") {
std::vector<ParseAction*>* zeroStateActions = table.get(0,EOFSymbol);
for (int i = 0; i < zeroStateActions->size(); i++) {
if ((*zeroStateActions)[i]->action == ParseAction::REDUCE)
accepting = true;
}
if (accepting) {
std::cout << "Accepted!" << std::endl;
return getNullableParts((*(stateSets[0]->getBasis()))[0]->getLeftSide());
} else {
std::cout << "Rejected, no input (with no accepting state)" << std::endl;
}
return new NodeTree<Symbol*>();
}
lexer.setInput(inputString);
//Now fully lex our input because this algorithm was designed in that manner and simplifies this first implementation.
//It could be converted to on-line later.
Symbol* currentToken = lexer.next();
input.push_back(currentToken);
while (*currentToken != *EOFSymbol) {
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//std::cout << EOFSymbol->toString() << " " << currentToken->toString() << std::endl;
currentToken = lexer.next();
if (currentToken != NULL) {
input.push_back(currentToken);
} else {
std::cout << "Rejected, lexer unable to fully tokenize sentence" << std::endl;
return new NodeTree<Symbol*>();
}
}
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std::cout << "\nDone with Lexing\n" << std::endl;
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// for (int i = 0; i < input.size(); i++)
// std::cout << "|" << input[i]->toString() << "|";
// std::cout << std::endl;
std::cout << "Setting up 0th frontier, first actions, toShift, toReduce" << std::endl;
//Frontier 0, new node with state 0
NodeTree<int>* v0 = gss.newNode(0);
gss.addToFrontier(0,v0);
std::cout << "Done setting up new frontier" << std::endl;
std::vector<ParseAction*> firstActions = *(table.get(0, input[0]));
for (std::vector<ParseAction*>::size_type i = 0; i < firstActions.size(); i++) {
if (firstActions[i]->action == ParseAction::SHIFT)
toShift.push(std::make_pair(v0,firstActions[i]->shiftState));
else if (firstActions[i]->action == ParseAction::REDUCE && fullyReducesToNull(firstActions[i]->reduceRule)) {
Reduction newReduction = {v0, firstActions[i]->reduceRule->getLeftSide(), 0, getNullableParts(firstActions[i]->reduceRule), NULL};
toReduce.push(newReduction);
//toReduce.push(std::make_pair(std::make_pair(v0, firstActions[i]->reduceRule->getLeftSide()), 0));
}
}
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// std::cout << "GSS:\n" << gss.toString() << std::endl;
std::cout << "Starting parse loop" << std::endl;
for (int i = 0; i < input.size(); i++) {
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// std::cout << "Checking if frontier " << i << " is empty" << std::endl;
if (gss.frontierIsEmpty(i)) {
std::cout << "Frontier " << i << " is empty." << std::endl;
std::cout << "Failed on " << input[i]->toString() << std::endl;
break;
}
//Clear the vector of SPPF nodes created every step
SPPFStepNodes.clear();
while (toReduce.size() != 0) {
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//std::cout << "Reducing for " << i << std::endl;
//std::cout << "GSS:\n" << gss.toString() << std::endl;
reducer(i);
}
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// std::cout << "Shifting for " << i << std::endl;
shifter(i);
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//std::cout << "GSS:\n" << gss.toString() << std::endl;
}
std::cout << "Done with parsing loop, checking for acceptance" << std::endl;
NodeTree<int>* accState = gss.frontierGetAccState(input.size()-1);
if (accState) {
std::cout << "Accepted!" << std::endl;
return gss.getEdge(accState, v0);
}
std::cout << "Rejected!" << std::endl;
std::cout << "GSS:\n" << gss.toString() << std::endl;
return NULL;
}
void RNGLRParser::reducer(int i) {
Reduction reduction = toReduce.front();
toReduce.pop();
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//std::cout << "Doing reduction of length " << reduction.length << " from state " << reduction.from->getData() << " to symbol " << reduction.symbol->toString() << std::endl;
int pathLength = reduction.length > 0 ? reduction.length -1 : 0;
//Get every reachable path
std::vector<std::vector<NodeTree<int>*> >* paths = gss.getReachablePaths(reduction.from, pathLength);
for (std::vector<std::vector<NodeTree<int>*> >::size_type j = 0; j < paths->size(); j++) {
std::vector<NodeTree<int>*> currentPath = (*paths)[j];
//Get the edges for the current path
std::vector<NodeTree<Symbol*>*> pathEdges = getPathEdges(currentPath);
std::reverse(pathEdges.begin(), pathEdges.end());
//If the reduction length is 0, label as passed in is null
if (reduction.length != 0)
pathEdges.push_back(reduction.label);
//The end of the current path
NodeTree<int>* currentReached = currentPath[currentPath.size()-1];
std::cout << "Getting the shfit state for state " << currentReached->getData() << " and symbol " << reduction.symbol->toString() << std::endl;
int toState = table.getShift(currentReached->getData(), reduction.symbol)->shiftState;
//If reduction length is 0, then we make the new label the appropriate nullable parts
NodeTree<Symbol*>* newLabel = NULL;
if (reduction.length == 0) {
newLabel = reduction.nullableParts;
} else {
//Otherwise, we create the new label if we haven't already
int reachedFrontier = gss.getContainingFrontier(currentReached);
for (std::vector<std::pair<NodeTree<Symbol*>*, int> >::size_type k = 0; k < SPPFStepNodes.size(); k++) {
if ( SPPFStepNodes[k].second == reachedFrontier && *(SPPFStepNodes[k].first->getData()) == *(reduction.symbol)) {
newLabel = SPPFStepNodes[k].first;
break;
}
}
if (!newLabel) {
newLabel = new NodeTree<Symbol*>("frontier: " + intToString(reachedFrontier), reduction.symbol);
SPPFStepNodes.push_back(std::make_pair(newLabel, reachedFrontier));
}
}
NodeTree<int>* toStateNode = gss.inFrontier(i, toState);
if (toStateNode) {
if (!gss.hasEdge(toStateNode, currentReached)) {
gss.addEdge(toStateNode, currentReached, newLabel);
if (reduction.length != 0) {
//Do all non null reduction
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//std::cout << "Checking for non-null reductions in states that already existed" << std::endl;
std::vector<ParseAction*> actions = *(table.get(toState, input[i]));
for (std::vector<ParseAction*>::size_type k = 0; k < actions.size(); k++) {
if (actions[k]->action == ParseAction::REDUCE && !fullyReducesToNull(actions[k]->reduceRule)) {
Reduction newReduction = {currentReached, actions[k]->reduceRule->getLeftSide(), actions[k]->reduceRule->getIndex(), getNullableParts(actions[k]->reduceRule), newLabel};
toReduce.push(newReduction);
}
}
}
}
} else {
toStateNode = gss.newNode(toState);
gss.addToFrontier(i, toStateNode);
gss.addEdge(toStateNode, currentReached, newLabel);
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//std::cout << "Adding shifts and reductions for a state that did not exist" << std::endl;
std::vector<ParseAction*> actions = *(table.get(toState, input[i]));
for (std::vector<ParseAction*>::size_type k = 0; k < actions.size(); k++) {
std::cout << "Action is " << actions[k]->toString() << std::endl;
if (actions[k]->action == ParseAction::SHIFT) {
toShift.push(std::make_pair(toStateNode, actions[k]->shiftState));
} else if (actions[k]->action == ParseAction::REDUCE && fullyReducesToNull(actions[k]->reduceRule)) {
Reduction newReduction = {toStateNode, actions[k]->reduceRule->getLeftSide(), 0, getNullableParts(actions[k]->reduceRule), NULL};
toReduce.push(newReduction);
} else if (reduction.length != 0 && actions[k]->action == ParseAction::REDUCE && !fullyReducesToNull(actions[k]->reduceRule)) {
Reduction newReduction = {currentReached, actions[k]->reduceRule->getLeftSide(), actions[k]->reduceRule->getIndex(), getNullableParts(actions[k]->reduceRule), newLabel};
toReduce.push(newReduction);
}
}
}
if (reduction.length != 0)
addChildren(newLabel, &pathEdges, reduction.nullableParts);
}
}
void RNGLRParser::shifter(int i) {
if (i != input.size()-1) {
std::queue< std::pair<NodeTree<int>*, int> > nextShifts;
NodeTree<Symbol*>* newLabel = new NodeTree<Symbol*>("frontier: " + intToString(i), input[i]);
while (!toShift.empty()) {
std::pair<NodeTree<int>*, int> shift = toShift.front();
toShift.pop();
std::cout << "Current potential shift from " << shift.first->getData() << " to " << shift.second << std::endl;
NodeTree<int>* shiftTo = gss.inFrontier(i+1, shift.second);
if (shiftTo) {
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//std::cout << "State already existed, just adding edge" << std::endl;
gss.addEdge(shiftTo, shift.first, newLabel);
std::vector<ParseAction*> actions = *(table.get(shift.second, input[i+1]));
for (std::vector<ParseAction*>::size_type j = 0; j < actions.size(); j++) {
if (actions[j]->action == ParseAction::REDUCE && !fullyReducesToNull(actions[j]->reduceRule)) {
Reduction newReduction = {shift.first, actions[j]->reduceRule->getLeftSide(), actions[j]->reduceRule->getIndex(), getNullableParts(actions[j]->reduceRule), newLabel};
toReduce.push(newReduction);
}
}
} else {
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//std::cout << "State did not already exist, adding" << std::endl;
shiftTo = gss.newNode(shift.second);
gss.addToFrontier(i+1, shiftTo);
gss.addEdge(shiftTo, shift.first, newLabel);
std::vector<ParseAction*> actions = *(table.get(shift.second, input[i+1]));
for (std::vector<ParseAction*>::size_type j = 0; j < actions.size(); j++) {
std::cout << "Adding action " << actions[j]->toString() << " to either nextShifts or toReduce" << std::endl;
//Shift
if (actions[j]->action == ParseAction::SHIFT) {
nextShifts.push(std::make_pair(shiftTo, actions[j]->shiftState));
} else if (actions[j]->action == ParseAction::REDUCE && !fullyReducesToNull(actions[j]->reduceRule)) {
Reduction newReduction = {shift.first, actions[j]->reduceRule->getLeftSide(), actions[j]->reduceRule->getIndex(), getNullableParts(actions[j]->reduceRule), newLabel};
toReduce.push(newReduction);
} else if (actions[j]->action == ParseAction::REDUCE && fullyReducesToNull(actions[j]->reduceRule)) {
Reduction newReduction = {shiftTo, actions[j]->reduceRule->getLeftSide(), 0, getNullableParts(actions[j]->reduceRule), NULL};
toReduce.push(newReduction);
}
}
}
}
toShift = nextShifts;
}
}
void RNGLRParser::addChildren(NodeTree<Symbol*>* parent, std::vector<NodeTree<Symbol*>*>* children, NodeTree<Symbol*>* nullableParts) {
if (nullableParts)
children->push_back(nullableParts);
if (!belongsToFamily(parent, children)) {
if (parent->getChildren().size() == 0) {
parent->addChildren(children);
} else {
if (!arePacked(parent->getChildren())) {
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NodeTree<Symbol*>* subParent = new NodeTree<Symbol*>("AmbiguityPackInner", NULL);
setPacked(subParent, true);
std::vector<NodeTree<Symbol*>*> tmp = parent->getChildren();
subParent->addChildren(&tmp);
parent->clearChildren();
parent->addChild(subParent);
}
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NodeTree<Symbol*>* t = new NodeTree<Symbol*>("AmbiguityPackOuter", NULL);
setPacked(t, true);
parent->addChild(t);
t->addChildren(children);
}
}
}
bool RNGLRParser::belongsToFamily(NodeTree<Symbol*>* node, std::vector<NodeTree<Symbol*>*>* nodes) {
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//std::cout << "Checking " << node->getData()->toString() << "'s family" << std::endl;
std::vector<NodeTree<Symbol*>*> children = node->getChildren();
for (std::vector<NodeTree<Symbol*>*>::size_type i = 0; i < nodes->size(); i++) {
bool containsOne = false;
for (std::vector<NodeTree<Symbol*>*>::size_type j = 0; j < children.size(); j++) {
//Not sure where null comes from. For right now, just check to be sure we don't segfault
if ((*nodes)[i] == children[j] || (*nodes)[i] != NULL && children[j] != NULL && (*(*nodes)[i]) == *(children[j])) {
containsOne = true;
break;
}
}
if (!containsOne) {
return false;
}
}
return true;
}
bool RNGLRParser::arePacked(std::vector<NodeTree<Symbol*>*> nodes) {
bool packed = true;
for (std::vector<NodeTree<Symbol*>*>::size_type i = 0; i < nodes.size(); i++)
packed &= packedMap[*(nodes[i])];
return packed;
}
bool RNGLRParser::isPacked(NodeTree<Symbol*>* node) {
return packedMap[*node];
}
void RNGLRParser::setPacked(NodeTree<Symbol*>* node, bool isPacked) {
packedMap[*node] = isPacked;
}
//Have to use own add states function in order to construct RN table instead of LALR table
void RNGLRParser::addStates(std::vector< State* >* stateSets, State* state) {
std::vector< State* > newStates;
//For each rule in the state we already have
std::vector<ParseRule*>* currStateTotal = state->getTotal();
for (std::vector<ParseRule*>::size_type i = 0; i < currStateTotal->size(); i++) {
//Clone the current rule
ParseRule* advancedRule = (*currStateTotal)[i]->clone();
//Try to advance the pointer, if sucessful see if it is the correct next symbol
if (advancedRule->advancePointer()) {
//Technically, it should be the set of rules sharing this symbol advanced past in the basis for new state
//So search our new states to see if any of them use this advanced symbol as a base.
//If so, add this rule to them.
//If not, create it.
bool symbolAlreadyInState = false;
for (std::vector< State* >::size_type j = 0; j < newStates.size(); j++) {
if (*(newStates[j]->basis[0]->getAtIndex()) == *(advancedRule->getAtIndex())) {
symbolAlreadyInState = true;
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//Add rule to state, combining with idenical rule except lookahead if exists
newStates[j]->addRuleCombineLookahead(advancedRule);
//We found a state with the same symbol, so stop searching
break;
}
}
if (!symbolAlreadyInState) {
State* newState = new State(stateSets->size()+newStates.size(),advancedRule, state);
newStates.push_back(newState);
}
}
}
//Put all our new states in the set of states only if they're not already there.
bool stateAlreadyInAllStates = false;
Symbol* currStateSymbol;
for (std::vector< State * >::size_type i = 0; i < newStates.size(); i++) {
stateAlreadyInAllStates = false;
currStateSymbol = (*(newStates[i]->getBasis()))[0]->getAtIndex();
for (std::vector< State * >::size_type j = 0; j < stateSets->size(); j++) {
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if (newStates[i]->basisEqualsExceptLookahead(*((*stateSets)[j]))) {
stateAlreadyInAllStates = true;
//If it does exist, we should add it as the shift/goto in the action table
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(*stateSets)[j]->combineStates(*(newStates[i]));
addStateReductionsToTable((*stateSets)[j]);
table.add(stateNum(state), currStateSymbol, new ParseAction(ParseAction::SHIFT, j));
break;
}
}
if (!stateAlreadyInAllStates) {
//If the state does not already exist, add it and add it as the shift/goto in the action table
stateSets->push_back(newStates[i]);
table.add(stateNum(state), currStateSymbol, new ParseAction(ParseAction::SHIFT, stateSets->size()-1));
}
}
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//Also add any completed rules as reduces in the action table
addStateReductionsToTable(state);
}
void RNGLRParser::addStateReductionsToTable(State* state) {
std::vector<ParseRule*>* currStateTotal = state->getTotal();
for (std::vector<ParseRule*>::size_type i = 0; i < currStateTotal->size(); i++) {
//See if reduce
//Also, this really only needs to be done for the state's basis, but we're already iterating through, so...
std::vector<Symbol*>* lookahead = (*currStateTotal)[i]->getLookahead();
if ((*currStateTotal)[i]->isAtEnd()) {
for (std::vector<Symbol*>::size_type j = 0; j < lookahead->size(); j++)
table.add(stateNum(state), (*lookahead)[j], new ParseAction(ParseAction::REDUCE, (*currStateTotal)[i]));
//If this has an appropriate ruduction to null, get the reduce trees out
} else if (reducesToNull((*currStateTotal)[i])) {
//std::cout << (*currStateTotal)[i]->toString() << " REDUCES TO NULL" << std::endl;
//If is a rule that produces only NULL, add in the approprite reduction, but use a new rule with a right side that is equal to
//the part that we've already gone through in the rule. (so we don't pop extra off stack)
//Now we use the same rule and make sure that the index location is used
//ParseRule* nullRule = (*currStateTotal)[i]->clone();
// std::vector<Symbol*> oldRightSide = nullRule->getRightSide();
// oldRightSide.erase(oldRightSide.begin()+nullRule->getIndex(), oldRightSide.end());
// nullRule->setRightSide(oldRightSide);
for (std::vector<Symbol*>::size_type j = 0; j < lookahead->size(); j++)
table.add(stateNum(state), (*lookahead)[j], new ParseAction(ParseAction::REDUCE, (*currStateTotal)[i]));
//table.add(stateNum(state), (*lookahead)[j], new ParseAction(ParseAction::REDUCE, nullRule));
}
}
}
bool RNGLRParser::fullyReducesToNull(ParseRule* rule) {
return rule->getIndex() == 0 && reducesToNull(rule);
}
bool RNGLRParser::reducesToNull(ParseRule* rule) {
std::vector<Symbol*> avoidList;
return reducesToNull(rule, avoidList);
}
bool RNGLRParser::reducesToNull(ParseRule* rule, std::vector<Symbol*> avoidList) {
//If the rule is completed and not null, it doesn't reduce to null, it's just completed.
if (rule->isAtEnd() && rule->getRightSize() != 0)
return false;
for (std::vector<Symbol*>::size_type i = 0; i < avoidList.size(); i++)
if (*(rule->getLeftSide()) == *(avoidList[i]))
return false;
avoidList.push_back(rule->getLeftSide());
std::vector<Symbol*> rightSide = rule->getRightSide();
bool reduces = true;
for (std::vector<Symbol*>::size_type i = rule->getIndex(); i < rightSide.size(); i++) {
if (*rightSide[i] == *nullSymbol)
continue;
if (rightSide[i]->isTerminal()) {
reduces = false;
break;
}
bool subSymbolReduces = false;
for (std::vector<ParseRule*>::size_type j = 0; j < loadedGrammer.size(); j++) {
if (*(loadedGrammer[j]->getLeftSide()) == *(rightSide[i])) {
if(reducesToNull(loadedGrammer[j], avoidList)) {
subSymbolReduces = true;
break;
}
}
}
if (!subSymbolReduces) {
reduces = false;
break;
}
}
return reduces;
}
NodeTree<Symbol*>* RNGLRParser::getNullableParts(ParseRule* rule) {
return getNullableParts(rule, std::vector<NodeTree<Symbol*>*>());
}
NodeTree<Symbol*>* RNGLRParser::getNullableParts(ParseRule* rule, std::vector<NodeTree<Symbol*>*> avoidList) {
if (reducesToNull(rule)) {
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//std::cout << "Reduces to null so adding parts " << rule->toString() << std::endl;
Symbol* symbol = rule->getLeftSide();
NodeTree<Symbol*>* symbolNode = new NodeTree<Symbol*>(symbol->getName(), symbol);
if (*(rule->getAtNextIndex()) == *nullSymbol) {
symbolNode->addChild(new NodeTree<Symbol*>(nullSymbol->getName(), nullSymbol));
} else {
//Find recursively
ParseRule* iterate = rule->clone();
while (!iterate->isAtEnd()) {
//Check to see if we've done this symbol already, if so use it
for (std::vector<NodeTree<Symbol*>*>::size_type i = 0; i < avoidList.size(); i++) {
if (*(iterate->getAtNextIndex()) == *(avoidList[i]->getData())) {
symbolNode->addChild(avoidList[i]);
break;
}
}
//We haven't so do it recursively
for (std::vector<ParseRule*>::size_type i = 0; i < loadedGrammer.size(); i++) {
if (fullyReducesToNull(loadedGrammer[i]) && *(iterate->getAtNextIndex()) == *(loadedGrammer[i]->getLeftSide())) {
NodeTree<Symbol*>* symbolTree = getNullableParts(loadedGrammer[i], avoidList);
avoidList.push_back(symbolTree);
symbolNode->addChild(symbolTree);
}
}
iterate->advancePointer();
}
}
return symbolNode;
}
return NULL;
}
NodeTree<Symbol*>* RNGLRParser::getNullableParts(Symbol* symbol) {
return new NodeTree<Symbol*>("CRAZY_SYMBOL", nullSymbol);
}
std::vector<NodeTree<Symbol*>*> RNGLRParser::getPathEdges(std::vector<NodeTree<int>*> path) {
std::vector<NodeTree<Symbol*>*> pathEdges;
for (std::vector<NodeTree<int>*>::size_type i = 0; i < path.size()-1; i++)
pathEdges.push_back(gss.getEdge(path[i], path[i+1]));
return pathEdges;
}